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Dan
Special Text
Posts: 8315
Location: Brisbane, Queensland
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The first screenshots (and concept art) from Ubisoft Montreal's Prince of Persia have made their way online, offering a good look at what the studio, renowned for their impressive art direction, have in-store for the upcoming reboot to the long running franchise. This new Prince of Persia marks the debut of the critically acclaimed franchise on next-generation consoles. Developed by Ubisoft’s award-winning Montreal studio and the same all-star team that created the previously acclaimed Prince of Persia® Sands of Time trilogy, Prince of Persia is opening a new chapter in the Prince of Persia universe, featuring a new breed of gameplay. The game is poised to rejuvenate the action-adventure genre in addition to introducing a brand-new illustrative art style.We're told to expect this one on PC, Xbox 360, PlayStation 3 and Nintendo DS this holiday season. |
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| #0 04:06pm 22/05/08 |
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StreX
Posts: 6160
Location: Brisbane, Queensland
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ok that is s3x
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| #1 04:15pm 22/05/08 |
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³dee
Posts: 2103
Location: Brisbane, Queensland
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wow! that rendering is awesome
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| #2 04:18pm 22/05/08 |
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ravn0s
Posts: 6441
Location: Brisbane, Queensland
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damn beat me. i was gonna post these when i got home. looks gorgeous though
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| #3 04:26pm 22/05/08 |
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Midda
Posts: 2077
Location: Brisbane, Queensland
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Not what I was expecting. Looks cool though.
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| #4 04:29pm 22/05/08 |
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rubba-chikin
Posts: 5980
Location: Brisbane, Queensland
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brand-new illustrative art style Is it not just cell shading? Been done before, unless I'm missing something it's hardly brand new. |
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| #5 04:33pm 22/05/08 |
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Idol
Posts: 2509
Location: Brisbane, Queensland
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I would like to say the proof will be in the animation, but even drawn animation in japan look s***house anyway.
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| #6 04:35pm 22/05/08 |
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Ski Free.exe
Posts: 5
Location: Mackay, Queensland
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edit: the joke just doesnt work with admins ruining the post sequence
rubba you're an idiot. last edited by Ski Free.exe at 17:03:08 22/May/08 |
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| #7 05:03pm 22/05/08 |
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sif greazy
Posts: 265
Location: Brisbane, Queensland
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Shut the f*** up retard.
Is it just called Prince of Persia or is that a tentative title? I love the half cel-shaded effect they have going on. It seems like they're aiming for a more open ended environment. |
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| #8 04:55pm 22/05/08 |
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Raider
Posts: 2193
Location: Brisbane, Queensland
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it isn't really cel-shaded as such, it looks more like realistic textures with a certain cel-shaded filter over the top of it and the black outline, looks fkn awesome.. i just don't hope they ruin the game with hell linear gameplay like last time
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| #9 04:59pm 22/05/08 |
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Midda
Posts: 2078
Location: Brisbane, Queensland
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I would like to say the proof will be in the animation, but even drawn animation in japan look s***house anyway. You clearly haven't seen the trailer to Naruto Ninja Storm on PS3. The animation (that I've seen) in the show is pretty good, but the game animations look absolutely amazing. I'm not a Naruto fan, but I am an animator, and that game has some pretty clued-in animators working on it, not to mention the best implementation of cell shading I've ever seen. |
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| #10 05:07pm 22/05/08 |
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rubba-chikin
Posts: 5982
Location: Brisbane, Queensland
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I never said it looked bad, simply that cell shading is not a new technology.
also you obviously fail at forums skifree |
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| #11 06:34pm 22/05/08 |
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Ski Free.exe
Posts: 11
Location: Mackay, Queensland
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I never said it looked bad, simply that cell shading is not a new technology.Each game's cell-shading method is built from the ground up to meet the demands of the project. This is a very impressive application of cell-shading, both technically and artisticly, as demonstrated in the overwhelming positive response by the media and the internet. If you're not actively trying to look like an idiot you're doing a very good job anyway. |
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| #12 07:27pm 22/05/08 |
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Strange Rash
Posts: 829
Location:
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God you're a d*******.
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| #13 07:31pm 22/05/08 |
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rubba-chikin
Posts: 5985
Location: Brisbane, Queensland
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Are you an ubisoft spy, you seem to take this game very seriously.
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| #14 07:31pm 22/05/08 |
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eK
Posts: 10406
Location: Brisbane, Queensland
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Each game's cell-shading method is built from the ground up to meet the demands of the project. This is a very impressive application of cell-shading, both technically and artisticly, as demonstrated in the overwhelming positive response by the media and the internet. If you're not actively trying to look like an idiot you're doing a very good job anyway. http://www.uploadftw.com/200711/itspidermanlol1.gif |
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| #15 07:35pm 22/05/08 |
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Ski Free.exe
Posts: 12
Location: Mackay, Queensland
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An image macro. This thread is finally complete. |
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| #16 07:50pm 22/05/08 |
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Tollaz0r!
Posts: 8710
Location: Brisbane, Queensland
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I take it those are the DS screenies :P
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| #17 08:18pm 22/05/08 |
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(Mi)Cool_As_Ice
Posts: 11
Location: Melbourne, Victoria
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very impressive |
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| #18 11:26pm 22/05/08 |
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