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Topic: Crysis Demo
trog
AGN Admin
Posts: 21799
Location: Brisbane, Queensland

Despite the apparent best efforts of all parties to delay and confuse the release, the Crysis single player demo has been released and is now available for download locally from AusGamers. The demo weighs in at an impressive 1.9gb; we've got a torrent for it as well if that's how you roll.
system
--
sc00bs
Posts: 2612
Location: Brisbane, Queensland
damn there goes the last 2gb of my limit this month :*(
ctd
Posts: 5598
Location: Brisbane, Queensland
Wowzers 2gig, this is a demo for the offpeak.

new beta nvidia drivers released for this - 169.01

last edited by ctd at 10:41:56 27/Oct/07
E.T.
Posts: 867
Location: Queensland
Well, I'm in no hurry for this, so I'll wait for the DX10 one tomorrow. The beta didn't impress me though so I don't have high hopes at this stage. It just seemed like a take off of ET:QW and didn't run nearly as well. .. shrug
boba
Cainer
Posts: 2800
Location: Brisbane, Queensland
wru iinet mirror =(
Reverend Evil™
Posts: 15159
Location: Wynnum, Queensland
God damn it!! Why couldn't this get released next Wednesday so I don't have to worry about peak/off peak? Got about 5gig to last me until next week, this is gonna be a hard decision.
whoop
Posts: 11891
Location: Brisbane, Queensland
Ahhh free GA mirror how do I love thee.

fake edit: 230k/s? GA must be getting raped :(
ara
Posts: 1514
Location: Sydney, New South Wales

Try this url.

http://test.cache.gamearena.com.au/demos/crysis/Crysis_SP_Demo.exe

It is totally temporary and is around for testing purposes only.
HERMITech
Posts: 5310
Location: Brisbane, Queensland
ara!
Your my HIRO!
boba
Cainer
Posts: 2801
Location: Brisbane, Queensland
it's finally on the iigh mirror too http://iigh.iinet.net.au/demo/Crysis_SP_Demo.zip
ara
Posts: 1515
Location: Sydney, New South Wales
what kind of speeds are you getting?

ps: you're :)

last edited by ara at 15:16:23 27/Oct/07
ara
Posts: 1517
Location: Sydney, New South Wales

heh, there are only 2 people on the host so it isn't this end :)
Crakaveli
Posts: 2596
Location: USA
Well, I'm in no hurry for this, so I'll wait for the DX10 one tomorrow. The beta didn't impress me though so I don't have high hopes at this stage. It just seemed like a take off of ET:QW and didn't run nearly as well. .. shrug


Don't think you should really judge it by it's mp beta ;) SP is where it's at!.
Nailbomb
Posts: 2272
Location: Melbourne, Victoria
it's finally on the iigh mirror too http://iigh.iinet.net.au/demo/Crysis_SP_Demo.zip


That can't be right, when i try to download it, it says it's only 360Mb, plus it's also not listed on their demos page yet unless they're still in the process of uploading it.

last edited by Nailbomb at 15:37:54 27/Oct/07
boba
Cainer
Posts: 2802
Location: Brisbane, Queensland
it's finally on the iigh mirror too http://iigh.iinet.net.au/demo/Crysis_SP_Demo.zip



That can't be right, when i try to download it, it says it's only 360Mb, plus it's also not listed on their demos page yet.
haha yeah still seems like it's copying across
HERMITech
Posts: 5311
Location: Brisbane, Queensland
~ 650kb/sec
rrrocketeer
Posts: 79
Location: Queensland
where is the torrent?
Skitza
Posts: 8105
Location: Brisbane, Queensland
fark this is killing bpa downloads, down from 2.5meg to 800k.. everyone stop already :P
whoop
Posts: 11893
Location: Brisbane, Queensland
^^ yeah, mine crapped out with 'network unreachable' :(
HERMITech
Posts: 5312
Location: Brisbane, Queensland
no audio in game :(
f***ing creative X-Fi....
whoop
Posts: 11894
Location: Brisbane, Queensland
what? so you MUST have an x-fi? Or is that only for vista users?

edit: \/\/\/ oh, good thing I have neither then :)

last edited by whoop at 17:30:39 27/Oct/07
boba
Cainer
Posts: 2803
Location: Brisbane, Queensland
I think there are problems with x-fi's in vista =P
HERMITech
Posts: 5313
Location: Brisbane, Queensland
I think there are problems with x-fi's in vista

yeah there are, you need ALchemy to enable EAX in games that don't support DirectSound inherently and you have to constantly reinstall the drivers after installing some applications (eg Crysis)

PS- Reinstalling driver fixed ingame audio not working
Lynx
Posts: 793
Location: Brisbane, Queensland
Handy link that lists all games that are compatible with ALchemy.
Also explains what ALchemy is and how it works.
3dee
Posts: 1511
Location: Brisbane, Queensland
hmmm A64 2Ghz + 1Gb DDR400 + GeFore 7800GS?
whoop
Posts: 11896
Location: Brisbane, Queensland
Ok, I just finished the demo and hot diggity damn I'm lovin this s***. Get to hide in the bushes, jump up high throw stuff at people. The only gripe I have is that when you access the suit menu you can use the mouse to select what you want and while that might be handy, I find it f***ing annoying trying to turn around while selecting my suit function and instead of speed end up in the f***en weapon config menu with 30 guys shooting at me.

