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Steve Farrelly
AusGamers Editor
Posts: 8792
Location: Sydney, New South Wales
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The first-person melee multiplayer romp is a hard nut to crack. Many have tried and failed. One Chivalry, however, from developer Torn Banner Studios found that sweet san mai spot, slicing apart the competition with its foray into the world of frenetic melee multiplayer. The game's sequel, aptly titled Chivalry 2, enters the medieval battlefield this June, with a a full cross-play closed beta taking place in March for PC, PS4, PS5 and the Xbox family of devices. Taking place via the Epic Games Store PC players who pre-order the game will give themselves a chance to get into the cross-play closed beta, while numerous other incentives ally themselves to the various pre-order options on offer across all platforms. Pre-orders for the Chivalry 2: Day One Edition for console are available at participating retailers. The Chivalry 2: Day One Edition of Chivalry 2 will grant players the “Royal Zweihänder” weapon skin.The full game hits shelves physically and digitally this June 8. "Our dev team has been firing on all cylinders to create the best medieval combat game imaginable,” said Torn Banner Founder, Steve Piggott via press release. “Chivalry 2 is going to be everything fans of the first title dreamed of and so much more - from a combat system rebuilt from the ground up, to massive upgrades in scale and visuals.” “We continue to be impressed with the craftsmanship and creativity from our partners at Torn Banner Studios,” said John Gibson, CEO and Co-owner at publisher Tripwire Interactive via the same press release. "They’ve crafted something very special with Chivalry 2, building the groundwork for a game that will allow players to experience epic medieval battles across all five major gaming platforms for years to come." Here's what you can expect from the closed beta: Stick around in the coming weeks and months as more on this sword and shield epic continues to unfold, and watch a recent developer diary embedded below. GAME TRIVIA - Did You Know?The original The Legend of Zelda almost shipped with a dungeon creation tool? The devs didn't wholly know how to shape the game, which is now famous for its complex and intricately designed dungeons, so 'back in the day' they toyed with the idea of letting players do the work. And that was back in the mid 80s. Ultimately, however, it was deemed the addition was less fun than playing through a 'professionally' designed dungeon than having to make one yourself. Besides, there was really no way to share your creations anyway.Would you like to know more? |
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