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trog
AGN Admin
Posts: 24560
Location: Brisbane, Queensland
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A new TF2 update landed today - here's the changelog: * Fixed team switches on Attack/Defense maps spamming the consoleAs always just bounce Steam for the update. |
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| #0 11:59am 30/07/08 |
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Midda
Posts: 2499
Location: Brisbane, Queensland
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* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts f***ing finally. |
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| #1 12:09pm 30/07/08 |
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TiT
Posts: 1592
Location: Brisbane, Queensland
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removing the Backburner health bonus interesting
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| #2 12:16pm 30/07/08 |
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ravn0s
Posts: 6787
Location: Brisbane, Queensland
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yay they got rid of the 50 hp
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| #3 12:24pm 30/07/08 |
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ctd
Posts: 6321
Location: Brisbane, Queensland
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yay for door exploit finally
why remove the extra hp? |
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| #4 12:45pm 30/07/08 |
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Basket
Posts: 272
Location: Gold Coast, Queensland
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im glad! pyro is most skill less class eva, stupid pub clans just running around with it 24/7 and still fail. cbs/tdw etc etc
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| #5 02:06pm 30/07/08 |
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eighty-eight
Posts: 832
Location: Brisbane, Queensland
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yeah awesome. the back burner was too much in most smaller maps imo.
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| #6 02:13pm 30/07/08 |
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sc00bs
Posts: 3060
Location: Brisbane, Queensland
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yay finally they nerfed the pyro! no more bulls*** pyros running around
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| #7 02:40pm 30/07/08 |
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Fish
Posts: 2590
Location: Brisbane, Queensland
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* Removed health bonus from the Backburnerohs noes :'( |
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| #8 05:13pm 30/07/08 |
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rubba-chikin
Posts: 6040
Location: Brisbane, Queensland
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* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts win and win! About f***ing time, I hope they fixed goldrush cause not only could you fire through the grates... you could fire through the freaken wall into the offense teams spawn on the first stage... |
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| #9 05:45pm 30/07/08 |
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FraktuRe
Posts: 308
Location: Gold Coast, Queensland
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I don't know about that rubba, but you can still snipe through the gates of the second stage.
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| #10 06:04pm 30/07/08 |
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`ViPER`
Posts: 455
Location: Brisbane, Queensland
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Still reckon they need to lower the hit points on the scouts gun, according to the tf2 wiki it does between 84-105 damage and the soldiers rocket launcher does between 92-112.
So basically a scout can kill a soldier in 2 hits, and even though the scout only has 125, it would still take a soldier at least 2 hits to kill them, thats bs, its a fricken rocket launcher. |
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| #11 06:13pm 30/07/08 |
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FrostyTheDopeMan
Posts: 3
Location: Melbourne, Victoria
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lol bad luck pyros |
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| #12 06:13pm 30/07/08 |
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thermite
Posts: 82
Location: Brisbane, Queensland
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Players killing themselves will now give a kill credit to the last enemy who damaged them Nice - I always had soldiers and demomen owning themselves after running away from my flamethrower. I have some suggestions too: - Make the spy a little more burn resistant when disguised, so the pyro must be deliberatly trying to light the guy to actually light him, none of this accidental bs. - Apparently the spy's health is a give away to the enemy, so uh just show the real health and leave it up to the spy to sustain damage or fake damage somehow. - Make the spy disguises more convincing, i.e, make the phony 'weapons' switchable and firable - I don't care if they do no damage. Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels Yes often as medic I do a double take on a teleporter or dispenser thinking there is an unhealthy team mate nearby. |
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| #13 06:13pm 30/07/08 |
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`ViPER`
Posts: 456
Location: Brisbane, Queensland
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Also, the demomans grenade launcher can do up to 125 damage, so a grenade is more powerfull than a rocket launcher.