Also runs fine on my system, I hit the optimal setting button and it said it set everything to high and game runs smooth so all of you out there with higher end systems should be fine with it.

Also, unless DX10 adds something really spectacular to the game, screw vista + dx10, looks pretty enough for me under xp with dx9
HERMITech
Posts: 5315
Location: Brisbane, Queensland
/agrees with whoop

Am currently running Fista Ultimate an well... the game looks fee f***ing nominal as it is
Will definitely be buying it when it's released
Core2 6700
2gb RAM
8800 GTX
2x 70gb Raptors in RAID0
oh yeah, an the dodgy X-Fi Fatality Platinum
Le Infidel
Posts: 1562
Location: Gold Coast, Queensland
well anyone with similar hardware to mine please let me know it runs if it runs at all, as those specs seem to show it wont?? ... 1.9gb is a fair bit to download for me ;( will be running it on a laptop, 1.8ghz core duo 8600m gt 3gb ram ....
Lynx
Posts: 794
Location: Brisbane, Queensland
You can see the differance between DX10 and DX9, in the screens I posted in the other thread. Here they are again:

Low
http://img136.imageshack.us/img136/874/crysislowvx6.th.jpg
Medium
http://img100.imageshack.us/img100/3751/crysismediumuj6.th.jpg
High (DX9 maxed)
http://img135.imageshack.us/img135/5940/crysishighxg6.th.jpg
Max (DX10)
http://img141.imageshack.us/img141/5632/crysismaxax4.th.jpg
HERMITech
Posts: 5316
Location: Brisbane, Queensland
Cheers Lynx!

I hope that they have taken into consideration the POV in multiplayer where DX10 enabled systems are playing against DX9 machines and the level of detail that the DX9's don't draw/see.

s***s me to tears when you think that your being a sneaky bastich an according to what your seeing on your screen your hidden in foilage and the DX9'er sees you as standing right out in the open.
whoop
Posts: 11898
Location: Brisbane, Queensland
^^ or like CS:S where you think you're hiding behind a door, when really your shadow is sticking through the wall. GG valve.

also crysis timedemo:
!TimeDemo Run 0 Finished.

Play Time: 87.23s, Average FPS: 22.93
Min FPS: 14.72 at frame 149, Max FPS: 26.88 at frame 1004
Average Tri/Sec: 23636668, Tri/Frame: 1030890
Recorded/Played Tris ratio: 0.89


edit: \/\/\/ haha first thing I thought was "is there an intro hack yet?" You can skip most of them the 2nd time around though

last edited by whoop at 21:46:09 27/Oct/07
parabol
Posts: 3677
Location: Brisbane, Queensland
6 f***ing splash screens .. get f***ed. This is why I hate EA.
Lynx
Posts: 795
Location: Brisbane, Queensland
Dx9 and Dx10 users are divided into two different servers groups. Since only Dx10 supports destructible terrain (including trees), weather and day/night cycles in Multilayer; only Dx10 owners can play on Dx10 servers. Though they can join Dx9 servers if they wish.
Khel
Posts: 11987
Location: Melbourne, Victoria
The thing that amazes me the most about the difference between DX9 high and DX10 high is the shader they've used on those rocks on the ground. Holy f***ing awesomeness batman.
parabol
Posts: 3678
Location: Brisbane, Queensland
Since only Dx10 supports destructible terrain (including trees)

Why is this a multiplayer constraint? I've had trees cut in half in front of me in the SP demo on DX9.

Or is the DX10 destruction different?

last edited by parabol at 23:50:34 27/Oct/07
Khel
Posts: 11988
Location: Melbourne, Victoria
I'm making wild guesses here, but maybe tree destruction is different under DX10, maybe the mesh of the tree is actually destroyed/deformed in real time, whereas under DX9 trees just play a "I'm getting destroyed now" animation when they get shot.

I really got no idea having not played the game in multiplayer OR single player, but something like that might make sense, maybe.
Lynx
Posts: 796
Location: Brisbane, Queensland
To shed some light into one of the most discussed topics regarding Crysis multiplayer I would like to explain you the differences between Crysis MP DX9 and DX10.

As for the DX9 version we won’t have physics and day and night cycle in-game. That means you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn’t change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers. Still you will be able to experience maps with different time of day settings since the maps can be altered in the Sandbox2 Editor.

Rather than providing the community partially working features we limit this for the DX10 version only. Due to the strong hardware available with DX10, server load is less and performance is increased. This ensures the pure physics and day and night cycle experience without any limitation.

