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Reverend Evil™
Posts: 16418
Location: Wynnum, Queensland
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I want to grab a new mic for the PC. Something like the gamer ones that you wear on your head but I don't want the headphones, only the mic. Does something like this exsist?
Everywhere I've looked I can only find mic/headphone combo. |
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| #0 10:29am 28/04/09 |
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Spock
Posts: 1112
Location: Brisbane, Queensland
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what you do is improvise, with a bulldog clip and a mic or something like stickytape/any other medium to attach it to your headphones.
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| #1 10:35am 28/04/09 |
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$ack
Posts: 461
Location: Brisbane, Queensland
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You want a 'boom mic'
Found a pic https://secure.sbhserver4.com/~dropshi/images/800-10206.jpg last edited by $ack at 10:39:54 28/Apr/09 |
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| #2 10:39am 28/04/09 |
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CHUB
Posts: 4993
Location: Brisbane, Queensland
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I wish there was some way to use a mic + speakers.
Anyone know if there's a way to script into TF2 so when you mic, output speaker volume is cut? I really like playing with speakers now and I'm used to not speaking, but it would be useful during startup or for yelling "SPY" or those random situations where you cbf typing. |
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| #3 10:39am 28/04/09 |
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Martz
Posts: 1951
Location: Brisbane, Queensland
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Google zalman clip on mic. Highly recommended.
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| #4 10:49am 28/04/09 |
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ravn0s
Posts: 7661
Location: Brisbane, Queensland
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I wish there was some way to use a mic + speakers. i use speakers + a mic and no one has complained about not being able to hear me. |
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| #5 10:55am 28/04/09 |
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Farseeker
Posts: 1526
Location: Brisbane, Queensland
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When I wanted do that Chub, whatever game/ventrillo/whatever I was using had the option of choosing which device to use for voice (in and out).
So I used to use the onboard sound for my headset (dodgy open headphones + mic), and a soundcard for my speakers. Worked a charm. Don't know if this setup would be possible with tf2 though.. you could possibly have your talk bind also set volume 0.1 or something? then on release set it back... again, no idea how that would work in tf2. you may need to press a second button to set it back. |
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| #6 10:57am 28/04/09 |
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Pinky
Posts: 1392
Location: Melbourne, Victoria
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I thought that decent mics do a pretty good job of echo cancellation. |
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| #7 11:05am 28/04/09 |
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Mephz
Posts: 16
Location: Brisbane, Queensland
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I know people who play with s***ty $20 mics, and very loud speakers playing their game of choice + foobar over the back of it...
And when in vent/gamechat with them its fine, sure you can hear the game/music in the background but its faint and distant in comparison to the voice. If you're using voice activation, then.... don't :P |
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| #8 11:10am 28/04/09 |
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Farseeker
Posts: 1527
Location: Brisbane, Queensland
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For the setup I just described, I wanted to be able to hear my voice and everyone elses, without it blaring out my speakers. It was also nice being able to stop listening to everyone by taking the headset off my ears for a few minutes.
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| #9 11:12am 28/04/09 |
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Pinky
Posts: 1393
Location: Melbourne, Victoria
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For the setup I just described, I wanted to be able to hear my voice and everyone elses, without it blaring out my speakers. It was also nice being able to stop listening to everyone by taking the headset off my ears for a few minutes. Ah, interesting. I would like that setup too. It's also pretty straight-forward from a GUI sense, you would just have a combo in the settings for 'music/sfx output device' and 'voice output device' and then bind that device for the audio object. Not sure what Valve games use, but I'm not sure how you would accomplish this from a programming sense with OpenAL. There is a function alcOpenDevice which allows you to select any specific output device, but then you have to use alcCreateContext on the device and alcMakeContextCurrent as well before you can buffer sounds to it. AFAIK you can't use last two functions on two different devices at the same time, but I have never tested. |
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| #10 11:41am 28/04/09 |
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Thundercracker
Posts: 1972
Location: Brisbane, Queensland
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If you're using voice activation, then.... don't :P Nothing like listening to someone breath while you are gaming. My pet peeve is people who use speakers and microphone in such a way that everything echos like crazy. Use headphones damnit! edit: you can get USB headsets that are one ear, like mobile phone headsets. you can set the voice to just come through it, and the rest of the sound through speakers. edit2: must be usb because its a separate audio device in windows last edited by Thundercracker at 12:20:50 28/Apr/09 |
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| #11 12:20pm 28/04/09 |
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CHUB
Posts: 4994
Location: Brisbane, Queensland
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My pet peeve is people who use speakers and microphone in such a way that everything echos like crazy. Use headphones damnit!Exactly, I don't want to be "that" guy. I'll sort something out, some positive responses in this thread. |
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| #12 12:19pm 28/04/09 |
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icewyrm
Posts: 2154
Location: Brisbane, Queensland
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Set up a tiny alias and bind it to your mic key? something like:
alias "+talk" "volume 0; +voicerecord" alias "-talk" "-voicerecord; volume 1" bind "v" "+talk" Should work right? |
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| #13 01:23pm 28/04/09 |
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Superform
Posts: 5535
Location: Netherlands
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does any one know of something like this in bluetooth?
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| #14 02:03pm 28/04/09 |
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