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Topic: Take Me Home, Country R%^@#___ NPC LOAD ERROR Fallout 76 | R...
KostaAndreadis
Posts: 4798
Location: Melbourne, Victoria

So here we are, a few weeks after release, with our review of Fallout 76. After spending several hours in post-apocalyptic West Virginia, with a plan to play for a lot more - is it as bad as internet sentiment would have you believe? Well, reviews are an opinion. That said, Fallout 76 is heavily flawed. Fun, but, yeah. It's got problems.

The idea of factions, picking a side, towns, hubs of activity, storefronts, safe zones, and so forth are what one might immediately associate with an online RPG. Or expect to find, even if their underlying function is to simply serve as a communal place to meet and greet other players.

In keeping server populations to roughly 24 people roaming the lush wasteland of West Virginia, Fallout 76 is in many ways a lonely experience – and very different style of online game. Where being in a group amounts to not much more than an amplification of the companion system seen in earlier Fallout titles. It’s the best version of this concept, because your companion in Fallout 76 can be someone you know. Sharing ammunition, weapons, helping craft supplies or even a new C.A.M.P. – Fallout 76’s more streamlined and better version of Fallout 4’s settlement system – is all here. And in many ways feels like the first step in the realisation of the Online Fallout dream. Except that for the most part co-op lets you share the loneliness.

Click Here to Read Our Full Fallout 76 Review
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Melrick
Posts: 84
Location: Newcastle, New South Wales

I was definitely right to give this game a miss.
fpot
Posts: 26497
Location: Gold Coast, Queensland

Bethesda developing something that isn't an Elder Scrolls game is a recipe for disaster.
HurricaneJim
Posts: 2378
Location: Brisbane, Queensland

Runs fine on an i5 4590, GTX 750 and 16g of ram (way below min spec) or an i7 4790, sli'd GTX 1080s and 16 of ram. You must be playin it on a kiddie console Kosta. Confirmed by the fact that you didn't mention the never ending issue with fricken keybinds.

Kosta, do us all a favour and not make a judgement for PC players when you haven't play tested the game on one.
Hogfather
Posts: 16878
Location: Cairns, Queensland

Runs fine on an i5 4590, GTX 750 and 16g of ram (way below min spec) or an i7 4790, sli'd GTX 1080s and 16 of ram. You must be playin it on a kiddie console Kosta. Confirmed by the fact that you didn't mention the never ending issue with fricken keybinds.

Kosta, do us all a favour and not make a judgement for PC players when you haven't play tested the game on one.
https://www.ausgamers.com/res/static/images/icons/reviewed-on-xboxone.png
Its right there in the review.
KostaAndreadis
Posts: 4800
Location: Melbourne, Victoria

In the plus and minus I added PC under performance issues based on how it runs on a 2080 Ti in 4K... better after the latest patch but still a far cry from stable
Murf
Posts: 136
Location: Gold Coast, Queensland

Seems like a Very generous review for something even you describe as akin to an Early Access release
infi
Posts: 24196
Location: Brisbane, Queensland

I get the occasional crash but I have played well over 30 hours and most of the time it is fine. Just wish I could find more aluminium.
KostaAndreadis
Posts: 4801
Location: Melbourne, Victoria

It may seem generous but there's a core loop that's simple but fun and I love exploring the world... put in 50+ hours in... not all of it was smooth or seamless... a few crashes too... but there's a lot to like
Khel
Posts: 24067
Location: Brisbane, Queensland

Kosta, do us all a favour and not make a judgement for PC players when you haven't play tested the game on one.


Theres still plenty of reports out there of it running absolutely horribly on really high end systems, sticking your head in the sand and using the "It runs fine for me" excuse doesn't magically make the problem go away for everyone else.
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