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Steve Farrelly
AusGamers Editor
Posts: 7509
Location: Sydney, New South Wales
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It's actually hard to fathom the Gran Turismo series is actually 20 years old this year. It means I've been playing games for probably way too long, but it's also arguably one of the best yardsticks by which we can measure just how far gaming has come -- both technically and design-wise -- as an ongoing, long-running source of theme and brand-consistent evidence. This six-plus minute video features series creator Kazunori Yamauchi speaking intimately about what drove the series' growth and equally other members from Polyphony who've helped shift, shape and grow one of the most consistently excellent iterative game series of all time. "I just kind of watched in disbelief as people bought our game," Yamauchi reveals. "I think at the time, there was no room left to feel accomplishment. We were happy, but we just couldn’t believe it. Because we worked on the first Gran Turismo for a very long time, it really felt like the game belonged to the team. We held on to it and held on to it, and nurtured it until the very last possible moment. That’s when the Gran Turismo that was our very own suddenly wasn’t ours anymore." You can also read a lengthy post about the history of the series over at PlayStation's blog. Gran Turismo Sport launches this week on October 18 for PlayStation 4 and PlayStation 4 Pro. |
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