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Topic: It Takes Two Review - Inventive Design and Fun Co-op Marred ...
KostaAndreadis
Posts: 7997
Location: Melbourne, Victoria

It's not everyday you get to experience a game like It Takes Two, something designed specifically to be played by two people -- a fact that bleeds over into mechanics, traversal, puzzle design, and other elements. As a co-op platformer It Takes Two is fun, varied, memorable, and engaging.

That said, it's dragged down a little bit by an unsatisfying overarching story and the occasional padding.
Unlike A Way Out, the colourful visuals and fantastical setting of It Takes Two keeps both the puzzle solving, exploration and traversal firmly in the realm of the 3D platformer. Think Mario and you’re on the right track – with the overall controls and movement feeling precise, spot on and fluid in all the right areas. And in that sense the many surprises, twists and turns, and forays into various themes and genres are often the real star of the show. We’re talking switching up mechanics and introducing some wild and fun ideas on the reg.

Playing the game, that is exploring a new environment and a new mechanic, often sits opposite the characters and the borderline obnoxious sentient love book that pops up from time to time to point out that two people working together to jump over a wall is like two people in a relationship doing just that. That is, the metaphorical wall that’s keeping them apart. So, work together in this inventive sci-fi setting where a stuffed animal called Moon Baboon is hell bent on intergalactically keeping you from the real world – and here’s a fun mechanic that lets you shrink or grow at will – and maybe that will mean no more divorce.

Our Full It Takes Two Review
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