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Topic: Fallout 76 Will Have Real-Time VATS, Private Servers and Mod...
KostaAndreadis
Posts: 3982
Location: Melbourne, Victoria

In an interview with friend of the site Geoff Keighley, as part of YouTube E3 coverage, Bethesda Game Studios' Todd Howard confirmed that Fallout 76 will have VATS - or the Vault-Tech Assisted Targeting System. But in an always online world, how it works will be a little different.



"It's real-time," Todd Howard notes. "It doesn't slow time. But it lets you target and pick parts and all of that, but it's in real-time. It still works great. It's different, obviously, because it's real-time, but the basics of it, which are, 'I can't really—I'm not that good of a twitch shooter' … You can kind of picture how it works. Like, I'm not as good as lining up someone and getting a head shot, but I've made my character good at VATS, and now I can do that."

Fallout going online was always going to raise a number of questions, especially when Bethesda are positioning this as an experience where you can still explore a vast world and find new stories and complete quests. But with the added caveat that all NPC human interactions will be with real people - and that robots, temrinals, and other unknown sources will fill in the gap.

Playable on dedicated servers at launch Todd Howard also added that this arrival of Fallout 76 will not mark the end of mod support. He notes that sometime after launch the studio plans to introduce ways for players and the community to create their own content in a similar fashion to what you can find in Fallout 4. How this will work is a mystery but our guess is some sort of private server system.
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Tollaz0r!
Posts: 18540
Location: Brisbane, Queensland

the studio plans to introduce ways for players and the community to create their own content in a similar fashion to what you can find in Fallout 4. How this will work is a mystery but our guess is some sort of private server system.


I'm sure that for 'quality control' purposes servers will only be available through Selected Sever Providers, at cost of course, and a robust online platform will be available to install mods on those servers.

Of course, the server files themselves will not be made available for people to run their own servers on their own equipment ;)

Totally to make sure the player experience is the best it can be and absolutely not about any kind of additional revenue stream..
Khel
Posts: 24047
Location: Brisbane, Queensland

While I don't really agree with it being monetised and used as a revenue stream, I can't blame them for not giving out the server software to anyone who wants to run their own servers. In this day and age it seems like it'd be crazy to throw your server software out into the wild and let people pick it apart and exploit the s*** out of it to their hearts content. Big games already struggle with staying on top of cheats and exploits as it is, and thats without people having intimate knowledge of how the server software works
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