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ctd
Posts: 5378
Location: Brisbane, Queensland
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About Insurgency... Insurgency... (edit by trog: or download from AusGamers). A mod trying for realistic modern combat. Usually realistic is boring but hopefully these guys can get a decent balance of fun and realism. Just waiting for local mirrors. promoted forum item |
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| #0 10:17am 04/07/07 |
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system
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rubba-chikin
Posts: 5325
Location: Brisbane, Queensland
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Ooooh ausgamers mirror pls!
Definately be giving this one a try. |
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| #1 11:59am 03/07/07 |
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TiT
Posts: 1170
Location: Brisbane, Queensland
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Internode has it up!
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| #2 12:06pm 03/07/07 |
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StreX
Posts: 5704
Location: Brisbane, Queensland
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woah looks nice. i'll check it out..
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| #3 12:10pm 03/07/07 |
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eK
Posts: 10227
Location: Brisbane, Queensland
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I like.
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| #4 12:27pm 03/07/07 |
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rubba-chikin
Posts: 5326
Location: Brisbane, Queensland
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Yes but node is giving me like 15-20k max download speed... f*** that :/
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| #5 12:28pm 03/07/07 |
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HERMITech
Posts: 5148
Location: Brisbane, Queensland
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well, gave it a whirl this evening for a bit, even got to team up with rubba (get a mic ya cheap biatch) an apart from the expected retard doing deliberate TK wang, has a lot of potential!
That said, HDR on these maps can seriously put you a disadvantage I'm not overly keen on HDR after playing DiRT as it has a tendency to "overburn" |
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| #6 11:32pm 03/07/07 |
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koopz
Posts: 6243
Location: Queensland
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Counterstrike 3 ?
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| #7 11:45pm 03/07/07 |
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whoop
Posts: 11522
Location: Brisbane, Queensland
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GameArena mirror is there too for those of you(us) on telstra
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| #8 12:07am 04/07/07 |
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qmass
Posts: 8681
Location: Queensland
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Counterstrike 3 ?If you wanted no crosshair, no shooting while sprinting, no jumping while sprinting, slow movement, tactical, one shot = die to be what counterstrik 3 is then yes, its counterstrik 3. It has a steep learning curve and pubbies are already complaining about how it needs a minimap etc but all of their complaints so far (that ive seen) relate to things you will learn to work around using the games system, which I guess is its attempt at realism. For example, no minimap. Instead there is a commander waypoint system with a compass type hud thing. I like alot of the things it does, very minimal hud is nice too. Huge holes in what I just said because the gameplay is quite complex and it would take ages to talk about but its definately worth a try if you have the patiance to learn how things work. If suddenly being dead and having absolutely no idea where you were shot from is going to make you quit straight away then dont even bother :) |
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| #9 12:11am 04/07/07 |
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whoop
Posts: 11523
Location: Brisbane, Queensland
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commander waypoint system with a compass type hud thing. sounds kind of like ghost recon where you have a compass that tells you which way you're meant to go to get to whatever it is you're meant to get to. |
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| #10 12:23am 04/07/07 |
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Insom
Posts: 1619
Location: Brisbane, Queensland
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hm might queue this for offpeak (shaped)
been gettin back into cs source and i'm not one of you lucky etqw chumps yet so keen to give this one a go |
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| #11 01:12am 04/07/07 |
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rubba-chikin
Posts: 5327
Location: Brisbane, Queensland
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The mod definately has potential to go far if they keep heading in the right direction. As an initial Beta it is fairly impressive already.
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| #12 06:57am 04/07/07 |
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Idol
Posts: 742
Location: Brisbane, Queensland
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Do you need to purchase Half-Life 2, or is having CS: Source sufficient to run this mod?
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| #13 07:27am 04/07/07 |
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HERMITech
Posts: 5149
Location: Brisbane, Queensland
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It says you need HL2
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| #14 10:11am 04/07/07 |
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scooby
Posts: 3267
Location: Brisbane, Queensland
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would love a GA mirror of the SDK base if possible
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| #15 03:46pm 04/07/07 |
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ravn0s
Posts: 5240
Location: Brisbane, Queensland
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i believe you can only get the SDK off the steam servers.