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| #14 06:15pm 30/07/08 |
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reso
I can't read
Posts: 4460
Location: Brisbane, Queensland
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- Make the spy a little more burn resistant when disguised, so the pyro must be deliberatly trying to light the guy to actually light him, none of this accidental bs. Why would they want to make an already lame class more lame?!?! NERF SPIES NOWWWWWWWWWWWWWWWWWWWWWWW |
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| #15 06:16pm 30/07/08 |
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Midda
Posts: 2503
Location: Brisbane, Queensland
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Spies don't need to be nurfed at all imo. It's a tough class to play, so if you're getting owned by them often, either they're a really good spy, or you're really unobservant.
Having said that, some of those suggestions are a bit silly. |
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| #16 06:20pm 30/07/08 |
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Basket
Posts: 273
Location: Gold Coast, Queensland
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Still reckon they need to lower the hit points on the scouts gun, according to the tf2 wiki it does between 84-105 damage and the soldiers rocket launcher does between 92-112. So basically a scout can kill a soldier in 2 hits, and even though the scout only has 125, it would still take a soldier at least 2 hits to kill them, thats bs, its a fricken rocket launcher. ... are you seriously that retarted, 1 a scout has 125 hit points so it cant really do much unless its in the hands of someone descent, 2 its not like pyro how person could just hold w and left click and get kills, and last but not least the only way scout does that much damage is point blank, and a soldier can kill a scout in 1 hit without much trouble most, soldiers i play with shoot at feet to get the extra 15-20 damage with the fall damage. wow never thought id see someone bitching about a scout. |
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| #17 06:27pm 30/07/08 |
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FrostyTheDopeMan
Posts: 4
Location: Melbourne, Victoria
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u cant kill a scout in 1 hit not many scouts can kill sollys |
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| #18 06:32pm 30/07/08 |
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taggs
Posts: 2169
Location: Brisbane, Queensland
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if you let a scout get close enough to 2 hit you then you've already lost.
scouts are balanced, you fail. edit: pretty sure you can't 1 hit a scout on full health without a crit/fall damage/etc. last edited by taggs at 18:44:22 30/Jul/08 |
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| #19 06:44pm 30/07/08 |
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ravn0s
Posts: 6788
Location: Brisbane, Queensland
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Still reckon they need to lower the hit points on the scouts gun, according to the tf2 wiki it does between 84-105 damage and the soldiers rocket launcher does between 92-112. a scout needs to be right on a soldiers ass to do that kind of damage. if the scout is at range, his gun only tickles. |
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| #20 07:44pm 30/07/08 |
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parabol
Posts: 4604
Location: Brisbane, Queensland
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... are you seriously that retarted "retarted" hey? 1 a scout has 125 hit points So what? Their high speed allows them to quickly get on top of enemies in tight maps like 2fort. A single shot at the enemy in the back, 100 health gone. Then they just run backwards shooting their shotty, out of the range of the enemy's rockets/flame-thrower. Luckily this is well countered by the fast projectile speed of the flare gun. One well-placed flare and they retreat while shooting. Two flares into them and they don't care about shooting anymore :) /cue CHUB coming here saying that scouts have never sprung him. |
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| #21 07:49pm 30/07/08 |
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ctd
Posts: 6324
Location: Brisbane, Queensland
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chub killed 10 scouts in one life without even looking in the same direction
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| #22 08:08pm 30/07/08 |
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icewyrm
Posts: 2008
Location: Brisbane, Queensland
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Scouts could do with a boost imo, they aren't used much these days. Scattergun is so short ranged its practically a melee attack, the actual melee attack is a bit too weak to be useful, and the pistol doesn't have a lot of utility.
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| #23 08:54pm 30/07/08 |
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ravn0s
Posts: 6790
Location: Brisbane, Queensland
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yer scouts are hardly used. usually i only see them when a team is scout rushing a cap.
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| #24 09:02pm 30/07/08 |
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FraktuRe
Posts: 309
Location: Gold Coast, Queensland
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BS scouts are hardly used. Over the course of the day ingame, there was almost always at least 1 scout... most of the time more.
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| #25 09:26pm 30/07/08 |
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Tollaz0r!
