top_left top_right
bottom_left
Next Event: Unknown | Forum Rules | QGL Website | Event Registration
openFolder AusForums.com
iconwatfolderLineopenFolder LANs
iconwatfolderLineopenFolder QGL
iconwatfolderLineopenFolder QGL Forum
Author
Topic: Quake II Mod Makes Full Use of NVIDIA RTX 2080 Ti's Ray-Trac...
KostaAndreadis
Posts: 4984
Location: Melbourne, Victoria

Called Q2VKPT, this rebuild of the Quake II engine adds thousands of lines of new custom code for new rendering and ray-traced lighting. It comes from talented Ph.D. student Christoph Schied, and is described as "the first playable game that is entirely ray-traced" taking full advantage of the advanced feature of NVIDIA's new RTX line of graphics cards. Yeah, this is the most impressive Quake II you're likely to ever see.

In that all of the lighting is built off similar path tracing techniques seen in movies, with the mod's creator likening the implementation to a Disney film. The results are pretty impressive, with explosions looking incredible for, well, Quake II. Which is pretty old.

Here's some of our own capture taken from checking out the mod at 1440p with our NVIDIA GeForce RTX 2080 Ti.



Due to the high-end hardware required, the mod is really only playable with an RTX card. Installation is easy though, as per all Quake II visual overhaul mods, as all you need to do is copy the official Quake II .pak files into the directory once unpacked. For more on the mod and links to download - head here.
system
--
Spook
Posts: 41266
Location: Brisbane, Queensland
the video looked terrible. did i do it worng?
system
--
Not a new post since your last visit.
New Post Since your last visit
Back To Forum
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2019 AusGamers Pty Ltd. ACN 093 772 242.
Hosted by Mammoth Networks - Australian VPS Hosting
Web development by Mammoth Media.