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greazy
Posts: 871
Location: Brisbane, Queensland
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ahha crackaveli you've got the right idea. I usually wait till everyone's over farming for the new stuff and then go for it.
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| #40 06:30pm 16/05/09 |
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Snakeman
Posts: 562
Location: Queensland
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Meet the spy video leaked. f***ing funny s*** :D
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| #41 02:31pm 17/05/09 |
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reload!
Posts: 4537
Location: Brisbane, Queensland
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http://dl.getdropbox.com/u/70742/157512-original.mp4
slightly better quality, if you're into that kinda thing pretty funny |
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| #42 02:58pm 17/05/09 |
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Crakaveli
Posts: 3363
Location: USA
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Ahahaha, that was the best meet the video ive seen so far. God valve are such good animators.
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| #43 03:14pm 17/05/09 |
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thermite
Posts: 1499
Location: Brisbane, Queensland
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That was an awesome one
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| #44 03:27pm 17/05/09 |
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FraktuRe
Posts: 848
Location: Gold Coast, Queensland
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f*** i love valve.
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| #45 03:28pm 17/05/09 |
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Phooks
Posts: 1360
Location:
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Woohoo!
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| #46 04:12pm 17/05/09 |
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greazy
Posts: 884
Location: Brisbane, Queensland
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scouts mother = new class?
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| #47 04:19pm 17/05/09 |
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ravn0s
Posts: 7736
Location: Brisbane, Queensland
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it wasnt really leaked. valve put it on their youtube channel then took it off. guess someone saved it before they did.
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| #48 04:27pm 17/05/09 |
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StreX
Posts: 6386
Location: Brisbane, Queensland
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f***ing awesome vid. best god damn game ever. |
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| #49 04:34pm 17/05/09 |
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3x0dus
Posts: 1164
Location: Townsville, Queensland
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that.
was awesome! they just keep getting better |
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| #50 04:37pm 17/05/09 |
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Dazhel
Posts: 286
Location: Gold Coast, Queensland
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scouts mother = new class? I wouldn't put it past Valve to pull an awesome Samus Aran style reveal that the Pyro is not only female, but scout's mother as well. |
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| #51 04:51pm 17/05/09 |
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Spook
Posts: 25026
Location: Brisbane, Queensland
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that was an awesome little clip;
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| #52 05:07pm 17/05/09 |
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$ack
Posts: 536
Location: Brisbane, Queensland
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That was awesome.
Throwing Sappers new weapon unlock? |
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| #53 08:22pm 17/05/09 |
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greazy
Posts: 891
Location: Brisbane, Queensland
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Dazhel:
http://img38.imageshack.us/img38/2179/117161pyrorule63teamfor.jpg last edited by greazy at 22:31:53 17/May/09 |
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| #54 10:31pm 17/05/09 |
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Snakeman
Posts: 564
Location: Queensland
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Throwing Sappers new weapon unlock? f*** yeh, if thats what it is. |
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| #55 09:23pm 17/05/09 |
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CHUB
Posts: 5103
Location: Brisbane, Queensland
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I reckon... especially if they slide like in the vid.
Imagine the chaos, it would work quite well. The instant reaction now once something is sapped is all players around the SG start spamming like mofo's instantly killing the spy. /throw sapper /everyone goes crazy looking for spy |
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| #56 09:27pm 17/05/09 |
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$ack
Posts: 539
Location: Brisbane, Queensland
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I still love the "StabSap" combo. Feels so rewarding.
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| #57 09:37pm 17/05/09 |
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Fireblood
Posts: 9241
Location: Brisbane, Queensland
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That meet the spy video was freaking GREAT!
I was totally thinking it was the blue spy too, so good ending! :) |
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| #58 10:03pm 17/05/09 |
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greazy
Posts: 894
Location: Brisbane, Queensland
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haha fireblood do you play a soldier?
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| #59 10:41pm 17/05/09 |
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Fireblood
Posts: 9244
Location: Brisbane, Queensland
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^ Mainly medic to be honest, but 2nd longest played is Soldier.