Gamers with a DX10 card are able to play on DX9 servers, but with the limitation of the respective server. Vice versa it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features.
Boxhead
Posts: 11605
Location: UK
heh one of online gamings pet hates right there.. way to split/kill a community before its even gotten off the ground..
SCOGGEX
Posts: 782
Location: Brisbane, Queensland
it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features.


way to f***ing segment the community before the games even released.

gg crytek
Lynx
Posts: 797
Location: Brisbane, Queensland
Psst don't forget the Sandbox editor

#:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Sandbox2 Installer
Reverend Evil™
Posts: 15160
Location: Wynnum, Queensland
Does the day and night thingy still work in single player mode under DX9? If not that would be extremely ghey. Even WoW can do it.
Thundercracker
Posts: 1648
Location: Brisbane, Queensland
The thing that amazes me the most about the difference between DX9 high and DX10 high is the shader they've used on those rocks on the ground. Holy f***ing awesomeness batman.


Parallax mapping is win.
koopz
Posts: 6448
Location: Queensland
aw...

got to 90% then connection to server reset =(


Lynx
Posts: 798
Location: Brisbane, Queensland
Yes all destruction and environmental effects are present in the Dx9 build, Just not in Multiplayer.
parabol
Posts: 3679
Location: Brisbane, Queensland
Due to the strong hardware available with DX10, server load is less and performance is increased.

I still don't understand.

How can server load be less? A dedicated server doesn't have to render anything and hence shouldn't need a DX10 card?
trog
AGN Admin
Posts: 21801
Location: Brisbane, Queensland
They probably don't mean dedicated server - they're probably talking about a listen server (ie, a server on which the game is running at the same time).
parabol
Posts: 3681
Location: Brisbane, Queensland
They probably don't mean dedicated server

Alright, so am I safe to assume that this will not impact 90% of ISP-hosted servers in Australia and around the world?
trog
AGN Admin
Posts: 21802
Location: Brisbane, Queensland
Most probably. Dedicated server optimisation and design is still a sadly under-resourced part of most game software these days.

Back before Far Cry came out (Nov 2003, IIRC), I interviewed Cevat Yerli, one of the head dudes from Crytek - I asked him specifically about dedicated servers (I have the interview recorded somewhere but can't find it atm). He paused and said "we haven't even thought about that".

Sadly, Far Cry launched with woeful (I think non-existant) dedicated server support, and thus never really achieved the critical mass necessary for it to really take off online. A few patches later and it actually had quite decent server software - but by then it had missed its window.

If it doesn't have it at ship time when most people are playing it and more people are likely to try it out online, it's pretty hard to recapture that momentum further down the track.
Spook
Posts: 19908
Location: Brisbane, Queensland
its hard to believe that they wouldnt spend more time on something thats obviosuly important for the game/community;
trog
AGN Admin
Posts: 21804
Location: Brisbane, Queensland
The problem is - or was - that it's only important to a small part of the community. Most people will happily go out and buy a game without even the most cursory investigation as to whether or not it has decent multiplayer support. This is something I've seen again and again and again and it's sort of depressing. It's getting slightly better, but people get so caught up in the hype of a game before it's released that as soon as it's out, they have to have it - almost regardless of the quality of the details.
Khel
Posts: 11989
Location: Melbourne, Victoria
Parallax mapping is win.


If it was just parallax mapping, I don't see why it wouldn't be in the DX9 version as well, unless they're just arbitrarily leaving stuff out of the DX9 version because the assumption is people who can run the DX10 version must have better rigs anyway and can handle more intense stuff. But you're right, it does actually look more like an implementation of steep parallax, I was kinda hoping it was an example of these much vaunted geometry shaders that are part of DX10, I wanna see those in action.
Skitza
Posts: 8106
Location: Brisbane, Queensland
f***ing hell, ive tried about 8 times to get this god damn beta but the site keeps f***ing up and stops the dl. SERIOUSLY SANDY VAG RIGHT NOW!!
parabol
Posts: 3683
Location: Brisbane, Queensland
f***ing hell, ive tried about 8 times to get this god damn beta

Took me two goes ('node FTP disconnection), was able to resume thanks to using Wackget ...
ara
Posts: 1519
Location: Sydney, New South Wales

i think i enjoyed COD4 more then crysis.
reso
I can't read
Posts: 4114
Location: Brisbane, Queensland
It seems like it will be a bit of fun for a single player bash.

Using a vehicle with the 360 controller is a bit retarded when on default settings though. Accel/reverse and steering all on the one stick? What?
koopz
Posts: 6449
Location: Queensland
f***ing hell, ive tried about 8 times to get this god damn beta but the site keeps f***ing up and stops the dl. SERIOUSLY SANDY VAG RIGHT NOW!!


I f***in hear ya... 6 gig wasted today. =(

I should've looked around for an iinet torrent for the free bandwidth lubbin
reso
I can't read
Posts: 4116
Location: Brisbane, Queensland
Why not just use the free iinet mirror koopz? I had no problems grabbing it yesterday at full speed.

http://iigh.iinet.net.au/demo/Crysis_SP_Demo.zip
boba
Cainer
Posts: 2804
Location: Brisbane, Queensland
Ok so now we have it, lets start the e-peen contest! In the Bin32 dir is a Benchmark_CPU.bat and Benchmark_GPU.bat so post your scores

all settings are on high

CPU
Play Time: 28.80s, Average FPS: 52.08
Min FPS: 24.96 at frame 196, Max FPS: 61.28 at frame 124

GPU
Play Time: 35.54s, Average FPS: 56.28
Min FPS: 40.14 at frame 1950, Max FPS: 76.22 at frame 73

last edited by boba at 19:32:58 28/Oct/07
whoop
Posts: 11900
Location: Brisbane, Queensland
^^ I posted mine on the 2nd page :)

As for people having trouble getting it, I used flashget and set the retry to 300s. It timed out a whole bunch of times but GA being awesome and letting me resume I didn't have to waste any ziggybytes (not that it's wasted anyway).
koopz
Posts: 6450
Location: Queensland
Why not just use the free iinet mirror koopz? I had no problems grabbing it yesterday at full speed.


because I'm an idiot.