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| #16 03:48pm 04/07/07 |
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trog
AGN Admin
Posts: 21068
Location: Brisbane, Queensland
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I believe ravn0s is correct, but we have two phat new shiny Steam servers for BigPond users that should have all the Steam content.
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| #17 03:53pm 04/07/07 |
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ravn0s
Posts: 5241
Location: Brisbane, Queensland
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link on how to download off bigpond steam servers
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| #18 04:14pm 04/07/07 |
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trog
AGN Admin
Posts: 21071
Location: Brisbane, Queensland
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It should Just Work; you shouldn't need to do anything in that guide
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| #19 04:31pm 04/07/07 |
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parabol
Posts: 3436
Location: Brisbane, Queensland
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I'm not overly keen on HDR after playing DiRT as it has a tendency to "overburn" Can't be any worse than CS Source's "can't see the f***ing HUD cause of HDR"? Can't see health, armour, timer, nor money: http://homepage.powerup.com.au/~boldajis/images/css_hdr.jpg |
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| #20 04:49pm 04/07/07 |
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StreX
Posts: 5709
Location: Brisbane, Queensland
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i really think this game rox. thx for the heads up ctd.
there is some f***heads on the servers already though. the GA servers kept crashing so i went to some SA server and there was this fagstick with an mg in the spawn tking every c***. -200 score.. sifnt kick on 5 tk's ffs then a mygot s***stain was spamming wacky sfx over the voice com. couldnt mute him cos there is no player list.. other than that.. fkn awesome game for a 1st beta. |
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| #21 04:57pm 04/07/07 |
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scooby
Posts: 3268
Location: Brisbane, Queensland
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awesome thanks heaps ravnos
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| #22 05:14pm 04/07/07 |
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ravn0s
Posts: 5242
Location: Brisbane, Queensland
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just turn hdr off parabol
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| #23 05:15pm 04/07/07 |
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qmass
Posts: 8682
Location: Queensland
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i really think this game rox. thx for the heads up ctd.I have read that they are putting in a TK-Kick system as soon as they can make a patch for it, they acknowledge its a problem. This game is gun porn++ Ive never played a game where shooting guns was so satisfying, s*** gets SLAMMED when you shoot it. One shot and enemies go down. In this the benefit of very careful and tactical shooting is immediately obvious. Spraying and praying does not work but getting one good shot is all you need to kill an enemy so it rewards careful firing. I love the HUD too, when you have a good commander the system works really well but when you have a s*** one you are totally lost on maps. I think that as players learn the maps and people get better at commander most people will come around to it. Enjoying it alot right now. |
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| #24 05:44pm 04/07/07 |
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reso
I can't read
Posts: 4035
Location: Brisbane, Queensland
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Just confirming that I didn't have to follow that guide which was posted for the Steam content servers to download off GameArena (I'm on Bigpond ADSL). It Just Worked.
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| #25 06:51pm 04/07/07 |
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parabol
Posts: 3438
Location: Brisbane, Queensland
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Holy crap this mod is bloody awesome ... and the audio is nothing short of amazing!
Will be playing this more often. |
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| #26 07:30pm 04/07/07 |
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Idol
Posts: 743
Location: Brisbane, Queensland
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does bigpond have game servers for this?
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| #27 08:12pm 04/07/07 |
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Dan
Special text
Posts: 7541
Location: Brisbane, Queensland
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Yep, GameArena has 4 servers running
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| #28 09:33pm 04/07/07 |
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qmass
Posts: 8683
Location: Queensland
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so far I have found that internode generally has better players who are more willing to use voice com. Also, the games get about 100% better after midnight. :(
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| #29 11:00pm 04/07/07 |
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rubba-chikin
Posts: 5328
Location: Brisbane, Queensland
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That Baghdad map makes me chug like a bitch on the big long street littered with rooted cars :(
I am also getting REALLY sick of "connection problem" drops from the server... Had 3 in the last 30 mins of trying to play :/ |
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| #30 11:11pm 04/07/07 |
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whoop
Posts: 11526
Location: Brisbane, Queensland
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Is anyone else having trouble actually SEEING anyone? I mean the game is so damn dark I can't tell a person from a garbage bin, and when I do tell which one is which, I can't see their clothes to tell if they're on my team or not. I tried increasing the gamma but all that seems to to is make the bright things overly bright and the dark areas are still dark and everyone is a black outline untll I get right up close by which time I'm dead.
