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trog
AGN Admin
Posts: 25621
Location: Brisbane, Queensland
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Team Fortress 2 has copped another update: - The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is |
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| #0 02:29pm 12/12/08 |
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Chucky
Posts: 5
Location: Brisbane, Queensland
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would have been cool, but i stopped playing tf2 a few months after it came out |
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| #1 04:27pm 12/12/08 |
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`ViPER`
Posts: 689
Location: Brisbane, Queensland
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good for you.
Update sounds cool, will be giving it a go tonight. |
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| #2 04:30pm 12/12/08 |
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DeePer
Posts: 3253
Location: Brisbane, Queensland
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bit of spy / engineer love is good to see
not sure about the breaking apart stickies change - maybe just making it so when you shoot them they move further away would of been enough |
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| #3 05:23pm 12/12/08 |
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rubba-chikin
Posts: 6203
Location: Brisbane, Queensland
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Do they explode when you "break them apart"
If not thats ultra pewp... |
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| #4 05:33pm 12/12/08 |
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3dee
Posts: 2843
Location: Brisbane, Queensland
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| #5 05:37pm 12/12/08 |
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Phooks
Posts: 1068
Location:
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Tip:
Go into your "games" menu on steam. right click on TF2 and click on "properties" and then on "set launch options". Type in "-novid". Gets rid of the video @ startup. More here |
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| #6 06:21pm 12/12/08 |
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whoop
Posts: 13190
Location: Brisbane, Queensland
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would have been cool, but i stopped playing tf2 a few months after it came out I stopped playing it when everyone I knew stopped playing it. To me it seems like the sort of game best played with a good group of mates who know what they're doing, whenever I've tried to play with a bunch of randoms it always turns out badly. 10 engineers all building sentries is kind of dumb. |
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| #7 06:41pm 12/12/08 |
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Martz
tubby
Posts: 1747
Location: Brisbane, Queensland
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Tip: f*** yeah, thanks for that, works for L4D too!! |
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| #8 08:26pm 12/12/08 |
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Kimbo
Posts: 370
Location: Melbourne, Victoria
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Sticky breaking wouldn't make a diff anyway. Most smart/pro demos use the sticky launcher as an offensive grenade launcher ever since they nerfed the other grenade launcher thing. I only ever put two stickies down when I play demo at max. Only other time I put down more stickies is if Im taking on the full level 3 sentrygun. |
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| #9 05:22am 13/12/08 |
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Snakeman
Posts: 519
Location: Queensland
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This is awsem. A spy can stay invisible forever if they know where to run.
Thanks for that Phooks !!!! |
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| #10 11:07am 13/12/08 |
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icewyrm
Posts: 2089
Location: Brisbane, Queensland
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A spy can stay invisible forever if they know where to run. Yeah, or if they sit cloaked and disguised on top of an enemy dispenser :D |
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| #11 11:56am 13/12/08 |
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thermite
Posts: 682
Location: Brisbane, Queensland
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Yeah I've been able to get right past the enemy lines so easily now. Still get f***ed up just as easily once I actually try to do something.
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| #12 12:10pm 13/12/08 |
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DM
Posts: 775
Location: Gold Coast, Queensland
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demo stickies are so OP. 1 non crit can kill a scout or sniper and i think a pyro instantly. thats BS when the normal launcher only does like 50 damage or something
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| #13 02:52pm 13/12/08 |
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rubba-chikin
Posts: 6205
Location: Brisbane, Queensland
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Goldrush update is terrible.. the new sniper deck is just spam bucket for demo pipes.
Even harder to get away from now :/ Which suits me fine because I am the demo spamming your deck :P |
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| #14 06:56pm 13/12/08 |
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FraktuRe
Posts: 634
Location: Gold Coast, Queensland
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Not a fan of the goldrush changes.
Also DM, you're lieing. 1 non crit sticky won't kill a full healthed s***. People that complain about demo's just need to learn to play the game. |
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| #15 08:14pm 13/12/08 |
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Reduaram
Posts: 130
Location: Brisbane, Queensland
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The only problem I have ever had with demos is the inability to deal with their stickies as a pyro/medic, but now that has been changed.
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| #16 09:05pm 13/12/08 |
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Midda
Posts: 2915
Location: Brisbane, Queensland
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Huh? The pyro can compression blast stickies away, and the medic still can't do anything because his gun doesn't shoot bullets.
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| #17 09:15pm 13/12/08 |
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Tollaz0r!
Posts: 9361
Location: Brisbane, Queensland
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No, he meant the non-team-play kind of pyro. You know with the Backburner. Compression blast doesn't get the kills or much points, but damn it is useful for the team.
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| #18 09:26pm 13/12/08 |
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rubba-chikin
Posts: 6206
Location: Brisbane, Queensland
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I often kills scouts and snipers with only 1 sticky
It has to be right next to them though so they take the full blast Also backburner is a massive piece of s*** nube gun and should be removed In confined areas they just run in and flail and sure enough boom crit in the back insta death... TBH I'd prefer if they dropped the new s*** and went back to before they brought in unlockable weapons. last edited by rubba-chikin at 22:48:16 13/Dec/08 |
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| #19 10:48pm 13/12/08 |
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