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Topic: Pillars of Eternity II Deadfire Hands-On Preview
Posts: 3350
Location: Melbourne, Victoria

Ahead of the release of Pillars of Eternity II Deadfire in April we had the chance to play through a small slice of the highly anticipated sequel from Obsidian Entertainment. From improved visuals and animation across the board to the same huge sprawling RPG scope this is definitely one of the few classic RPGs to keep an eye on this year.

And it has ships, and sailing!

The biggest takeaway though has to be with the new ship as a home base mechanic where you can upgrade and deck out living quarters through to dynamic naval combat that feels in-line with the real-time by the way of turn-based combat. Ship-to-ship battles are more turn-based, and a little confusing at first, but having the ability to also board and enemy vessel to loot it via hand-to-magic hand combat is very cool. Being able to set sail and then direct your ship to explore uncharted and dangerous waters feels new, and thanks to the improved visuals looks great too. With wonderful music and effects.

Click Here to Read Our Full Pillars of Eternity II Deadfire Hands-On Preview
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