I got to play the demo thru today on someone's 8800-sli setup. happy now =)

I can't bring myself to play it on my crappy 7900gtx though. soooo unpretty.

*edit*

this came out just in time for the new 512mb 8800gt. I'm definately gonna scoop one up this week

last edited by koopz at 17:44:48 28/Oct/07
Lynx
Posts: 799
Location: Brisbane, Queensland
So I've played it though a few times now, once with 163.7 Nvidia drivers and a couple of times with the new beta drivers designed for the Crysis demo. Makes a fair bit of difference to the fps rate. The main difference is the lack of graphical anomalies I was getting with distant objects on the old drivers.

AI is amazing, much better than I have played on any other FPS. Cloak mode is so powerful for confusing the AI, it feels like a cheat. Need to play delta difficulty.
The AI's perception of what is around them is flawless so far. I haven't had any npcs get stuck on terrain or objects. That being said I haven't got destructible buildings on. Their vision feels very realistic, you can stand right behind them and even to the side a bit and they cant see you. Neither can they see you though bushes you cant see through.
When hiding behind a rock or sniping from an unseen location, the AI won't instantly know your location. Instead they take cover and scan the area around them occasionally crawling around to get a better view.
On two occasions in the middle of fire fights, I've had an npc or two clear of down the road to pick up a jeep at the previous outpost, and drive it back to the action, guns blazing.

If you dart into the scrub while being pursued, they will stand back and fire wildly after you and if you cloak after they have seen you the AI will spray bullets on your last visible location. It feels great to double back around them with cloak before choaking and hurling them around.
The Suit brings a lot to the game and I'm still finding new uses for it. Like much improved accuracy in strength mode and the faster punches with speed mode.
Strength and speed still feel under used. You'll spend +90% of the time in Armor/Cloak mode.

Still, there are times when the AI feels a little stiff. They react poorly to sound, like footsteps or objects you may have bumped. Silenced shots while almost as loud as non silenced shots, seem to be completely ignored by the AI even if fired right next to them. Rather they react to the bullets that pass by them.

On to the benchmarks...
3.2Ghz P4
1Gb
6800GT

Settings at minimum
GPU
Play Time: 50.21s, Average FPS: 39.83
Min FPS: 24.29 at frame 1956, Max FPS: 60.70 at frame 97

CPU
Play Time: 30.36s, Average FPS: 49.41
Min FPS: 27.39 at frame 196, Max FPS: 58.75 at frame 1438

Edit: Nice little addition I've found, if you shot barrels of oil they will leak until the oil level drops to the hole. Shot it again at a higher point and no oil will leak out. Shot it once more at a lower level and oil will again pour out until the oil level reaches the hole.
You can continue shooting lower and lower holes in the barrel draining out a little more oil each time.

last edited by Lynx at 20:28:35 28/Oct/07
ctd
Posts: 5600
Location: Brisbane, Queensland
Doesn't seem like a game I want to play unless I have the graphics on High.
whoop
Posts: 11903
Location: Brisbane, Queensland
The AI's perception of what is around them is flawless so far. I haven't had any npcs get stuck on terrain or objects.

I got stuck inside a rock near that big chinese truck thing you have to get inside of and download some data. The AI may not get stuck in stuff, but I sure as hell found a way :(
orbitor
Posts: 7431
Location: Brisbane, Queensland
Demo is excellent fun and looks purdy! Very immersive.

I did the benchmarks and got the following:

This is at 1680x1050, all Medium except High textures.
System is X2 4400+ @ 2.6GHz, 2GB RAM, 8800GTS @ 630/1010.

CPU
Play Time: 37.06s, Average FPS: 40.48
Min FPS: 20.19 at frame 196, Max FPS: 57.38 at frame 109

GPU
Play Time: 49.40s, Average FPS: 40.49
Min FPS: 16.30 at frame 145, Max FPS: 59.37 at frame 67
Erik-the-Red
Posts: 2267
Location: Brisbane, Queensland
Core 2 Duo 6600 (@ stock 2.4ghz)
2gb Ram
GeForce 7950GT 512mb
Windows XP (DX9)

running everything on medium, but with the resolution at 1280x1024

For CPU
!TimeDemo Run 2 Finished.
Play Time: 60.17s, Average FPS: 24.93
Min FPS: 8.90 at frame 1091, Max FPS: 32.18 at frame 126
Average Tri/Sec: 16885312, Tri/Frame: 677308
Recorded/Played Tris ratio: 1.06

