top_left top_right
Next Event: Unknown | Forum Rules | QGL Website | Event Registration
iconwatfolderLineopenFolder LANs
iconwatfolderLineopenFolder QGL
iconwatfolderLineopenFolder QGL Forum
Topic: Real-Time Ray-Tracing and The Next-Gen Games We’ll Play
Posts: 7138
Location: Melbourne, Victoria

Sponsored by NVIDIA

The next-generation of videogame graphics will be defined by real-time ray-tracing. From Cyberpunk 2077 to Dying Light 2, we go through the ray-traced games on the horizon.

Cyberpunk 2077

The latest Cyberpunk 2077 trailer is chock full of RTX On footage

CD Projekt RED’s Cyberpunk 2077 is without a doubt one of the biggest releases of the year, an open-world RPG set in the vibrant and bustling neon-lit Night City. From the very first screenshots released to its epic 40-plus-minute gameplay debut it’s a game that has been on the minds of many for some-time. From its scope, cool neon-future aesthetic, and the potential stories that will be found within – Cyberpunk 2077 simply oozes cool. Plus, it stars Keanu Reeves. As the follow-up to one of the most talked about and acclaimed RPGs of the past decade, The Witcher III: Wild Hunt, it’s almost impossible to properly convey the excitement surrounding this release. For many, it will play a major role in defining the year in gaming.

Like many big-budget third-party AAA games, Cyberpunk 2077 will be getting a multi-platform release on day one -- in addition to support for next-generation console hardware. But come launch day, the PC version will present the most impressive way to experience CD Projekt’s latest thanks to it featuring and utilising cutting-edge graphics technology to suit its futuristic setting. Partnering with NVIDIA the team at CDPR is using real-time ray-tracing and DLSS 2.0 AI rendering to bring a suite of advanced effects to the PC version covering illumination, ambient occlusion, shadows and ray-traced reflections. With Night City’s vast metropolis and countless neon lights the result is taking an already impressive looking backdrop and adding the sort of detail that will make it truly come alive.

From seeing bright coloured lights bounce around corners to the increased contrast and fidelity between bright streets and shadowy alleyways. The skyline reflected in a building, a character lit purely by neon and shadow. Cyberpunk 2077 with RTX On is next-gen right now. Well, it will be in November.

Click Here to Read Real-Time Ray-Tracing and The Next-Gen Games We’ll Play
Posts: 27112
Location: Gold Coast, Queensland

Ray tracing + DLSS 2.0 is a deadly combo to have. DLSS 2.0 is the closest I've seen to black magic in the graphics world for a long time. I'd like to see more games supporting it. RDR2 in particular is just begging for it. Rockstar are great and all but I've never been a fan of their post-release support for story mode players. Hopefully they come through this time.
Posts: 7139
Location: Melbourne, Victoria

Indeed, Control and Death Stranding with DLSS 2.0 (and Minecraft too) is unbelievable. It's game changer stuff and really makes Cyberpunk 2077 on PC sound incredible.
Posts: 27113
Location: Gold Coast, Queensland

Yep Control sure does look great in ultrawide with all the fancy bits enabled. I was going to consider a 3080ti for an uncompromising CP77 build but DLSS 2.0 kind of makes that unnecessary. Guess I'll have to wait and see on that one.
Posts: 7140
Location: Melbourne, Victoria

Yeah, same here. The rest of 2020 is all leading up to the ultimate 2077 experience on PC.
Not a new post since your last visit.
New Post Since your last visit
Back To Forum
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2020 AusGamers Pty Ltd. ACN 093 772 242.
Hosted by Mammoth Networks - Australian VPS Hosting
Web development by Mammoth Media.