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Monkeez
Posts: 17
Location: Brisbane, Queensland
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I wonder how quickly it drains the battery?
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| #20 04:05pm 02/09/10 |
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Thundercracker
Posts: 2667
Location: Brisbane, Queensland
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I would guess.... quickly. |
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| #21 05:50pm 02/09/10 |
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Nathan
Posts: 3571
Location: Canberra, Australian Capital Territory
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By the way, is it only Java you can program with for Android? You can use C++, but Android handsets have too much variance in 3D capabilities for Epic or id to bother with it right now. Even if the Galaxy S GPU is better than iPhone's (I have no idea), that's only one handset. Apple will continue to dominate the "high-quality games on phone" sector for quite a whiles yet. |
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| #22 06:01pm 02/09/10 |
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Nerfosaurus
Posts: 712
Location: Brisbane, Queensland
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PC's have always come in different capability flavours. Tech can scale running on the same platform. Just now it's a little bit more interesting. :D |
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| #23 06:26pm 02/09/10 |
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Jayman
Posts: 104
Location: Brisbane, Queensland
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You can use C++, but Android handsets have too much variance in 3D capabilities for Epic or id to bother with it right now. This is the biggest plus of the iPhone imo. Standardised hardware, big companies can get their games out to the masses with the least effort, so they do for iPhone what they won't bother with for other devices. That and iPhone uses are probably more willing to fork out cash for apps. |
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| #24 06:53pm 02/09/10 |
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Midda
Posts: 5521
Location: Brisbane, Queensland
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Even if the Galaxy S GPU is better than iPhone's (I have no idea), that's only one handset. Apple will continue to dominate the "high-quality games on phone" sector for quite a whiles yet. Unless this Playstation branded Android phone rumoured to come out at the end of the year turns out to be decent. Then we should hopefully see some more high-end developer interest. But anyway, I probably shouldn't talk about Android too much in an iPhone thread. It s***s me when it happens the other way around. |
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| #25 06:55pm 02/09/10 |
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Charlie
Posts: 2043
Location: Brisbane, Queensland
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I've said it time and again, unless there's some sort of trigger for your index finger, FPSs don't work on touch screen devices. But the demo is still pretty awesome. Could probably map a volume key to a trigger? I normally rest phones on my index fingers curled over a bit when I view them side on. |
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| #26 07:11pm 02/09/10 |
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ravn0s
Posts: 10974
Location: Brisbane, Queensland
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just had a play around with this. my god its gorgeous. i cant believe its on an iphone.
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| #27 08:53pm 02/09/10 |
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Infidel
Posts: 3275
Location: Netherlands
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Looks quite good on the 3gs, is the resolutionhigher on the 4? Controls not too bad too. |
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| #28 05:43am 03/09/10 |
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3dee
Posts: 5697
Location: Brisbane, Queensland
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Yeah it's twice (four times the pixels) on iPhone 4. Looks awesome. |
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| #29 06:49am 03/09/10 |
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trog
AGN Admin
Posts: 31901
Location: Brisbane, Queensland
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3dee, was just about to promote this, but the store link is missing - is it still on the store? |
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| #30 09:20am 03/09/10 |
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eXemplar
Posts: 2569
Location:
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| #31 09:31am 03/09/10 |
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3dee
Posts: 5704
Location: Brisbane, Queensland
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OP updated. |
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| #32 09:34am 03/09/10 |
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E.T.
Posts: 3030
Location: Queensland
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OP updated. I'm running this on my iPhone 3GS and it runs fine on there as well ! Impressive engine. |
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| #33 06:08pm 03/09/10 |
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system
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