For GPU
!TimeDemo Run 3 Finished.
Play Time: 79.17s, Average FPS: 25.26
Min FPS: 13.37 at frame 273, Max FPS: 37.50 at frame 74
Average Tri/Sec: 18401940, Tri/Frame: 728486
Recorded/Played Tris ratio: 1.26

whoop
Posts: 11904
Location: Brisbane, Queensland
Updated to the beta drivers and did another benchmark
CPU:
!TimeDemo Run 3 Finished.
Play Time: 40.24s, Average FPS: 37.28
Min FPS: 19.80 at frame 196, Max FPS: 48.42 at frame 125

GPU:
!TimeDemo Run 3 Finished.
Play Time: 48.89s, Average FPS: 40.91
Min FPS: 15.40 at frame 144, Max FPS: 50.91 at frame 94
Twinsen
Posts: 96
Location: Gold Coast, Queensland
Updated to the beta drivers and did another benchmark
CPU:
!TimeDemo Run 3 Finished.
Play Time: 40.249s, Average FPS: 37.289
Min FPS: -19.80 at frame 196, Max FPS: -48.42 at frame 125

GPU:
!TimeDemo Run 3 Finished.
Play Time: 48.89s, Average FPS: -40.91
Min FPS: -15.40 at frame 144, Max FPS: -50.91 at frame 94


My Nvida Tnt2 Ultra really is stressing!
boba
Cainer
Posts: 2805
Location: Brisbane, Queensland
Updated to the beta drivers and did another benchmark
hmm I guess I should update drivers too and see if I get some more frames
Crakaveli
Posts: 2597
Location: USA
http://img138.imageshack.us/img138/1354/crysisna3.jpg

This game rocks.
Superform
Posts: 4726
Location: Netherlands
boba whats your rig?
boba
Cainer
Posts: 2806
Location: Brisbane, Queensland
boba whats your rig?
c2d e6750@3.6ghz, 2gb ram and 8800gtx
step
Posts: 1359
Location: Brisbane, Queensland
Looking to sell that 7900GTX Koopz?
icewyrm
Posts: 1850
Location: Brisbane, Queensland
Can't say I was a big fan of farcry, but this demo was pretty fun, i'm looking forward to the full on nov 15.
boba
Cainer
Posts: 2807
Location: Brisbane, Queensland
What resolution boba?
1680x1050
orbitor
Posts: 7432
Location: Brisbane, Queensland
hmm i think my x2 is letting the team down. maybe it's time for a q6600 or something
fpot
Posts: 14769
Location: Gold Coast, Queensland
So this is the game that was meant to make console gamers weep with envy?
boba
Cainer
Posts: 2808
Location: Brisbane, Queensland
So this is the game that was meant to make console gamers weep with envy?
the games not that good, but I think Mass Effect is suppose to make pc gamers weep with envy =P
orbitor
Posts: 7433
Location: Brisbane, Queensland
So this is the game that was meant to make console gamers weep with envy?


yeah it's dried our eyes out after balling about not getting Halo 3. Not.
trog
AGN Admin
Posts: 21806
Location: Brisbane, Queensland
So this is the game that was meant to make console gamers weep with envy?
I thought a mouse did that just fine
Midda
Posts: 1147
Location: Brisbane, Queensland
You people with your meaningless alliances to one platform over another are losers.

And here you go Khel, here are some more detailed comparisons between DX9 and DX10. There certainly is a difference.

http://www.deezygn.com/images/external/crysis-comparison/index.html
Khel
Posts: 11991
Location: Melbourne, Victoria
It really just looks like DX10 has better lighting, better self shadowing on stuff, and some extra detail here and there in the distance (maybe just clever use of imposters?). I'm not sure any of that is really DX10 specific though (maybe the lighting? dunno), or if they're just limiting features on DX9 systems because they're using "does the user have a DX10 compatible video card" as a benchmark for how powerful the system is and what it can handle.

Anyone got some pictures of this destroyable/deformable terrain that was mentioned?
Midda
Posts: 1148
Location: Brisbane, Queensland
Well, I see a pretty significant increase in the water effects and the draw distance, along with the lighting...

EDIT: You did mouse over the pics for the comparison shots, yeah?
fpot
Posts: 14770
Location: Gold Coast, Queensland
You people with your meaningless alliances to one platform over another are losers.
Hope you aren't referring to me because I am certainly not like that. I was just having a go at the PC fanboys.
Midda
Posts: 1149
Location: Brisbane, Queensland
No, I saw what you were doing, it was aimed at Trog.
Khel
Posts: 11992
Location: Melbourne, Victoria
Yeah, I moused over the pics, but the draw distance looks the same to me, its just the DX10 one seems to have some imposters thrown in or something on the far distant bits. And the water doesn't look that different, bit more detail on the surface but not THAT different. Its still rippling in both, its still shiny and see through in both, just seems to be a bit more noise or texture or something on it in the DX10 screenshot.