Posts: 8870
Location: Brisbane, Queensland
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Glad they finally fixed the nade problem.
Sucks how they fixed the ragdoll bug, it was fun to spend blu setup time shooting ragdolls aorund. I'm glad they reduced the backburner health. It was tough enough without it. Also, if a spy could shoot fake weapons they would be incredibly tough. |
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| #26 09:28pm 30/07/08 |
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CHUB
Posts: 4423
Location: Brisbane, Queensland
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Sucks that they ruined the demo through gates, I used to hammer heaps of c***s and a bunch of SG's every startup :(
/cue CHUB coming here saying that scouts have never sprung him.Nobody has ever sprung me, I'm untouchable. |
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| #27 09:50pm 30/07/08 |
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taggs
Posts: 2172
Location: Brisbane, Queensland
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Scouts could do with a boost imo, they aren't used much these days. yeah they are, some of the best players around are scouts. |
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| #28 10:52pm 30/07/08 |
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sc00bs
Posts: 3066
Location: Brisbane, Queensland
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Scouts could do with a boost imo, they aren't used much these days. there are some insane scouts out there, ive seen some guys u cant even hit cause they are darting and dodging and jumping and s*** :/ |
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| #29 11:22pm 30/07/08 |
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Tollaz0r!
Posts: 8871
Location: Brisbane, Queensland
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You know that shooting through the gates was an unintended bug. By doing it you were exploiting the bug and thus cheating right? Busted. |
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| #30 06:08am 31/07/08 |
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CHUB
Posts: 4424
Location: Brisbane, Queensland
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You know that shooting through the gates was an unintended bug. By doing it you were exploiting the bug and thus cheating right?It made the 60 seconds startup fun :S Scouts are IMO the best class... scouts are old school deathmatch style, older Quake players have a field day, if you got fast twitch and strafe skills you're laughing. |
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| #31 07:13am 31/07/08 |
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ravn0s
Posts: 6791
Location: Brisbane, Queensland
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i would like to play scout more but im trying to improve my spy and sniper skills.
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| #32 08:01am 31/07/08 |
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DeePer
Posts: 3176
Location: Brisbane, Queensland
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"It made the 60 seconds startup fun :S"
Not for the engineer trying to get a decent sentry up ya douche~ Also, generally speaking, scout is overpowered. Anyone who says otherwise is clearly retarded. |
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| #33 01:22pm 31/07/08 |
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CHUB
Posts: 4429
Location: Brisbane, Queensland
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Not for the engineer trying to get a decent sentry up ya douche~Anyone building in a spot that can be hit from the gates instantly fails from demo spam. |
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| #34 01:33pm 31/07/08 |
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ctd
Posts: 6325
Location: Brisbane, Queensland
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Yeah but on the first goldrush cap you can shoot hidden SG's which is bulls***. Engies need time to get some s*** up.
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| #35 01:48pm 31/07/08 |
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CHUB
Posts: 4430
Location: Brisbane, Queensland
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Yeah but on the first goldrush cap you can shoot hidden SG's which is bulls***. Engies need time to get some s*** up.I can hit them after they open anyway... 4 random gren lobs without aiming and they're dead, over the hill. Point still stands, if they can lob through gates and kill it, they can lob from spawn after they open. |
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| #36 02:05pm 31/07/08 |
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`ViPER`
Posts: 457
Location: Brisbane, Queensland
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there are some insane scouts out there, ive seen some guys u cant even hit cause they are darting and dodging and jumping and s*** :/ Thats what I was getting at, you get a scout jumping and double jumping around the place and moving alot faster than everyone elses, pretty damm hard to hit with a soldiers rocket. |
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| #37 02:09pm 31/07/08 |
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ravn0s
Posts: 6792
Location: Brisbane, Queensland
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geez some of you guys must be pretty s*** if you think scouts are hard to kill and overpowered.