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| #31 11:20pm 04/07/07 |
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parabol
Posts: 3439
Location: Brisbane, Queensland
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* CHANGED: alltalk is defaulted to "0" Haha @ latest bugfix. I was sitting there coordinating taking over a strategic point with some other players over the microphone, only to find that heaps of enemies happened to be rushing the same point all the time. Turns out we were on different teams, talking to each other ... without realising, causing continual rushes. last edited by parabol at 23:27:53 04/Jul/07 |
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| #32 11:27pm 04/07/07 |
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rubba-chikin
Posts: 5329
Location: Brisbane, Queensland
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Whoop turn off HDR/Bloom whatever you have turned on.
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| #33 07:59am 05/07/07 |
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Idol
Posts: 745
Location: Brisbane, Queensland
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what a god damn camp fest of invisible people
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| #34 08:18am 05/07/07 |
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dafugg
Posts: 1381
Location: Brisbane, Queensland
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cool idea but it got old really fast. The sound seems to be broken on my system but none of the other hl2 mods are. In headphone mode it's tinny and almost like the sound point is about 10 feet in FRONT of the character.
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| #35 09:29am 05/07/07 |
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Idol
Posts: 747
Location: Brisbane, Queensland
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keeps crashing for me too
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| #36 11:54am 05/07/07 |
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Zell
Posts: 430
Location: Adelaide, South Australia
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the game does have a steep learning curve and some nasty crashes, on the first day of playing I swore never to play again. My friend roped me into having a game cos he dl'd it and we've played every day since.. theres a few crash bugs on the map change that happen every now and again but it's no big deal.. I mean, it IS a beta you know.
Even though it's only been out a little bit, once you learn the maps it's a lot more tolerable and the node servers generally have better players on them.. the game relies on communication no hand holding with a radar that tells you where everyone is.. you learn to identify before shooting.. Even with a few of the people using voice com people generally follow the orders given by the commander, but if your commander sucks and it's a new map it's a bit harder but people are generally pretty good with the team work and you can stomp the other team out due to the fact your teamwork is superior. The game is a nice mix between red orchestra and america's army.. it's got potential, I'd suggest everyone to give it a try for a bit even if you get rolled, you learn nice places to hold for a minute or so, kill the attackers, then move up or fully storm the next point. last edited by Zell at 03:31:32 11/Jul/07 |
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| #37 03:31am 11/07/07 |
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Tollaz0r!
Posts: 7875
Location: Brisbane, Queensland
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I've been giving this game a bash and it is great.
So much more room for positioning and tactics, thinking about what you are going to do pays off alot more then CS. This game is less about aiming skill and more about your position. Aiming helps, but a monkey in a good spot will beat you to the punch more often then not. Makes for some great team work moments. I like it. |
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| #38 05:07pm 13/07/07 |
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Idol
Posts: 773
Location: Brisbane, Queensland
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I can't play this game anymore, keeps telling me I have the wrong version of the map
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| #39 09:26pm 14/07/07 |
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rubba-chikin
Posts: 5344
Location: Brisbane, Queensland
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Have you patched to 1.1?
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| #40 10:52pm 14/07/07 |
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Loki
Posts: 7645
Location: Brisbane, Queensland
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Didn't like it at first.
Too hard to see people/get shot from nowhere. After awhile you get used to not playing like a one man army and teamwork really pays off. ek, rubba and myself have had some awesome 3-man squads happening using vent (and use team-talk for general broadcasts to help team). Full SAS movie style movements with covering and moving up halls etc. Absolutely mow down the other team by ourselves and win maps repeatedly. Played with HERMItech and whoop was fun++ too. Huge learning curve but it's great once you get used to the maps and how to move around cover. Guns are actually satisfying to use, especially long range, single shot single kill =D |
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| #41 10:56pm 15/07/07 |
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whoop
Posts: 11578
Location: Brisbane, Queensland
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I gave up on team talk when some servers had alltalk turned on, each team was telling the other which site they were defending/capturing etc. Now I just go all commando style & pick a spot to defend & stay there with my ubergun.
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| #42 11:12pm 15/07/07 |
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system
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