I'm not denying the DX10 one looks better, it totally looks better, I'm just not sure any of the reasons it looks better are because of DX10 magic or if they just chose DX10 as the arbitrary cutoff point between high detail and ultra high detail, I reckon you could do most of that with DX9 if you had a beefy system, but yeah, gotta sell copies of Vista somehow I spose.


last edited by Khel at 13:38:14 29/Oct/07
orbitor
Posts: 7435
Location: Brisbane, Queensland
probably can do it with a lot less development effort and with massively better performance under dx10 khel. can't see why crytek would be trying to feather MS' nest.
Midda
Posts: 1152
Location: Brisbane, Queensland
Haha, you could be on to something Khel:

http://www.actiontrip.com/link.phtml?http://www.crysis-online.com/forum/index.php?topic=11837.0#msg203789
Superform
Posts: 4727
Location: Netherlands
ooo sux to be a vista dx10 fanboi

will be good if that dx9 hack stays in the final release

Midda
Posts: 1154
Location: Brisbane, Queensland
I would be guessing that if you can do this without a DX10 card, then the 'Very High' settings aren't actually using DX10.

I also assume that this hack wouldn't enable the crazy GPU physics or whatever it is that DX10 enables.
parabol
Posts: 3685
Location: Brisbane, Queensland
I'm not sure any of that is really DX10 specific though

At the very least, the sunlight shafts (screenshot from previously pasted link)are arbitrarily disabled for DX9. Can re-enable it with info from this link:

http://blogs.nofrag.com/Scrapy/#article32013
sc00bs
Posts: 2614
Location: Brisbane, Queensland
demo is way too short =(
pyro
Posts: 140
Location: Brisbane, Queensland
so if you are running vista and a dx10 card are you seeing all the dx10 features on that demo? (if its on very high) - there was talk before about a dx9 version demo and a dx10 one or are they the same thing?
whoop
Posts: 11913
Location: Brisbane, Queensland
I just did that dx10 feature hack thing where you copy all the stuff around in the configs and hot damn does it ever look pretty. Still mostly playable too, fps goes down in certain spots but I don't know if that's because my card isn't quite up to snuff or because I'm only using dx9.
Tollaz0r!
Posts: 8097
Location: Brisbane, Queensland
Wow.

I just played the Demo and was impressed with the graphics and gameplay. Then I shot down a tree. Even better.

A little later I was driving a jeep, I saw a rock jump and thought, 'wooo I'll jump the jeep onto the building and drive right past them all' As you do in games...

Turns out the tin building was no match for my American Steel jeep and it collapsed as soon as I landed on it..It was a very joyous moment.

I will buy this game.
whoop
Posts: 11916
Location: Brisbane, Queensland
http://img512.imageshack.us/img512/2096/crysisrb9.th.jpg

I tried to take a decent screenshot but with 30 people trying to shoot at me from cars, on foot and boats it was rather hard.

last edited by whoop at 01:31:04 30/Oct/07
orbitor
Posts: 7436
Location: Brisbane, Queensland
I just did that dx10 feature hack thing where you copy all the stuff around in the configs and hot damn does it ever look pretty.


I tried that too last night and man does it look mint...pity it smashes my 8800gts down to a cruddy 15-20fps :(
Le Infidel
Posts: 1567
Location: Gold Coast, Queensland
so are there two versions of the demo (dx9 and dx10) or is it just one download supporting both direcx versions?
pyro
Posts: 141
Location: Brisbane, Queensland
i think its just one demo that supports both (as opposed to what was mentioned originally)
Tollaz0r!
Posts: 8099
Location: Brisbane, Queensland
I found it to be really easy. I played on Delta mode first up. I found that the AI didn't really hear me walking around much.

I've been playing with the sandbox editor, that is kinda neat.
Asphyx
Posts: 1
Location: Brisbane, Queensland
so are there two versions of the demo (dx9 and dx10) or is it just one download supporting both direcx versions?


In Vista, right click on the shortcut to launch the game, and you have the option to either PlayDX9 or PlayDX10.
DM
Posts: 440
Location: Gold Coast, Queensland
wasnt going to download this as i expected it to run like s*** through mud. to my surprise though at 1440x900 on medium everything it runs around 25fps give or take which let me really enjoy it. i loved messing with the AI. shoot 1 guy and let them see me, then cloak and run into a bush only to circle around them and bash them with power mode. also anyone try punching the chickens with power mode active? sometimes they just go shooting off into the distance like a stray missle
whoop
Posts: 11920
Location: Brisbane, Queensland
I found it to be really easy. I played on Delta mode first up. I found that the AI didn't really hear me walking around much.

Some of it is dumb, some of it isn't. I was hiding inside a shrub (as you do) behind a rock and somehow the dude out in the boat managed to spot me and started shooting me in the head, yet the guys on the land wandering about like chickens looking for food didn't notice me one iota.

But yes, even on delta if you're sneaky with the cloak and stick to hiding in amongst the trees/bushes you're basically indestructible because of the healing power of the suit, however if you simply run out into the middle of them all you'll get your arse handed to you on a silver platter.
qmass
Posts: 8909
Location: Queensland
You really havnt played this demo until you have hacked in a tactical nuke firing tank and blown s*** up, stills dont do it justice. Combined with the sound its the most epic thing ive seen in a game.

http://img206.imageshack.us/img206/9669/editnukewc4.th.jpg

http://img155.imageshack.us/img155/4963/editnuke2kh7.th.jpg

reload!
Posts: 3991
Location: Brisbane, Queensland
i was kinda underwhelmed by the graphics. defs think u need the dx10 stuff
Lynx
Posts: 801
Location: Brisbane, Queensland
OMG! HOW?