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| #38 02:29pm 31/07/08 |
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Midda
Posts: 2507
Location: Brisbane, Queensland
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moving alot faster than everyone elses, pretty damm hard to hit with a soldiers rocket. I think that's the point. That's what sentry guns are for. |
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| #39 02:30pm 31/07/08 |
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rubba-chikin
Posts: 6043
Location: Brisbane, Queensland
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I killed a medic + fatty last night as scout by myself boom boom boom boom boom boom cap cap cap cap cap cap 2 dead nubes :P
Lately I have been playing scout on the first section of defense of goldrush. I am finely tuned as demo but I get bored with the sticky pwnage after a while so have been playing other classes a lot more. With scout I tend to just float around and pepper random people coming out of the spawn at a distance. When the ubers come out I bounce around behind them till the uber wears off then pwn the medic which generally results in the swift death of the heavy or whoever was getting healed. I find it pretty random, sometime I absolutely rape, other times I get a whole bag of assists but no kills. The scattergun CAN do 100 damage but getting every scattershot to hit for max damage is pretty rare occurance. On the flipside if you cop a direct rocket or crit anywhere near you... gawn! |
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| #40 02:33pm 31/07/08 |
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icewyrm
Posts: 2010
Location: Brisbane, Queensland
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It's also pretty easy to take down a scout with a shotgun, assuming you can aim for s***. |
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| #41 02:53pm 31/07/08 |
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ctd
Posts: 6327
Location: Brisbane, Queensland
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Yeah but after the gates open you have to contend with other players as well f***HE!!!!!AD |
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| #42 02:59pm 31/07/08 |
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Denny
Posts: 3273
Location: Brisbane, Queensland
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Exactly what Rubba said. I love playing scout but it can be pretty unrewarding most of the time.
Plus unless you're working with a good team scout really has no chance against a half-decent defence. |
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| #43 03:00pm 31/07/08 |
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rubba-chikin
Posts: 6045
Location: Brisbane, Queensland
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I find it a lot like playing spy, you get smashed a fair bit because of the low health, especially by crits or SGs around corners you didn't see.
Every now and then you'll just get a golden run and pwn everyone. |
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| #44 03:25pm 31/07/08 |
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CHUB
Posts: 4431
Location: Brisbane, Queensland
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Yeah but after the gates open you have to contend with other players as well f***HE!!!!!ADNot really, they can't shoot pipes/rockets into spawn and any heavies or other players with bullet guns are cleared out in the first 30 seconds... pick a better spot that doesn't die in the first minute of the round. Even if there are people at your spawn (why are there people point blank at your spawn entrance? :S), I can get 2-3 pipes off before I die... that's the dispenser + engineer dead. If your entire team can't shoot 2 pipes off WITHIN YOUR OWN SPAWN it's doubtful you could even cap the first point. l2demo |
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| #45 09:06pm 31/07/08 |
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taggs
Posts: 2174
Location: Brisbane, Queensland
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scout is harder to play on large pub servers cause there's so much spam. they fare better in 8s and aboslutely dominate 6s.
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| #46 09:19pm 31/07/08 |
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ctd
Posts: 6330
Location: Brisbane, Queensland
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pyros can shoot into spawn dickface. anyway i would roll you any class so it doesnt matter. quit life.
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| #47 09:32pm 31/07/08 |
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reso
I can't read
Posts: 4468
Location: Brisbane, Queensland
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no way ctd, chub is master of the universe
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| #48 09:46pm 31/07/08 |
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FraktuRe
Posts: 310
Location: Gold Coast, Queensland
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I was playing demo a little today and I noticed my pipes would fire into the gates on first cap of goldrush (after they opened of course). Don't know if they changed it or what though.
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| #49 11:04pm 31/07/08 |
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Tollaz0r!
Posts: 8874
Location: Brisbane, Queensland
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The point you seem to be missing is that once the gates are opened it is free for anyone to do anything within the game rules. If you can nade sentries from spawn, so be it. If you do it before the gates are up, you are exploiting a bug and thus cheating. Whatever excuse is used doesn't break the fact that it is/was a bug exploit. |
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| #50 11:18pm 31/07/08 |
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