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Topic: Warframe: Fortuna Takes the Concept of Open-World Warframe t...
Posts: 4973
Location: Melbourne, Victoria

Like many people around the world, we're still playing the excellent Warframe. A game that we decided to jump into about a year ago just to see what the fuss was all about. If you're still on the fence about jumping in, be sure to check out our in-depth primer. For the rest of you Tenno, there's our hands-on impressions of the new open-world Fortuna expansion.

Spoiler alert, it's great. As our own Adrian Haas found out over the break.
With Fortuna, the first thing that becomes immediately apparent is that developer Digital Extremes learnt a lot from the first open-world Warframe expansion The Plains of Eidolon. And it shows throughout this glorious update. The city of Cetus, Fortuna's Earth-based Eidolon predecessor, was mostly a confusing, jumbled, and unnecessarily large mess. Fortuna is eminently more compact and user friendly. The merchants and NPCs are easily locatable thanks to the logical and austere city layout. The transition from city to open-world exploration is accomplished by a simple box elevator, instead of the overly long tunnel leading from Cetus to the Plains.

Click Here For Our Full Waframe: Fortuna Impressions

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