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Topic: The Best Gaming Displays Coming This Year
KostaAndreadis
Posts: 7814
Location: Melbourne, Victoria

With the arrival of new GeForce RTX 30 Series and AMD RX 6000 Series graphics, the dawn of HDMI 2.1, and PC gaming more popular than ever -- we’re bringing you our picks of the best gaming displays as announced at CES 2021.


FHD and QHD Performance



MSI Oculux NXG253R

24.5-inch, FHD (1920x1080), IPS, 360Hz, NVIDIA G-Sync, NVIDIA Reflex Latency Analyzer

When looking for a competition-grade esports display there’s a few things that will define 2021’s offerings -- IPS panels with excellent colour accuracy, refreshing refresh rates, low response times, and VRR support. Out sometime later this month the MSI Oculux NXG253R goes one step further by offering NVIDIA G-Sync, a 360Hz rapid-IPS display, 1ms GTG, and NVIDIA Reflex Latency Analyzer -- which is a mix of hardware and software that improves system latency to ensure the best possible performance. A serious esports display for those serious about competitive gaming.

Availability: January 2021 Price: $799 AUD

ACER Predator XB273U NX

27-inch, QHD (2560x1440), IPS, 275Hz, NVIDIA G-Sync, NVIDIA Reflex Latency Analyzer, HDR 400

When the ACER Predator XB273U NX launches it will no doubt present one of the fastest 1440p IPS panels to date, something backed up not only by G-Sync and NVIDIA’s Reflex Latency Analyzer hardware but also HDR support and colour accuracy for an extra dose of cinematic presentation. A competitive beast this new Predator will also allow for high-end AAA gaming -- though we’re not sure if there’s a recent release that could even hit 275-fps at 1440p. That aside, this new Predator from ACER is looking to continue the company’s focus on premium high-performing displays that leverages cutting-edge tech.

Availability: May 2021 Price: TBC

Click Here For The Best Gaming Displays Coming This Year
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Hogfather
Posts: 17112
Location: Cairns, Queensland

360Hz ... 275Hz


.... why?
fpot
Posts: 27366
Location: Gold Coast, Queensland

There's real world impact super high frame rates have in the competitive gaming sphere. Fans of course want what the best players have despite not quite having the pro gamers talent so they probably won't be reaping the benefits of 275+ fps.
Hogfather
Posts: 17113
Location: Cairns, Queensland

There's real world impact super high frame rates have in the competitive gaming sphere. Fans of course want what the best players have despite not quite having the pro gamers talent so they probably won't be reaping the benefits of 275+ fps.

But the tick rate is nowhere near 275Hz, CS:GO is 64Hz.

How can there be significant competitive advantage?
fpot
Posts: 27368
Location: Gold Coast, Queensland

Explained by our friends at Nvidia who stand to profit from the desire for high frame rates.

In particular the part about high frame rates reducing latency. At the highest levels players with lower latency are going to have a measurable advantage.
trog
Posts: 40123
Location: Other International

But the tick rate is nowhere near 275Hz, CS:GO is 64Hz.

How can there be significant competitive advantage?
It has been a lonnngggg time since I looked at / cared about tickrates (I always thought it was largely bulls*** for the average online gamer who was 60-100ms away from the server and I could never figure out why so many people cared about it in casual play), but I think competitive CS:GO they play on servers with an increased tickrate.

BUT I also think even if the default tickrate was ~60Hz, you still could potentially get advantage from a faster client-side framerate. Even if the server-side is only processing things at ~60Hz, if your client is rendering stuff at a faster frame rate between the server-side processing, there might be some advantage to having a generally smoother experience and a consistently higher average framerate (especially in more complex scenes where there is smoke/lots of players on screen/part of the map with higher complexity.

i.e., even if the server is only ticking 60 times a second, if your local framerate is 120fps, you're getting two client-side rendering frames per server tick, which could be better than (say) 60fps and one frame per server click. (whether there is a practical, real-world difference between players getting avg 60fps vs 120fps is probably something scienticians need to study)
Hogfather
Posts: 17116
Location: Cairns, Queensland

I agree and I've watched the analysis on the YouTube tech sites. The debate is ongoing about where the benefits border is for the elite 0.01% is but my gut says it's easy below 300Hz.

But these are consumer monitors being sold to the public, advertising refresh rates that their customers can neither discern or benefit from.

That's the core thrust of my ?, sorry if unclear :)
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