top_left top_right
bottom_left
Next Event: Unknown | Forum Rules | QGL Website | Event Registration
openFolder AusForums.com
iconwatfolderLineopenFolder LANs
iconwatfolderLineopenFolder QGL
iconwatfolderLineopenFolder QGL Forum
Author
Topic: How Assassin's Creed Valhalla's World Stories Present the Se...
Steve Farrelly
AusGamers Editor
Posts: 8750
Location: Sydney, New South Wales

We've now spent some time in Valhalla (and Norway, England and Canada), and have found the sagas (or stories) entrenched within each region more compelling maybe than the base game. Here's why...

Here's a small saga for your peepers only:
“This world is hard, and the gods care not,” exclaims a troubled Eivor after trying to help some kids in the harsh north of the Isles. Their dad needed to find a lost treasure to keep his kids warm, you see. Eurviscre is no place to put bare feet up in recline, lest it be by a warm hearth. Still, they came first and he dove into cold, ruin-laden depths for their future. And in his efforts, drowned, leaving them now orphans.

They cry upon learning this information.

I couldn’t bring myself to LIE, though that is an option. And while ascending the dilapidated tower to move on, and maybe nab a Large Brown Trout or two from the lake that surrounds Olikana Tower -- the very lake that claimed the life of the father of these kids -- they keep wailing in the background. And no amount of Blue Bird or wind-shimmering visual perfection against the most orange sun and forever horizon you’ve ever seen will silence that sound.

Such is the World Events world of Assassin’s Creed Valhalla.
Click her for our full Assassin's Creed Valhalla stories Saga.
system
--
system
--
Not a new post since your last visit.
New Post Since your last visit
Back To Forum
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2025 AusGamers Pty Ltd. ACN 093 772 242.
Hosted by Mammoth Networks - Australian VPS Hosting
Web development by Mammoth Media.