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Topic: NS2 Map Screenshots - 56k/mobile warning
gamer
Posts: 245
Location:
http://www.ns2res.com/wp-content/uploads/2009/11/stardust006.jpg
http://www.ns2res.com/wp-content/uploads/2009/11/nspits4.jpg
http://www.ns2res.com/wp-content/uploads/2009/11/nsminetest01p.png
http://www.ns2res.com/wp-content/uploads/2009/11/ns2_doodle_1.jpg
http://www.ns2res.com/wp-content/uploads/2009/11/keke6.jpg


Community stuff is looking very nice already!
system
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ravn0s
Posts: 8921
Location: Brisbane, Queensland
so theyre from community maps?
Tollaz0r!
Posts: 10087
Location: Brisbane, Queensland
Fark man, Did the people that built that place never think of Health and Safety? Some of those big drops had no railings and there are trip hazards.

Anyway, it looks good.
CHUB
Posts: 5950
Location: Brisbane, Queensland
Unknown worlds better not screw this up, it feels like it's going the way of DNF.

Natural Selection 3.2 was incredibly balanced... All they needed to do was update the graphics, add a few new gameplay elements, do a couple of tweaks and tada, kickass game.

Does look nice though, but looks don't create a multiplayer game, Flayra should have just put aside his ego and developed with the source engine.
Python
Posts: 362
Location: Sydney, New South Wales
Brighter version of doom3?
whoop
Posts: 15079
Location: Brisbane, Queensland
That last map brings me to an interesting question. Why is it that when things try to look 3d and realistic they always come off looking like big hexagons? I remember way back when the world was just being formed and people played games on things called a Commodore64 and they had car games. These cars had wheels that were ROUND!

Then we got our first PC and the car games on it were dubbed as being "more realistic" but the tyres looked like hexagons and even today nothing is ever round from car wheels to peoples faces. The hell is up with that?
ctd
Posts: 8012
Location: Brisbane, Queensland
directx10
directx11
FraktuRe
Posts: 1607
Location: Gold Coast, Queensland
The hell is up with that?


2d -> 3d
gamer
Posts: 247
Location:
I just want to remind you all that these pics were taken via screenshots of the LEVEL EDITOR on moderate detail. The actual in game engine has about 4-6 layers of 'light' that it puts ontop.




Seven
Posts: 1046
Location: Wollongong, New South Wales
Polygons whoop, they're straight-edged.

Looks fantastic. If they still have the same gameplay as NS (or better), then I'm sold :D
Dazhel
Posts: 626
Location: Gold Coast, Queensland
Fark man, Did the people that built that place never think of Health and Safety? Some of those big drops had no railings and there are trip hazards.


Designed by the same mob as the gangways on the death star no doubt.
Seriously, storm troopers have a hard time seeing through those helmets as it is, yet the Empire mixes it up by making them work in environments where one or two per day would be guaranteed to fall to their death?

Contractors that wilfully install those dangerous structures deserved to die IMO!
scuzzy
Posts: 13703
Location: Brisbane, Queensland
Unknown worlds better not screw this up, it feels like it's going the way of DNF.
hardly, with the amount of stuff they've been showing the public with their progress, this game won't take 10 years. They are a very small team mind you.

http://www.facebook.com/#/NaturalSelection2/
Khel
Posts: 14019
Location: Melbourne, Victoria
Does look nice though, but looks don't create a multiplayer game, Flayra should have just put aside his ego and developed with the source engine.


+1
ctd
Posts: 8013
Location: Brisbane, Queensland
http://www.unknownworlds.com/ns2/news/2009/12/community_showcase
system
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