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HyperJ
Posts: 165
Location: Brisbane, Queensland
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Maybe I dont want to play against people of my skill level, you tend to learn faster playing against better players? Out of interest, whats the maximum player size on a map? surely it cant be less than 16.... |
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#40 04:57pm 21/10/09 |
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Tollaz0r!
Posts: 9940
Location: Brisbane, Queensland
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That is crap. What that ends up doing is skipping over the servers with low ping in order to match up your skill. So if your good and there are lots of noobs on low ping servers (to you) you'll get dumped on a server on the moon because their 'skill' matches yours (and vice versa). That is crap, I'd rather choose the server that has the best ping, regardless of the skill level of the people playing it, as people come and go pretty often on a public server. |
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#41 05:10pm 21/10/09 |
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Hashy
Posts: 22
Location: Newcastle, New South Wales
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f***ing where have they said IW are going to be hosting servers, paid or not?
*~You guys are f***ing unbelievably stupid. Time for an aspergian list-based arguement~* They're doing it because: It's f***ing awful because: ~* Don't buy this game *~ |
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#42 05:41pm 21/10/09 |
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ctd
Posts: 7715
Location: Brisbane, Queensland
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cod6?
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#43 05:52pm 21/10/09 |
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Trauma
Posts: 197
Location: Melbourne, Victoria
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I knew there was a reasonThis is the definition of you not knowing the reason and instead finding a reason. And that's you being an arrogant c*** in an attempt to win the interwebz. Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.stolen from gamearena I doubt the best posible match for aussies will be worth the time of day. I sure as hell wont host one, both because my connection is not good enough and logic says it will use more of my download quota. Americans however wont ahve to worry about this so much. |
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#44 05:56pm 21/10/09 |
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HurricaneJim
Posts: 68
Location: Brisbane, Queensland
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Americans however wont ahve to worry about this so much. I've heard that US ISPs are migrating to download/upload quota system on the "user pays" concept. I don't know if it will take but I've heard it. To that extent the MMOFPS Huxley uses a similar Peer to Peer system, 8 player games use 2g in 8 minutes. Net effect for a 25g Telstra account is 1.75 hours of play before your bandwidth is limited. |
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#45 06:16pm 21/10/09 |
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whoop
Posts: 14742
Location: Brisbane, Queensland
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Yeah but alot of PC gamers dont want to just jump onto any server based on ping etc, they will have a particular server or a few servers they hang out on becuase they know other people that regularly go on that same server, or becuase they know that server is always good because its on there isp. This. I only play on Internode 4,7 & 24 because the people on there are (mostly) awesome and there are some good people and some noobs so I get a good variety of owning and getting owned. I was looking forward to this game but now I think I'll just find a friend with it, definitely won't be buying my own copy. |
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#46 06:49pm 21/10/09 |
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RUSTA
Posts: 97
Location: Brisbane, Queensland
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To that extent the MMOFPS Huxley uses a similar Peer to Peer system, 8 player games use 2g in 8 minutes. Net effect for a 25g Telstra account is 1.75 hours of play before your bandwidth is limited. That can't be right. Where is this info from? According to those figures you would need around 1.7MB/sec download speed to play with 8 people. |
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#47 07:04pm 21/10/09 |
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whoop
Posts: 14745
Location: Brisbane, Queensland
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Telstra cable goes up to what 2MB/s? I'm on the basic one and I get 1-1.2MB/s from really good websites. s***house upload speed though.
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#48 07:18pm 21/10/09 |
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Psychoe
Posts: 1
Location:
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#49 07:33pm 21/10/09 |
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HurricaneJim
Posts: 69
Location: Brisbane, Queensland
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To that extent the MMOFPS Huxley uses a similar Peer to Peer system, 8 player games use 2g in 8 minutes. Net effect for a 25g Telstra account is 1.75 hours of play before your bandwidth is limited.That can't be right. Where is this info from? According to those figures you would need around 1.7MB/sec download speed to play with 8 people. The figures are correct, I can attain 1.9mb/sec (down) on my connection and its what I recorded during Huxley closed beta. This is if you are the host, if you aren't then expect normal usage. I believe, in both systems, the actual host is the one with the best connection to "listen server" (for want of a better name). In the case of Huxley I've seen the game hang and startup again with a new host. All because an American joined an Aussie host. Of course we all left when that happened. Don't worry though Huxley has three systems; Skirmish (mentioned above and purely FPS), PVE (solo or you host the mission FPS), Battlegrounds (4 types, all on dedicated servers and the best pvp experience). Lastly there is a city for both factions where you do crafting and some socialising including cruising on your hoverbike. There is a distinct lack of detail when it comes to how IWnet sorts the hosts etc. No info about usage which should sound a big warning for Aussies and Kiwis. Perhaps Trog could give us an idea of how much an 8 player server uses. and now a vid about Hitlers reaction to no dedicated servers; http://www.youtube.com/watch?v=Ya9eEqEttU0&feature=related |
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#50 05:20am 25/10/09 |
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Khel
Posts: 13701
Location: Melbourne, Victoria
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If any game, with 8 players, is generating 1.7MB/sec of traffic then its the worst made multiplayer game EVER. Those people should find other jobs instead of making games, or maybe shoot themselves. I guess this is the reason Huxley never actually gets finished.
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#51 12:10pm 25/10/09 |
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Mantra
Crusty old man
Posts: 2484
Location: Brisbane, Queensland
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Maybe they should find other jobs instead of making games AND THEN shoot themselves. Their new employer will be "WTF?", but we'll all know they were old Huxley network devs.
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#52 12:28pm 25/10/09 |
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stewart
Posts: 2
Location:
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guys we have an official petetion over at ausforces that i'm going to link its a push for this game to be reigion locked so far we have 250 people but its not enough so i urge you to please sign away and we might get something done right this time www.petitiononline.com/ thanks |
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#53 01:57pm 26/11/09 |
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re so
I can't read
Posts: 4895
Location: Brisbane, Queensland
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This is from one of the devs twitter accounts. Might be from 402.
# @Lamby_1992 We're always improving on matchmaking (game search) I imagine that's what your petition was regarding Stewart so it might not be required. Hopefully PC receives this update as well. |
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#54 02:00pm 26/11/09 |
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system
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#54 |
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