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Steve Farrelly
AusGamers Editor
Posts: 7785
Location: Sydney, New South Wales
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You might have already seen the glimpse of a mythical creature in the latest Assassin's Creed Odyssey trailer, but at Gamescom we played deeper into that tease and believe us, it was not easy. This is Assassin's Creed as you've never played it before. In that the usual poetic license has been elevated to levels we might never have thought we'd see in Assassin's Creed outside of tangent DLC not tied to the series proper, yet here we are. Here's a snippet from our hands-on: Assassin’s Creed Odyssey has all of the above, but also adds up to eight combinations of extra skills, attacks and abilities while in combat. These are managed by a complicated and dexterously-challenging placement of the four face-buttons on any controller, with both the left bumper (or L1) and left trigger (L2) acting as a platform for which of the eight you want to utilise, alongside the usual evade, light (right bumper, R1) and heavy attacks (right trigger, R2). The left trigger, obviously tied to your ranged abilities allows for a deep system around your bow, while the left bumper mapped attacks, buffs, abilities and more. These can be allocated as you see fit, and the actual depth of what was on offer in-menu was daunting. Suffice to say, it took a bit of getting used to.Our full in-depth hands-on can be found here, and stay tuned for gameplay video capture of our own Odyssey following soon after. |
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