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KostaAndreadis
Posts: 7997
Location: Melbourne, Victoria
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It's not everyday you get to experience a game like It Takes Two, something designed specifically to be played by two people -- a fact that bleeds over into mechanics, traversal, puzzle design, and other elements. As a co-op platformer It Takes Two is fun, varied, memorable, and engaging. That said, it's dragged down a little bit by an unsatisfying overarching story and the occasional padding. Unlike A Way Out, the colourful visuals and fantastical setting of It Takes Two keeps both the puzzle solving, exploration and traversal firmly in the realm of the 3D platformer. Think Mario and you’re on the right track – with the overall controls and movement feeling precise, spot on and fluid in all the right areas. And in that sense the many surprises, twists and turns, and forays into various themes and genres are often the real star of the show. We’re talking switching up mechanics and introducing some wild and fun ideas on the reg. Our Full It Takes Two Review |
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