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Steve Farrelly
Posts: 277
Location: Sydney, New South Wales
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Fresh from the GDC some new info regarding the control styles for Mario Kart Wii have hit as well as a few screens (which can be seen here). According to reports, the game will still make use of the steering wheel peripheral shown at last year's E3, but it won't be the only way in which to enjoy the game. Apparently you'll also be able to use the Nunchuk and Wii Remote combo, the Classic Controller and even a GameCube controller. Other info comes in a few changes to the race mechanic in that you'll no longer boost out of power-slides with a button combination at the end, now it will result in how long you can hold your power-slide. Equally when launching off jumps shaking the Wii Remote will make you perform tricks which will also result in a boost when landing. Classes remain at 50cc, 100cc and 150cc, however, these are distributed throughout the vehicle modes as exclusive race classes. So, 50cc is exclusive to Karts while 100cc is exclusive to motorbikes. 150cc will be a mixture of both. Nintendo are still maintaining you'll be able to race as your Mii character as well and stats will, as you would expect, be tracked via online leaderboards with mention of a Mario Kart Wii Channel possibly appearing in the near future after the game's release. Due to launch in Japan in April, Mario Kart Wii joins Super Smash Bros. Brawl as another must-have Wii title for Wii owners. We'll give you more updates on both of these games as it becomes available (and relevant). |
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| #0 04:47pm 20/02/08 |
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Spook
Posts: 20950
Location: Brisbane, Queensland
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so sweet
cant wait for this, although im a little dodgy on wii controllers for steering wheels (even with the super dodgy wheel peripheral) mite just get a game cube controller for it; |
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| #1 04:22pm 20/02/08 |
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TiT
Posts: 1406
Location: Brisbane, Queensland
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Does look awesome!!!
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| #2 04:48pm 20/02/08 |
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casa
Thimes
Posts: 2713
Location: Brisbane, Queensland
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see these sort of racing games are cool, not that s*** that tries to be realistic |
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| #3 04:50pm 20/02/08 |
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darkjedi
Posts: 1139
Location: Brisbane, Queensland
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Except for the part where the bulls*** blue shell is still included. God I hate that thing.
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| #4 04:56pm 20/02/08 |
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Nailbomb
Posts: 2394
Location: Melbourne, Victoria
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That was one of my biggest concerns, being stuck having to use the new wheel, would much prefer old style controllers. Anyway, looking forward to playing this.
btw, haven't those screenshots been around for a while now? There's a bunch of new ones here. Except for the part where the bulls*** blue shell is still included. God I hate that thing. Not sure about the Gamecube version but on the DS you can actually avoid them but it is tricky to do, you just need to go into a powerslide and when the sparks are red, press jump just as the blue shell strikes... timing has to be spot on but it does work. Since you can't jump in the GC version, I'm not sure if there's another way around it. last edited by Nailbomb at 20:25:37 20/Feb/08 |
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| #5 08:25pm 20/02/08 |
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CeMaX
Posts: 343
Location: Brisbane, Queensland
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Is that a Supra Luigi is stuntin' ?
On a serious note. Can a Wii be used on an LCD monitor at all? |
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| #6 08:35pm 20/02/08 |
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Nailbomb
Posts: 2395
Location: Melbourne, Victoria
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| #7 09:30pm 20/02/08 |
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sif greazy
Posts: 71
Location: Brisbane, Queensland
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Isn't the classical controller just the Snes controller with 2 joysticks?
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| #8 09:51pm 20/02/08 |
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Lynx
Posts: 883
Location: Brisbane, Queensland
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and a Z button
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| #9 10:11pm 20/02/08 |
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CHUB
Posts: 3965
Location: Brisbane, Queensland
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Other info comes in a few changes to the race mechanic in that you'll no longer boost out of power-slides with a button combination at the end, now it will result in how long you can hold your power-slide.Hopefully they get this right... the powerslides in Double Dash were perfect. They better have a standard control system, because MK requires precise movements... not something the s***ty Wiimote steering wheel device can do. |
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| #10 08:43am 21/02/08 |
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natslovR
Posts: 1494
Location: Canberra, Australian Capital Territory
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boost changes sound good. don't understand th class changes, have to wait and see.
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| #11 09:22am 21/02/08 |
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Lynx
Posts: 885
Location: Brisbane, Queensland
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They're changing the power slide mechanics to prevent exploiters who would boost down straights by flicking their kart from side to side.
edit: spelling last edited by Lynx at 11:06:39 21/Feb/08 |
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| #12 11:06am 21/02/08 |
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TicMan
Posts: 3107
Location: Brisbane, Queensland
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This will be game of the year.
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| #13 10:10am 21/02/08 |
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CHUB
Posts: 3968
Location: Brisbane, Queensland
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They're changing the power slide mechanics to prevent exploiters who would boast down straights by flicking their kart from side to side.??? That was the basis of being leet at Mario Kart... it's what made the game sooo fun. I used to love getting 10+ turbos on a single corner in Double Dash. Diddy Kong Racing didn't have boosts (just constant slide) and that game absolutely f***ing ruled so here's hoping. |
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| #14 10:35am 21/02/08 |
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Nailbomb
Posts: 2396
Location: Melbourne, Victoria
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Euro release date has been set for April 11, hopefully we'll see the game in Aus about the same time.
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| #15 11:34am 21/02/08 |
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CHUB
Posts: 3970
Location: Brisbane, Queensland
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in Excite Truck...really sucked. |
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| #16 12:31pm 21/02/08 |
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TiT
Posts: 1409
Location: Brisbane, Queensland
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bit of noob question looking at play-asia website...
what type do i get the japan version or the us? does it matter? |
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| #17 01:51pm 21/02/08 |
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