EDIT: ok do this, install the editor and run, open the island.cry level, and pick a nice place to put the Nuke tank.
In objects under Archetype entity select vehicles - land - us_tank_wtac
Switch to game mode and kill things

last edited by Lynx at 21:38:01 30/Oct/07
J
Posts: 29
Location: Brisbane, Queensland
Thought this was alright.

3.2Ghz
2gb ram
8800gts

All on Very High + 2xAA

Playable but didn't feel smooth enought o be enjoyable (but I just wanted to see the pretties).

AI is still as dumb as dogs*** (so nothing new from farcry).

I actually liked the suit idea..
Maximum sppppeeeeed!
whoop
Posts: 11922
Location: Brisbane, Queensland
Try leaving AA off. I don't really notice much of a difference with AA on or off quality wise. Looks good enough to me with it off.

last edited by whoop at 21:43:48 30/Oct/07
Khel
Posts: 11995
Location: Melbourne, Victoria
Does the nuke deform the terrain?
qmass
Posts: 8910
Location: Queensland
EDIT: ok do this, install the editor and run, open the island.cry level, and pick a nice place to put the Nuke tank.
In objects under Archetype entity select vehicles - land - us_tank_wtac
Switch to game mode and kill things
I followed instructions care of narby on SA (who is a mapper at crytek) which involved:

View > database something or other > open file: vehicles.xml > drag in the entry for something like [asian-tank-wtac] which pops up the tank placement location thing, move it around and drop it in.

ctrl+g = playball.

The editor is god damn amazing... I get better FPS @ max settings (the fake DX10 hack stuff) in the editor than in game :P

The other awesome thing about the editor is in..

mission > edit something like [gear for player or some s*** like that :P] then from the drop down box "player_island_full"

Lets you add in stuff like gauss gun, sniper rifle, law + more attatchments for the scar, more ammo/grenades

Had more fun f***ing around in the editor than playing the game :P

Does the nuke deform the terrain?
f*** no, it doesnt even knock down most trees from what ive seen. I dont think physics for it are in the demo... given what it can do: http://youtube.com/watch?v=gLwh9S0jtak

last edited by qmass at 22:22:55 30/Oct/07
Erik-the-Red
Posts: 2269
Location: Brisbane, Queensland
if you want a performance boost easy, turn shader detail to low. straight away it runs faster, but granted, not as pretty
Crakaveli
Posts: 2600
Location: USA
Does the nuke deform the terrain?


Only in dx10 mode, although I'm fairly certain that hasn't been added yet in the demo, considering most of the stuff that actually deforms terrain wasn't meant to be used in the demo.
Superform
Posts: 4736
Location: Netherlands
that looks pretty sweet
autolux
Posts: 254
Location: Queensland
that nuke stuff is awesome, the editor is the best i've ever seen.. theres a bunch of youtube vids featuring other kinds of nukes in the closed beta.. very cool.

im blown away by every aspect of the demo, the graphics, the feel of everything, and especially the sound, so realistic.. playing through a dolby 7.1 setup, when you get on those boats and head out towards the frigates and they fire heatseakers at you, the sound makes you just about s*** your pants.. the helicopters feel awesome.


last edited by autolux at 11:57:36 31/Oct/07
Crakaveli
Posts: 2602
Location: USA
I like the Tacnuke gun, so much fun.
mission
Posts: 3415
Location: Brisbane, Queensland
The intro part was the shizzle.

Shame you need a gazillion dollar video card so it looks how it should :(
qmass
Posts: 8911
Location: Queensland
The intro part was the shizzle.

Shame you need a gazillion dollar video card so it looks how it should :(
Try 340 actually. New Nvidia card (8800GT) absolutely rapes for a mid-range card. Its faster than the more expensive 8800GTS even though it has less memory and clock speed. Its almost on par with the GTX up to the high resolutions where the GTX pulls away: http://www.anandtech.com/video/showdoc.aspx?i=3140&p=9

Was thinking how f***ed it was going to be, needing a really nice card to play this game the way it should be played but damn, thats a nice card for the cost.

The really crazy s*** is that apparently the new top end nvidia cards are two times as fast as the 8800GTX... that is just insane. Supposedly the new GTS will be out this month, presumably faster than the GT.

last edited by qmass at 15:07:17 31/Oct/07
mission
Posts: 3420
Location: Brisbane, Queensland
It's still expensive to shell out to buy a game.

Add the cost of the game, probably $99, and you're up for $440.

Makes consoles seem more attractive.
parabol
Posts: 3693
Location: Brisbane, Queensland
Makes consoles seem more attractive.

Add the costs of an addon keyboard and mouse for a true gaming experience on a console, and you might as well stick to the PC.
whoop
Posts: 11931
Location: Brisbane, Queensland
^^ It's still only a "once off" cost though. Buy the console for $600, keyboard + mouse for what? $100? I dunno and you're set until the next gen of consoles comes out.

