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Steve Farrelly
Posts: 638
Location: Sydney, New South Wales
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Sequel to the poorly received but ambitious Killzone for PlayStation 2, Killzone 2 sets out to do everything right on the PlayStation 3 delivering a fast-paced and action-packed first-person shooter experience with stunning visuals and an equally robust and strong multiplayer offering. But can it live up to its own hype? We went hands-on at both E3 this year and the recently held Australia-only event, PAUSE, to take the game through its paces. Check out our hands-on thoughts right here, and be sure to hit up our Killzone 2 game page for all related game media. |
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| #0 03:57pm 13/08/08 |
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Steve Farrelly
Posts: 639
Location: Sydney, New South Wales
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Feel free to sign up and post your thoughts if you're new to AusGamers! last edited by Steve Farrelly at 18:33:40 13/Aug/08 |
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| #1 06:33pm 13/08/08 |
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eniork
Posts: 1
Location: USA
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zdf |
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| #2 08:51pm 13/08/08 |
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ctd
Posts: 6364
Location: Brisbane, Queensland
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Bleh. Just be any old FPS. I didn't buy a PS3 going 'OMGZ KILLZONE'
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| #3 09:07pm 13/08/08 |
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JeffH
Posts: 1
Location:
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Check your facts a bit before you post an article full of errors like this. I won't bother correcting it, but you've gotten so much wrong about the history of Killzone. |
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| #4 10:35pm 13/08/08 |
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Hohoho
Posts: 1
Location:
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>>>It’s also a pretty uninspired visual treat. It looks fantastic, for what it is, but what it is, is a wasteland environment. Everything looks drab and dead, arid and cold. Areas are predominantly grey with very little life in sight – hell; even your soldiers and the Helghast are all colourless in design. I know it’s meant to be a war zone on another planet, but it doesn’t really wanna make me fight if the world around you isn’t worth fighting for.<<< http://www.neogaf.com/forum/showthread.php?t=327270&page=57 read here, mate! |
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| #5 12:09am 14/08/08 |
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Lunch
Posts: 979
Location: Brisbane, Queensland
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constructive first post heh.
I like the fact that already you are showing apathy. |
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| #6 12:47am 14/08/08 |
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lamby
Posts: 1
Location:
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Some people, myself included don't necessarily want innovation in my FPS. I like the point they're at now with the likes of cod4 etc... There are only so many ways to alter the controls/physics/cover system/story before you break it and launch another genre. Why not polish up the current standard to the point where it is amazing. We always get one defining game in a particular genre before insisting it is time to move on. I personally love FPS and would happily play variations of cod4, ie, new story, characters, environments etc... Its not broken, dont try to fix it. I hope K2 does live up to the hype, it is obviously aiming at being a solid game incorporating all of the best elements of other games. Sounds good to me. I dont like K1 but to be honest, its so different from K2 that you cannot really compare them. |
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| #7 01:46am 14/08/08 |
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orakga
Posts: 1
Location:
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Good thing you mentioned the controls. Most "hands on" articles fail to mention that when it's single-handedly the most important gameplay aspect of a console-FPS. My friend had the same comment after trying it out at E3. He said it was almost as bad as Turok, and nowhere nearly as good as CoD4. CoD4 is the bare-minimum requirement IMO, and Halo has it perfected. Too bad these developers can't seem to figure this out after 7 years since Halo 1 first set the standard. KZ1's controls really sucked (I played it for 30 seconds then wrote it off), and the only thing I wanted to know was whether or not they fixed it. I guess they didn't. |
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| #8 02:20am 14/08/08 |
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Bah
Posts: 2940
Location: Brisbane, Queensland
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read here, mate!Jesus, pick up your game ausgamers, these neogaf guys are making us look like noobs when it comes to trolling steve. |
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| #9 04:23am 14/08/08 |
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Steve Farrelly
Posts: 640
Location: Sydney, New South Wales
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I've been crying myself to sleep at nights - hehe can't we all just get along :P |
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| #10 11:08am 14/08/08 |
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reso
I can't read
Posts: 4484
Location: Brisbane, Queensland
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f***ING ROFL @ NOOB STEVE FAILLY HA HA HA
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| #11 11:22am 14/08/08 |
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mark
Posts: 3
Location: Geelong, Victoria
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it looks very good |
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| #12 09:26pm 16/08/08 |
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Strange Rash
Posts: 865
Location:
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Don't worry about them steve, who cares about substance and meaning when all we want are inspiring visual treats.
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| #13 10:07am 17/08/08 |
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Khel
Posts: 12685
Location: Melbourne, Victoria
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I like the point they're at now with the likes of cod4 etc... There are only so many ways to alter the controls/physics/cover system/story before you break it and launch another genre. Why not polish up the current standard to the point where it is amazing. We always get one defining game in a particular genre before insisting it is time to move on. Yeah, I have this argument with people at work all the time. Some people believe a good game, has to be a game that innovative and pushes the genre forwards. Personally I believe theres a lot of room for games which don't really innovate much but just perfectly execute what they're trying to do. If you look at the single player portions of cod4 they weren't all that innovative, a couple of little cool new things added here and there, but mostly it was awesome just because they totally nailed it and executed their vision perfectly. Blizzard hardly ever innovate, they openly admit they're not about innovating, they're just about making really good, polished, well executed games, and I think theres still a lot of room for that sort of game making. Of course, if thats the approach you're gonna take, you can't go halfway, you really do have to turn out something of awesome quality, or you got nothing to fall back on :) |
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| #14 01:43pm 17/08/08 |
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edwineverready
Posts: 1
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| #15 11:44am 20/08/08 |
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