I suck at games now days :( Plus havn't played TF2 for around 4 months and only played like...20 hours all up. |
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| #60 02:00am 18/05/09 |
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Viper119
Posts: 1128
Location: UK
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So TF2 is worth getting? I remember the days of team fortress... good times. |
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| #61 06:53am 18/05/09 |
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CHUB
Posts: 5106
Location: Brisbane, Queensland
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So TF2 is worth getting? I remember the days of team fortress... good times.TF2 is one of the greatest multiplayer games ever created, I would drop $100 on it easy, for the current price it's absolutely criminal not to buy it. Plus havn't played TF2 for around 4 months and only played like...20 hours all up.Need to crank those hours. I got an epic 101 teleports in one life yesterday, ruined my beautiful demoman stats... now my graph looks s***ty. http://img198.imageshack.us/img198/9592/statsf.jpg |
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| #62 07:32am 18/05/09 |
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ravn0s
Posts: 7737
Location: Brisbane, Queensland
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how the f*** did you get that many teleports? was the other team too stupid to blow it up?
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| #63 09:55am 18/05/09 |
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casa
Thimes
Posts: 3301
Location: Brisbane, Queensland
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My most teleports is 101 too! |
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| #64 10:06am 18/05/09 |
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Fireblood
Posts: 9245
Location: Brisbane, Queensland
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58 kills in one life?! That's freaking INSANE, I think the best I have got is like....6? mainly cus i play too much 2fort with 36 players and get smashed.
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| #65 10:15am 18/05/09 |
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thermite
Posts: 1505
Location: Brisbane, Queensland
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58 points not kills. On some servers you get points for doing f*** all. Also, stupid spies can give you a lot of points with repeated sappers.
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| #66 10:28am 18/05/09 |
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Crakaveli
Posts: 3364
Location: USA
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| #67 10:41am 18/05/09 |
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trog
AGN Admin
Posts: 26885
Location: Brisbane, Queensland
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that is a f***ing awesome video |
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| #68 11:04am 18/05/09 |
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casa
Thimes
Posts: 3302
Location: Brisbane, Queensland
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shame you wont pull your head out of your ass and play it, trog |
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| #69 11:20am 18/05/09 |
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DeePer
Posts: 3359
Location: Brisbane, Queensland
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second that, wru trog
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| #70 11:30am 18/05/09 |
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Crakaveli
Posts: 3367
Location: USA
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f*** this thread, every time i refresh the page i see Sniper update availa
Then i mouse over it and i am disappointed every time. |
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| #71 11:32am 18/05/09 |
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trog
AGN Admin
Posts: 26886
Location: Brisbane, Queensland
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second that, wru trogI find it boring :( |
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| #72 11:35am 18/05/09 |
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CHUB
Posts: 5108
Location: Brisbane, Queensland
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how the f*** did you get that many teleports? was the other team too stupid to blow it up?32 player badwater, offence, tele entrance @ point 2 (spawn after you cap point 3). Set it up instantly, stayed up for 10+ minutes, ONLY engi on a 16 player team... just cranking them through, non-stop. People underestimate how damaging sapping entrances at spawn is :D |
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| #73 11:54am 18/05/09 |
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Dazhel
Posts: 288
Location: Gold Coast, Queensland
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People underestimate how damaging sapping entrances at spawn is :D Zactly, this is on the shortlist of c***ish but otherwise awesome spy tactics. Hmm, I can either stab maybe one or two heavy/soldiers before getting pummelled by sentries OR I could sneak around to the base and cause everyone spawning an additional 15-20 seconds of walking time to the front line... (maybe get a stab in on the poor engie trying to recover) |
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| #74 01:12pm 18/05/09 |
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$ack
Posts: 541
Location: Brisbane, Queensland
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OR I could sneak around to the base and cause everyone spawning an additional 15-20 seconds of walking time to the front line... The priceless part of this is the distraction. you have 5 players running around spawn looking for you while your team is capping / defending. |
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| #75 01:19pm 18/05/09 |
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casa
Thimes
Posts: 3305
Location: Brisbane, Queensland
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32 player badwater, offence, tele entrance @ point 2 (spawn after you cap point 3).and exactly how I got my 101 too haha |
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| #76 01:24pm 18/05/09 |
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Dan
Special Text
Posts: 9279
Location: Brisbane, Queensland
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f*** this thread, every time i refresh the page i see Sniper update availaThere ya go. Fixed it just for you! (and cause that was bugging me too) |
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| #77 01:34pm 18/05/09 |
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Crakaveli
Posts: 3368
Location: USA
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Haha cheers. |
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| #78 01:51pm 18/05/09 |
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thermite
Posts: 1507
Location: Brisbane, Queensland
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It doesn't take a spy to own the tele entrance. On a few maps I can make it all the way to the spawn as Pyro if lucky. When you're a pyro and you can get behind the front line you can really ruin a few spawn waves for the other team.
