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Topic: Enemy Territory: Quake Wars Screenshots, Interview
trog
AGN Admin
Posts: 17903
Location: Brisbane, Queensland

C&VG have an interview with one of the lead designers from Splash Damage. Here's a snippet:
How do the persistent character promotions work and the rewards system for continuous play?

Paul Wedgwood: In Wolfenstein: Enemy Territory we had a campaign system and experience points were accrued for the duration of the campaign and rewards were retained until the campaign finished. The everything restarted again, and that's important because gameplay effecting rewards, if they have any real value, can unbalance a match. Our general feeling is that we want to pursue persistent character advancement but that gameplay effecting rewards should be campaign length and status rewards that tell people how good a player they are, how good a leader they are, are the persistent elements.
Some more ridiculously awesome Enemy Territory: Quake Wars screenshots have also been released, showing off lush visuals from this Doom 3-engine powered shooter.
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Scooter
Posts: 566
Location: Brisbane, Queensland
Very cool.

Havent really played any FPS since S3 (Maybe 4?) ET. Looking forward to playing this when it's out.
Reverend Evil
Posts: 13256
Location: Wynnum, Queensland
f*** me dead, those screenies look mad as hell!

They should restart it and make it more like the Warcraft universe though but still keep it as a FPS.
orbitor
Posts: 6973
Location: Brisbane, Queensland
how f***ing good is this (hopefully) going to be?!? RTCW dudes and Doom3/Quake4 engine. Good times ahead.
infi
Posts: 2870
Location: Brisbane, Queensland
but wuill it be good enough to drag people away from WoW?
ravn0s
Posts: 3846
Location: Brisbane, Queensland
yer looks f***en awsome. pity it wont be free like ET :(

rev that just sounds retarded
scooby
Posts: 2961
Location: Brisbane, Queensland
asifff its gunna look that good!
they must be screens from the intro movie.
shrapse
Posts: 3363
Location: Brisbane, Queensland
words cannot describe how i feel towards this game
orbitor
Posts: 6974
Location: Brisbane, Queensland
but wuill it be good enough to drag people away from WoW?


haha, we don't want the WoW freaks.
ctd
Posts: 4379
Location: Brisbane, Queensland
I am looking forward to this game almost as much as the NRL season. Now thats awesome.
Tollaz0r!
Posts: 7150
Location: Brisbane, Queensland
Tis looking good, I wonder how it will play.
StreX
Posts: 4959
Location: Brisbane, Queensland
mother of f***. thats some sexy s***.

serious hardware upgrade is imminent.
Khel
Posts: 11161
Location: Wynnum, Queensland
asifff its gunna look that good!


I think it could come close (if you've got a good enough PC that is). A lot of the detail in those screenshots seems to come from shaders and Normal/Parallax mapping; If you look at the models themselves, they're not particularly high poly.

Parallax mapping is the win, have a look at this page for an example of Steep Parallax mapping, its pretty impressive stuff, shaders that can make flat textures look incredibly 3d dimensional.
E.T.
Posts: 89
Location: Queensland

Count me in on this action !

Khel, that steep parallax stuff is amazing. Its got me farked how it can generate shadows on the brickwork when its taken from a flat map. Nice stuff.

I might be in the states during the next E3 in May. I'll be looking forward to checking out more info on this game then :)


last edited by E.T. at 19:09:53 16/Jan/06
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