Buy a PC and you're up for at least $1k for a decent rig to play current games, then a few months down the line you're up for another $300 for a new video card, few months later $400 for another CPU, $150 for more RAM. So in the long run a PC would probably end up being more expensive than a console.

I reckon I've probably spent about $6k on PC stuff in the same time I've spent maybe $1200 on consoles (ps2 -> xbox360).

Tollaz0r!
Posts: 8101
Location: Brisbane, Queensland
I Don't know about you, but I upgrade my PC maybe once every 1-3 years.
Lynx
Posts: 806
Location: Brisbane, Queensland
Let the bodies hit the floor
3x0dus
Posts: 918
Location: Townsville, Queensland
finaly downloaded it, Not bad, looks sweet as hd2900xt 1680x1050 High, Plays well aswell frames wise, not chunky etc
Looks sweeter on very high but playability goes down a tad.
whoop
Posts: 11959
Location: Brisbane, Queensland
I Don't know about you, but I upgrade my PC maybe once every 1-3 years.

well so do I, but there are people out there and even some on here who will go out and buy the latest video card when it comes out just so they can boast how big their epenis is to their friends and how 'OMG f*** YOU POORBY c***S I CAN AFFORD A DECENT PC' rich their mum is from working the corner every night.
Tollaz0r!
Posts: 8132
Location: Brisbane, Queensland
Well aren't they lucky.
orbitor
Posts: 7445
Location: Brisbane, Queensland
Makes consoles seem more attractive.


Not really, when's Crysis coming out on a console? what's it gonna look like? How will you use the bazillion mods sure to made by fans around the world?
mission
Posts: 3427
Location: Brisbane, Queensland
I don't even have a console but you can be sure that another new game will come out in 6 months and you'll need to upgrade the video card, again, to see it in all its glory.

I prefer PC's for gaming, it's just annoying when the parts get out dated so quickly.
Le Infidel
Posts: 1574
Location: Gold Coast, Queensland
just chucked it on my laptop that has a 8600m gt, it ran like total s*** with dells default drivers at all low settings ... found this website http://www.laptopvideo2go.com/ with some newer drivers hacked for my mobile geforce and it fixed everything

really pretty game, I dont have every setting set to high most is at medium and am running on vista looks like a good buy
myWhiteWolf
Posts: 2643
Location: Brisbane, Queensland
well so do I, but there are people out there and even some on here who will go out and buy the latest video card when it comes out


sort of like the console fanboys who go out and buy every console under the sun. massive HD plasma screen to play it on, surround sound, high quality controlers, modchipped, subscription fees to online services, etc.

the prices are compariable for enthusiests on both sides of the fence.

i spent about 1.5 grand on my rig last year (all up) thats $500 for speekers. $450 for vid card. $400 for monitor. rest on misc, and i can play UT3 Demo with all the settings on max hosting a server full of bots with 16xAF on 1680x1050 at ~30 fps. I feel no need to upgrade any time soon. (maybe next year?)

considering a PS3 costs $1000 by its self (without the HD screen). i have no problem with how much i spent on the system.
Midda
Posts: 1184
Location: Brisbane, Queensland
You only upgrade to a new console every 5 or 6 years though.

And I don't see why you'd repeatedly buy new HD screens either.

I don't think you can really argue that console gaming costs as much as PC gaming.
trog
AGN Admin
Posts: 21867
Location: Brisbane, Queensland
I don't even have a console but you can be sure that another new game will come out in 6 months and you'll need to upgrade the video card, again, to see it in all its glory.
As opposed to consoles, where you're more or less locked at the graphics barrier from the start after you've paid like a thousand dollars anyway?!?!
parabol
Posts: 3710
Location: Brisbane, Queensland
You only upgrade to a new console every 5 or 6 years though.

As mentioned, a good number of people own all the major consoles. That's quite a lot of $$$ right there for every new generation, plus any hardware addons that they buy. Then add the cost of mod-chipping that many people do to get the machines to act like a media PC or play other region media.
I don't think you can really argue that console gaming costs as much as PC gaming.

I find my console friends spend about as much as me. I buy a $1500 PC every 3 years and a $350 graphics upgrade and maybe a hard-drive once in between. That's roughly the same price as a PS3, 360 and Wii which I know many people simultaneously own.

I don't really care too much, as I don't find console games that interesting anyway. I get bored easily as I can't play around with the settings, engine, nor mods. Our household Wii is sitting there gathering dust. Lately I haven't even been playing PC games, except when the Crysis demo came out ...

last edited by parabol at 14:22:56 06/Nov/07
Midda
Posts: 1186
Location: Brisbane, Queensland
Fair enough, but I would wager that there are far far fewer people out there with more than one current generation console than you argue.

And you're also comparing the purchase of one PC to 3 separate games consoles, which is quite a bit more hardware. I consider myself no more a console fan than I am a PC fan, but I think it's pretty obvious that 3 consoles is going to make a f***load more games available to you than one PC, which, as you stated, probably wont cost any more money.
system
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