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Topic: A Guerrilla and their Croc, Pup and Arsenal - Far Cry 6 Deve...
Steve Farrelly
AusGamers Editor
Posts: 8901
Location: Sydney, New South Wales

We had a chance to chat with Far Cry 6 world director, Ben Hall, from Ubisoft Toronto and got deep on what makes the game's stomping ground nation of Yara tick.

There's a lot to ingest here, but boy is it exciting in prospect, starting with the game-world here being the biggest ever in the franchise. Now hopefully they've filled it appropriately.

Here's a snippet from our interview feature:
“[With emergent play] we definitely utilise similar elements of that philosophy with Far Cry 6,” Ben concludes. “There's always this sensation of, “oh, what's around the corner?”, or “what's just over that ridge?” And tapping into some of the real-life landscapes that we were able to reference from the Caribbean. And then on top of that, we've got the guerrilla paths, which is our network of paths that lead throughout the landscape. And we're able to guide the player to some extent, with some of these guerrilla paths to some of the best vantage points, to some of the nicest vistas in the game, and allow them to really experience the breathtaking world of Yara.

"[And] when it comes to exploring the world of Yara, we very much looked at how we can expose different elements of the world to the player. I want to make sure that they feel like they're learning the world with Dani...
Click here for our full Far Cry 6 deep-dive.
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