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Topic: Stay in the Light – Fantasy Horror with Ray-Tracing
KostaAndreadis
Posts: 5824
Location: Melbourne, Victoria

We sit down with Sunside Games, and Stay in the Light’s one-man studio Richard Cowgill to talk about his new fantasy dungeon horror game. And just how real-time ray-tracing, thanks to technology supported by NVIDIA’s new GeForce RTX graphics cards, can change gameplay.



Visual effects and graphics quality are never the hallmark or one thing that identifies a great game. Although they can and often do represent one part of a larger, broader picture. Immediate impressions are often born from visuals and their impact, and this is a sentiment that rings very true when it comes to the horror genre. A style of game where lighting, shadow, and mood often sets the scene.

Being chased through a labyrinthian dungeon holding a mirror and getting to see a large monster staring back at you, in real-time, is chilling in its immediacy. Knowing that if you turn around you might be presented with true horror.

“I've always wanted to do a horror game, so it just seemed like a perfect fit,” Richard Cowgill aka Sunside Games tells me. “Everything you can do with real-time ray-tracing, from deep shadows to lighting is extremely powerful. That has a big advantage just in the development process, it allows me to not be worried about different rendering techniques for different objects in the world. I've got a unified lighting model that works for everything and looks good for everything.”

Stay in the Light – Fantasy Horror with Ray-Tracing
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