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Topic: Team Fortress 2 Sniper/Spy Update Coming Soon
greazy
Posts: 871
Location: Brisbane, Queensland
ahha crackaveli you've got the right idea. I usually wait till everyone's over farming for the new stuff and then go for it.
Snakeman
Posts: 562
Location: Queensland
Meet the spy video leaked. f***ing funny s*** :D

reload!
Posts: 4537
Location: Brisbane, Queensland
http://dl.getdropbox.com/u/70742/157512-original.mp4
slightly better quality, if you're into that kinda thing

pretty funny
Crakaveli
Posts: 3363
Location: USA
Ahahaha, that was the best meet the video ive seen so far. God valve are such good animators.
thermite
Posts: 1499
Location: Brisbane, Queensland
That was an awesome one
FraktuRe
Posts: 848
Location: Gold Coast, Queensland
f*** i love valve.
Phooks
Posts: 1360
Location:
Woohoo!
greazy
Posts: 884
Location: Brisbane, Queensland
scouts mother = new class?
ravn0s
Posts: 7736
Location: Brisbane, Queensland
it wasnt really leaked. valve put it on their youtube channel then took it off. guess someone saved it before they did.
StreX
Posts: 6386
Location: Brisbane, Queensland

f***ing awesome vid.

best god damn game ever.
3x0dus
Posts: 1164
Location: Townsville, Queensland
that.

was

awesome!

they just keep getting better
Dazhel
Posts: 286
Location: Gold Coast, Queensland
scouts mother = new class?


I wouldn't put it past Valve to pull an awesome Samus Aran style reveal that the Pyro is not only female, but scout's mother as well.
Spook
Posts: 25026
Location: Brisbane, Queensland
that was an awesome little clip;
$ack
Posts: 536
Location: Brisbane, Queensland
That was awesome.

Throwing Sappers new weapon unlock?
greazy
Posts: 891
Location: Brisbane, Queensland
Dazhel:
http://img38.imageshack.us/img38/2179/117161pyrorule63teamfor.jpg

last edited by greazy at 22:31:53 17/May/09
Snakeman
Posts: 564
Location: Queensland
Throwing Sappers new weapon unlock?


f*** yeh, if thats what it is.
CHUB
Posts: 5103
Location: Brisbane, Queensland
I reckon... especially if they slide like in the vid.

Imagine the chaos, it would work quite well. The instant reaction now once something is sapped is all players around the SG start spamming like mofo's instantly killing the spy.

/throw sapper
/everyone goes crazy looking for spy
$ack
Posts: 539
Location: Brisbane, Queensland
I still love the "StabSap" combo. Feels so rewarding.
Fireblood
Posts: 9241
Location: Brisbane, Queensland
That meet the spy video was freaking GREAT!

I was totally thinking it was the blue spy too, so good ending! :)
greazy
Posts: 894
Location: Brisbane, Queensland
haha fireblood do you play a soldier?
Fireblood
Posts: 9244
Location: Brisbane, Queensland
^ Mainly medic to be honest, but 2nd longest played is Soldier.
I suck at games now days :(
Plus havn't played TF2 for around 4 months and only played like...20 hours all up.
Viper119
Posts: 1128
Location: UK

So TF2 is worth getting? I remember the days of team fortress... good times.
CHUB
Posts: 5106
Location: Brisbane, Queensland
So TF2 is worth getting? I remember the days of team fortress... good times.
TF2 is one of the greatest multiplayer games ever created, I would drop $100 on it easy, for the current price it's absolutely criminal not to buy it.

Plus havn't played TF2 for around 4 months and only played like...20 hours all up.
Need to crank those hours.

I got an epic 101 teleports in one life yesterday, ruined my beautiful demoman stats... now my graph looks s***ty.

http://img198.imageshack.us/img198/9592/statsf.jpg
ravn0s
Posts: 7737
Location: Brisbane, Queensland
how the f*** did you get that many teleports? was the other team too stupid to blow it up?
casa
Thimes
Posts: 3301
Location: Brisbane, Queensland

My most teleports is 101 too!
Fireblood
Posts: 9245
Location: Brisbane, Queensland
58 kills in one life?! That's freaking INSANE, I think the best I have got is like....6? mainly cus i play too much 2fort with 36 players and get smashed.
thermite
Posts: 1505
Location: Brisbane, Queensland
58 points not kills. On some servers you get points for doing f*** all. Also, stupid spies can give you a lot of points with repeated sappers.
Crakaveli
Posts: 3364
Location: USA
I win

http://upshizzle.com/gallery/albums/October_2008/2win.jpg
trog
AGN Admin
Posts: 26885
Location: Brisbane, Queensland

that is a f***ing awesome video
casa
Thimes
Posts: 3302
Location: Brisbane, Queensland

shame you wont pull your head out of your ass and play it, trog
DeePer
Posts: 3359
Location: Brisbane, Queensland
second that, wru trog
Crakaveli
Posts: 3367
Location: USA
f*** this thread, every time i refresh the page i see Sniper update availa

Then i mouse over it and i am disappointed every time.
trog
AGN Admin
Posts: 26886
Location: Brisbane, Queensland

second that, wru trog
I find it boring :(
CHUB
Posts: 5108
Location: Brisbane, Queensland
how the f*** did you get that many teleports? was the other team too stupid to blow it up?
32 player badwater, offence, tele entrance @ point 2 (spawn after you cap point 3).

