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Author
Topic: Quake Champions Video
Python
Posts: 2578
Location: Sydney, New South Wales
Don't see this being mentioned and since there are a lot of old quake foo's I thought this may interest some people.



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Reverend
Posts: 2101
Location: Gold Coast, Queensland
And another one


Reverend
Posts: 2102
Location: Gold Coast, Queensland
Anyone know how big the install is for the full game ??
trog
AGN Admin
Posts: 38890
Location: USA

It actually looks pretty awesome. The skyboxes/environments look rad. I'd be much more interested if the default mode was CTF or they were pushing some other teamplay angle
ravn0s
Posts: 19082
Location: Brisbane, Queensland
Anyone know how big the install is for the full game ??


around 12gb.

i got an invite to the beta because the aus servers are finally up. it's surprisingly good however i'm still not sold on the abilities. it's mad fun bunny hopping around as anarki.
Reverend
Posts: 2108
Location: Gold Coast, Queensland
Same here Ravy mate the q1 feel is good but the netcode needs a lot of work
TiT
Posts: 6599
Location: Brisbane, Queensland

agree with the 2 comments above, but it is Beta.
ravn0s
Posts: 19083
Location: Brisbane, Queensland
they need to get rid of the weapon switch delay.
Psycho
Posts: 6241
Location: Brisbane, Queensland
The speed of the gameplay has my old balls tingling that's for sure, and when I saw the nose of the rocket launcher I swear I got a tear in the eye. :) I'm not 100% sold on the 'Champions' angle though, seriously fight like a man/bear/pig, take your rocket to the face like everyone else...none of this disappearing bulls***/shield nonsense. EVADE ME, don't stand there like some big girlie, girl and hide behind a shield or vanish and prance around behind me and frag my arse from behind....FIGHT ME!
Joaby
Posts: 547
Location: Sydney, New South Wales

Debbie downer over here but I didn't like it. The Champions f*** things up too much and I don't think they've been designed well. The weapon switch delay is doing my head in as well, it feels like they've done it to force you to use champion abilities or some s***? I dunno, if I do the risky bounce up to the RL on Q3DM6 and I land and get the rocket launcher I want to be able to turn around and smack the lightning gun c*** straight back with that s***. But most of the time I just looked at him dumbly because I didn't have a weapon out yet.

As trog said the default mode should be CTF. Here's the thing for me. You can't make a Champions/Heroes game thing and then not have objectives. Because you relegate your heroes to powers that don't have objective usage. If you design heroes for TDM you're just making two types - those who live better and those who kill better. Because the objective in TDM is to kill, so your hero powers either enable or deny that. It leads to s***ty uninteresting heroes. Which I mean, case in point with Quake Champions. I also don't like different health pools and s***. Wait so my hero's ability is that they start off with less than enough health to survive a f***in rocket to the face until they acquire 40 points of armour (and they can go invisible or whatever)? That's dumb as balls. The upside is they have a smaller hitbox but I don't think anyone would trade a permanent loss of 50 health for a smaller hitbox?

And yeah the netcode or the hitreg is for s***. I couldn't work out which it was, but I was being accused of warping everywhere with a ping of 2 (of course all I could see was everyone else warping). And numbers pissing out of enemies, all that means is I can f***ing see when I'm painting some motherf***er with my LG and they're not losing any health. Or I can see that my rocket some how passed through them when it should have hit. After an initial burst of nostalgia I grew to hate it pretty quick.

Oh and the Bethesda Launcher can eat my dick.
Rdizz
Posts: 2684
Location: Brisbane, Queensland
I land and get the rocket launcher I want to be able to turn around and smack the lightning gun c*** straight back with that s***


bind Q "impulse 7"
Python
Posts: 2579
Location: Sydney, New South Wales
Joaby, you can bind weapons in the menu to keys to make it easier to switch weapons quicker.

This is a beta, so I'm not sure what you guys expect. I still think they do need to make a few changes but it has a solid foundation, I'm heading out to Bethesda HQ in Sydney tomorrow to have a chat with them about Quake Champions. Will be interesting to find out more detail if they have any!

I'm having fun with it and haven't touched Overwatch really since I've started playing the beta. Although I prefer this type of action compared to Overwatch which is a bit slow and boring to me.
dais
Posts: 12158
Location: Brisbane, Queensland
Good to hear Pyth!
Joaby
Posts: 553
Location: Sydney, New South Wales

Ahhh Python I was gonna go to that chat as well, but they scheduled it on the same night as something else.

I wound up binding RL to shift and LG to Q which is how i used to have it. Was ok, was just an adjustment.

I know it's a beta, I guess we don't really agree that it has a solid foundation? I have grave concerns about the nature of the champion powers. I don't think they should exist in FFA because it's impossible to balance and I don't like how they're implemented with TDM in mind.

Ask them what involvement Certain Affinity has in the development.
Reverend
Posts: 2112
Location: Gold Coast, Queensland

Just got an email from Bethesda with 3 additional beta keys PM me for the codes if you want to give it a bash ))
ravn0s
Posts: 19088
Location: Brisbane, Queensland
i have keys too if anyone wants in.

another beta weekend has just started with all champions unlocked.
Python
Posts: 2580
Location: Sydney, New South Wales
Reverend
Posts: 2113
Location: Gold Coast, Queensland

Zy kicking a bit of ass I see Python ))


last edited by Reverend at 21:12:04 05/May/17
trillion
Posts: 4182
Location: Ballarat, Victoria
such a good game

edit: i'd like to know what mouse the rjn guy is using, and if if has some kind of a vertical mouse filter custom setting going on in those vids

last edited by trillion at 18:19:11 07/May/17
Reverend
Posts: 2117
Location: Gold Coast, Queensland
Send him a PM mate he's great bloke will answer any question's you have
helped me with my new mouse ))
Nmag
Posts: 769
Location: Sydney, New South Wales

CTF on almost symmetrical maps without ultimates, and with fixed spawn locations for items and players tends to make for better large team formats I recon.

Chaotic game play (ultimate's, player and items spawn randomly, and TDM) more suited to the lone wolves.

Easier to sell games to the chaotic lone wolves. There's more of them.
TiT
Posts: 6600
Location: Brisbane, Queensland

does Ausgamers have their own discord channel? I keen to play some Quake with you boys!
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