|
![]() |
|
| Author |
|
|||||||
|
Hogfather
Posts: 5391
Location: Cairns, Queensland
|
I stopped rebooting for games about the time I stopped running DOS Given that you still can't let go of Windows XP, I'm guess around 2003? :) |
|||||||
| #20 02:11pm 09/03/10 |
|
|||||||
|
Mr.Bumpy
Posts: 170
Location: Melbourne, Victoria
|
SteamPlay FTW! Now to remove my Windows 7 RC partition and put the money I save from not needing to buy Windows 7 towards a decent mouse ;-) |
|||||||
| #21 02:16pm 09/03/10 |
|
|||||||
|
Twisted
Posts: 10947
Location: Brisbane, Queensland
|
But this obviously requires developers to code the game for Mac and Windows right? Soooo, not all Steam titles will be Mac compatible still am I right? |
|||||||
| #22 02:19pm 09/03/10 |
|
|||||||
|
Hogfather
Posts: 5392
Location: Cairns, Queensland
|
10-4 little buddy, you are in the pipe, 5 by 5. I have trouble imagining a Mac platform game development explosion alongside PC decay in favour of consoles. |
|||||||
| #23 02:25pm 09/03/10 |
|
|||||||
|
Pinky
Posts: 4838
Location: Melbourne, Victoria
|
Not all Steam distributed titles, no, because they are distributing for different publishers - but it's pretty clear that Valve is getting on the OpenGL bandwagon. The obvious problem with Valve's survey data is that it doesn't capture how many people WOULD use Macs if they had the choice (or are running XP VMs on Macs, etc). I wonder how they've established the market need. |
|||||||
| #24 02:24pm 09/03/10 |
|
|||||||
|
HerbalLizard
Posts: 3932
Location: Queenstown, New Zealand
|
I think its a good direction for mac, in addition could open up ports to other platforms. Opens up to more people running osx, opens up more people running linux. But hey the more gamers out there the better, and to be honest cross platform / os support opening up will put more coin in developers pockets for the next game.
So you could have a ps3 gamer, and 360 gamer and pc and mac gamers all shooting the s*** out of each other on the same server and not caring what hardware or underling platform they are using, there are there to play the game Look at it another way how many people on qgl where running mac at home in 2003-04 compared with now, mind you now most of you guys are now sys-admins/support roles blah blah blah etc etc so os doesn't matter all to much but availability of content was a more concerning factor based on how you roll. Well it was for me at least, if you said in 2003 would I consider buying a mac let alone using one, I would tell you your smoking crack, fast forward and I now have a crack pipe |
|||||||
| #25 02:28pm 09/03/10 |
|
|||||||
|
Pinky
Posts: 4841
Location: Melbourne, Victoria
|
So you could have a ps3 gamer and 360 gamer losing to pc and mac gamers on the same server Fixed. You're spot on though - if they do this for Mac then Linux could follow. I think though, for a commercial product like Steam, supporting Linux would be a last option. Not that I agree with it, but I think users that have intentionally gone to Linux for home use represent a very specific demographic - one that shirks mainstream O/S, and probably is on a lower budget (just throwing out generalisations here, I don't personally think this). So I think the business case for supporting Linux would be harder to justify. But certainly if your engine supports OpenGL because of Mac, then it supports OpenGL on any O/S - even including Windows, so it should be a config option on Windows. I don't think the graphics library is the main issue though - in my experience as a cross-platform programmer, the quality of the compiler is the main stumbling block. Yeah, I can compile all my s*** with GCC, which is even handy sometimes - but I still purchase Intel compiler for Windows 32 and 64 bit, for example, because the optimisations are streets ahead. |
|||||||
| #26 03:13pm 09/03/10 |
|
|||||||
|
Mosfx
Posts: 5
Location:
|
Woo awesome news can't wait to play those games on my 27" i7 Been a good year for Mac in relation to games, lost my dragon age when i switched to mac soon as i saw it for mac i snapped it right up. Can't wait for Starcraft II |
|||||||
| #27 06:30pm 09/03/10 |
|
|||||||
|
deadlyf
Posts: 777
Location: Queensland
|
I have trouble imagining a Mac platform game development explosion alongside PC decay in favour of consoles.Apple might start commissioning games for Mac just like Sony and Microsoft commission games for their consoles. So the next must have game that's a platform exclusive might just require an overpriced Mac. Yay? |
|||||||
| #28 06:57pm 09/03/10 |
|
|||||||
|
Midda
Posts: 4808
Location: Brisbane, Queensland
|
Or you could just install Mac OS X on your PC, it's not that hard.
I really hope OpenGL gets more love from developers. Trust Valve to be the ones leading the charge, too. I heart Valve. |
|||||||
| #29 07:07pm 09/03/10 |
|
|||||||
|
3dee
Posts: 5159
Location: Brisbane, Queensland
|
All games running on the Source engine should technically with miminal tampering, be able to run on the Mac. There's few code differences for game development once the engine is taken care of as 99% of non-engine code doesn't deal with the operating system. I'll definitely be downloading it to see if I can grab my account back. Do they kill accounts that have been idle for any number of years? I think I last logged in around mid-2008. |
|||||||
| #30 07:49pm 09/03/10 |
|
|||||||
|
whoop
Posts: 15654
Location: Brisbane, Queensland
|
Be interesting to compare my MBP and my piece of s*** toshiba of similar specs and see which one gets more FPS. My money is on the toshiba beating the MBP, who wants in?
|
|||||||
| #31 07:51pm 09/03/10 |
|
|||||||
|
HerbalLizard
Posts: 3946
Location: Queenstown, New Zealand
|
If my understanding is correct directx vs openGl nearly the same engine
What spec mbp? |
|||||||
| #32 07:55pm 09/03/10 |
|
|||||||
|
3dee
Posts: 5160
Location: Brisbane, Queensland
|
OpenGL and Direct3D aren't engines, they're rendering libraries that directly access the hardware (or via the hardware abstraction layer). Essentially they provide very low level drawing commands (to put it real simple).