Set it up instantly, stayed up for 10+ minutes, ONLY engi on a 16 player team... just cranking them through, non-stop.

People underestimate how damaging sapping entrances at spawn is :D
Dazhel
Posts: 288
Location: Gold Coast, Queensland
People underestimate how damaging sapping entrances at spawn is :D


Zactly, this is on the shortlist of c***ish but otherwise awesome spy tactics.

Hmm, I can either stab maybe one or two heavy/soldiers before getting pummelled by sentries OR I could sneak around to the base and cause everyone spawning an additional 15-20 seconds of walking time to the front line... (maybe get a stab in on the poor engie trying to recover)
$ack
Posts: 541
Location: Brisbane, Queensland
OR I could sneak around to the base and cause everyone spawning an additional 15-20 seconds of walking time to the front line...


The priceless part of this is the distraction. you have 5 players running around spawn looking for you while your team is capping / defending.
casa
Thimes
Posts: 3305
Location: Brisbane, Queensland

32 player badwater, offence, tele entrance @ point 2 (spawn after you cap point 3).
and exactly how I got my 101 too haha
Dan
Special Text
Posts: 9279
Location: Brisbane, Queensland
f*** this thread, every time i refresh the page i see Sniper update availa

Then i mouse over it and i am disappointed every time.
There ya go. Fixed it just for you! (and cause that was bugging me too)
Crakaveli
Posts: 3368
Location: USA

Haha cheers.
thermite
Posts: 1507
Location: Brisbane, Queensland
It doesn't take a spy to own the tele entrance. On a few maps I can make it all the way to the spawn as Pyro if lucky. When you're a pyro and you can get behind the front line you can really ruin a few spawn waves for the other team.
thermite
Posts: 1527
Location: Brisbane, Queensland
Anyone been reading the tf2 blog http://www.teamfortress.com/ ? lol
$ack
Posts: 549
Location: Brisbane, Queensland
lmao, they've gone mad.
ravn0s
Posts: 7742
Location: Brisbane, Queensland
new revolver for spy. called the ambassador
`ViPER`
Posts: 1113
Location: Brisbane, Queensland
A good spy is gonna be unstoppable now with all the updates, thinking the might make the the spy a bit to powerful in the right hands.
thermite
Posts: 1530
Location: Brisbane, Queensland
Yes yes yes, that revolver is what I will use. I already try to outsnipe snipers with the existing revolver. Doesn't work very well once they know you're trying to do that though, and it does take quite a few shots because of the accuracy. This might just give me the edge and I'll finally enjoy maps like 'Well'.
CHUB
Posts: 5116
Location: Brisbane, Queensland
A good spy is gonna be unstoppable now with all the updates, thinking the might make the the spy a bit to powerful in the right hands.
He's only powerful on pub because people don't spy check enough.

There's a few players on node 14 that ONLY spy check, it's literally impossible to do any sort of damage. This one guy plays scout and spends the entire game running circles behind heavies/cart/engis and shooting every single player non-stop.

I sometimes play pyro and do the same thing if the team has 2-3 spies that are doing lots of damage.

More mics would solve the problem too.
CHUB
Posts: 5117
Location: Brisbane, Queensland
On the subject of teleports. I never actually realised HOW useful they were.

Most maps they save the player 15 seconds or so, big maps sometimes 30 seconds.

1 player (out of 16 in my case), with a lvl 3 tele running non-stop is the same as the other 15 players having 15-30 seconds cut off their respawn time.

eg. No tele, GR stage 3 offence. 45 - 50 seconds, essentially your spawn timer is now 60-80 seconds every death, MASSIVE influence.

Which is why I RAGE when people run over my lvl 3 tele because people are lining up. It takes 50 seconds to run, or under 5 seconds to wait... do the maths dips***s!!!!!!!!!!!!!!!

last edited by CHUB at 09:49:49 20/May/09
Midda
Posts: 3561
Location: Brisbane, Queensland
Another good thing to do with teles (which I've been doing a fair bit lately) is if you run out of your spawn and see a few teles lying around that aren't upgraded, is to run back into spawn, change to engy, upgrade them, then change back to your preferred class. Saves the engies time and metal, and gets the whole team to the frontlines faster.
CHUB
Posts: 5118
Location: Brisbane, Queensland
Another good thing to do with teles (which I've been doing a fair bit lately) is if you run out of your spawn and see a few teles lying around that aren't upgraded, is to run back into spawn, change to engy, upgrade them, then change back to your preferred class. Saves the engies time and metal, and gets the whole team to the frontlines faster.


Yep. It PISSES me off when you see 3 people lining up on a lvl 1 tele. They could jump into spawn, change to engi, get it upgraded to lvl 3 and teleport through well before the lvl 1 would have kicked in.

Same with spy sapping at spawn. If the tele is sapped, don't stand on it looking at die? WTF? Change to engi and repair it. I often see 5+ people run over a sapped tele at spawn, makes no sense at all.

If you're a class that doesn't need to setup straight away on defence (engis, meds and heavies have to run forward), upgrade the teles to lvl 3 at the start and you can still run up to the gates well before they open.

last edited by CHUB at 10:21:19 20/May/09
casa
Thimes
Posts: 3307
Location: Brisbane, Queensland

pyro for every first wave on offense, engineer for all thereafter.
engineer for every first wave of defense, and pyro for all thereafter.
It pisses me off when you see dicks setting up turrets at the 5th cap point on badwater, when the game has just started (extreme example, but it happens).
system
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