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| #79 01:52pm 18/05/09 |
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thermite
Posts: 1527
Location: Brisbane, Queensland
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Anyone been reading the tf2 blog http://www.teamfortress.com/ ? lol
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| #80 11:41pm 19/05/09 |
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$ack
Posts: 549
Location: Brisbane, Queensland
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lmao, they've gone mad.
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| #81 12:17am 20/05/09 |
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ravn0s
Posts: 7742
Location: Brisbane, Queensland
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| #82 08:58am 20/05/09 |
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`ViPER`
Posts: 1113
Location: Brisbane, Queensland
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A good spy is gonna be unstoppable now with all the updates, thinking the might make the the spy a bit to powerful in the right hands.
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| #83 09:18am 20/05/09 |
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thermite
Posts: 1530
Location: Brisbane, Queensland
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Yes yes yes, that revolver is what I will use. I already try to outsnipe snipers with the existing revolver. Doesn't work very well once they know you're trying to do that though, and it does take quite a few shots because of the accuracy. This might just give me the edge and I'll finally enjoy maps like 'Well'.
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| #84 09:22am 20/05/09 |
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CHUB
Posts: 5116
Location: Brisbane, Queensland
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A good spy is gonna be unstoppable now with all the updates, thinking the might make the the spy a bit to powerful in the right hands.He's only powerful on pub because people don't spy check enough. There's a few players on node 14 that ONLY spy check, it's literally impossible to do any sort of damage. This one guy plays scout and spends the entire game running circles behind heavies/cart/engis and shooting every single player non-stop. I sometimes play pyro and do the same thing if the team has 2-3 spies that are doing lots of damage. More mics would solve the problem too. |
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| #85 09:41am 20/05/09 |
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CHUB
Posts: 5117
Location: Brisbane, Queensland
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On the subject of teleports. I never actually realised HOW useful they were.
Most maps they save the player 15 seconds or so, big maps sometimes 30 seconds. 1 player (out of 16 in my case), with a lvl 3 tele running non-stop is the same as the other 15 players having 15-30 seconds cut off their respawn time. eg. No tele, GR stage 3 offence. 45 - 50 seconds, essentially your spawn timer is now 60-80 seconds every death, MASSIVE influence. Which is why I RAGE when people run over my lvl 3 tele because people are lining up. It takes 50 seconds to run, or under 5 seconds to wait... do the maths dips***s!!!!!!!!!!!!!!! last edited by CHUB at 09:49:49 20/May/09 |
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| #86 09:49am 20/05/09 |
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Midda
Posts: 3561
Location: Brisbane, Queensland
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Another good thing to do with teles (which I've been doing a fair bit lately) is if you run out of your spawn and see a few teles lying around that aren't upgraded, is to run back into spawn, change to engy, upgrade them, then change back to your preferred class. Saves the engies time and metal, and gets the whole team to the frontlines faster.
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| #87 10:10am 20/05/09 |
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CHUB
Posts: 5118
Location: Brisbane, Queensland
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Another good thing to do with teles (which I've been doing a fair bit lately) is if you run out of your spawn and see a few teles lying around that aren't upgraded, is to run back into spawn, change to engy, upgrade them, then change back to your preferred class. Saves the engies time and metal, and gets the whole team to the frontlines faster. Yep. It PISSES me off when you see 3 people lining up on a lvl 1 tele. They could jump into spawn, change to engi, get it upgraded to lvl 3 and teleport through well before the lvl 1 would have kicked in. Same with spy sapping at spawn. If the tele is sapped, don't stand on it looking at die? WTF? Change to engi and repair it. I often see 5+ people run over a sapped tele at spawn, makes no sense at all. If you're a class that doesn't need to setup straight away on defence (engis, meds and heavies have to run forward), upgrade the teles to lvl 3 at the start and you can still run up to the gates well before they open. last edited by CHUB at 10:21:19 20/May/09 |
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| #88 10:21am 20/05/09 |
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casa
Thimes
Posts: 3307
Location: Brisbane, Queensland
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pyro for every first wave on offense, engineer for all thereafter. engineer for every first wave of defense, and pyro for all thereafter. It pisses me off when you see dicks setting up turrets at the 5th cap point on badwater, when the game has just started (extreme example, but it happens). |
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| #89 12:22pm 20/05/09 |
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system
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