The engine on the other hand is a massive framework of code that handles the rendering via these libraries, amongst many other things such as the sound, input, game world and logic. An engine will take care of "how" to draw a model on screen, leaving the developer to create the content and game logic. So essentially the Source engine was modified to allow games to be rendered via OpenGL as well as Direct3D, regardless of what 3D content is being plugged in by the game developer. |
|||||||
| #33 07:59pm 09/03/10 |
|
|||||||
|
parabol
Posts: 5740
Location: Brisbane, Queensland
|
Well the original Half-life had full OpenGL support, I had it on as it seemed to perform better. I think they went to a bit of effort to remove it for HL2? Anyway glad to see it making a comeback.
|
|||||||
| #34 09:30pm 09/03/10 |
|
|||||||
|
whoop
Posts: 15659
Location: Brisbane, Queensland
|
Well the original Half-life had full OpenGL support, I had it on as it seemed to perform better. Yep, I've always believed opengl kicked the s*** out of D3D and should have won the war. |
|||||||
| #35 09:42pm 09/03/10 |
|
|||||||
|
simul
Posts: 736
Location: Brisbane, Queensland
|
Doesn't really come as any surprise that Valve are leading the charge here and I hope they make a squillion dollars out of it, because everyone else has had plenty of time to get their games on Mac. Huh? Valve was the main player dropping the ball on mac support. EA has had full support for macs for a few years now, Blizzard has had mac support for ages, ID has had mac support forever, Activision is there for the most part, Epic has had mac support for ever, hell Microsoft Games like halo have mac support. All that being said, I will admit up until recently mac ports have been lagging. |
|||||||
| #36 09:56pm 09/03/10 |
|
|||||||
|
Pinky
Posts: 4852
Location: Melbourne, Victoria
|
3dee's description is very concise. Today's gfx code is very complex though - ARB fragments (pixel/vertex shaders), memory management on and off the hardware, and so on. What 'performs better' for someone's hardware won't necessarily peform well on someone else's hardware. |
|||||||
| #37 09:58pm 09/03/10 |
|
|||||||
|
Hogfather
Posts: 5398
Location: Cairns, Queensland
|
Glide for life. |
|||||||
| #38 10:06pm 09/03/10 |
|
|||||||
|
3dee
Posts: 5162
Location: Brisbane, Queensland
|
Glide for life. I'm curious as to what coding with Glide is like haha. Direct3D has been pushing the software boundaries for capabilities of realtime 3D rendering and processing techniques as much as OpenGL has, though from my POV, Direct3D seems to pushing more. Didn't OpenGL 2.0 takes it sweet time? You hear about DirectX 11 cards and tech all the time, but never really is OpenGL mentioned when it comes to pushing the boundaries so to speak. Of course, D3D would be nowhere without nvidia and ATI. |
|||||||
| #39 10:21pm 09/03/10 |
|
|||||||
|
Dazhel
Posts: 1032
Location: Gold Coast, Queensland
|
Glide for life. From what I remember it was a lot like a coding to a cut down version of what OpenGL was like at time. OpenGL has added a lot of improvements to stay competitive with Direct3D since then though. Hogfather is driving the McLaren F1 in 2010 but pining for the days of riding a billy cart down the hill. :D |
|||||||
| #40 10:43pm 09/03/10 |
|
|||||||
|
Hogfather
Posts: 5399
Location: Cairns, Queensland
|
I was the king of the hill with my Voodoo2 SLI setup :( |
|||||||
| #41 10:53pm 09/03/10 |
|
|||||||
|
Pinky
Posts: 4863
Location: Melbourne, Victoria
|
A lot of things in OpenGL lagged - hardware buffering and shader support (Cg from nVidia) Yeah, spot-on that neither OpenGL nor DirectX would be anywhere without the hardware OEMs vying for sales points. |
|||||||
| #42 11:09pm 09/03/10 |
|
|||||||
|
Midda
Posts: 4810
Location: Brisbane, Queensland
|
EA has had full support for macs for a few years now It's my understanding that they just have some sort of compatibility layer they use. They don't actually develop for Mac specifically. |
|||||||
| #43 11:15pm 09/03/10 |
|
|||||||
|
3dee
Posts: 5163
Location: Brisbane, Queensland
|
If Spore is any example, then they probably just do Cider ports (emulates the Windows environment and runs the executable). |
|||||||
| #44 11:47pm 09/03/10 |
|
|||||||
|
whoop
Posts: 15661
Location: Brisbane, Queensland
|
I wonder if this will prompt apple to lower their prices if more people will be buying the...... nah they'll just leave them at 3x the normal price & make even MORE money.
|
|||||||
| #45 11:57pm 09/03/10 |
|
|||||||
|
weedy
Posts: 51
Location: Melbourne, Victoria
|
Yeah this is good for Mac users but it by no means means game designers are going to re-design/or even design their games for release on Mac anymore then they used to. Well maybe for the cheap entry game designers it might. Personally im not a fan of Macs but i wish them all the best of luck in turning it into a competitive gaming machine, the hardware and softwares there they just need the compatible native games emulating PC games is never gonna be enough. |
|||||||
| #46 12:20am 12/03/10 |
|
|||||||
|
3dee
Posts: 5170
Location: Brisbane, Queensland
|
GPG are going to be developing for the Mac from now on apparently
|
|||||||
| #47 08:33am 12/03/10 |
|
|||||||
|
system
|
--
|
|||||||
| #47 |
|
|||||||
|
| ||||||||