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sLaps_Forehead
Posts: 3251
Location: Brisbane, Queensland
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Immersive Video Eyeware/Gaming VR goggles.
http://img248.imageshack.us/img248/4568/866817010810642hh0.jpg Makers claiming that using the iWear is equivelant to looking at a 62" screen from 9ft. http://www.gizmag.com.au/vuzix-vr920-video-eyewear/8668/ Looks like a bag of migraine++ imo. |
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| #0 11:56pm 17/01/08 |
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system
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Reverend Evil™
Posts: 15417
Location: Wynnum, Queensland
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Be nice if they can pull it off without them giving you a headache. I'm yet to see a pair of 3D glasses that work well over a long period of time.
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| #1 12:01am 18/01/08 |
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Kamma
Posts: 122
Location: Hobart, Tasmania
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People have been trying to get this technology right for ages, it always just results in a big headache. There's always a chance this one will be better though! |
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| #2 12:02am 18/01/08 |
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icewyrm
Posts: 1878
Location: Brisbane, Queensland
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via twin high-res (640x480) LCD's hahahaha *wipes tear from eye* |
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| #3 12:05am 18/01/08 |
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Cl1nt
Posts: 1390
Location: Gold Coast, Queensland
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What's this f***ing iTrend naming s***. get the f*** over it. |
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| #4 12:08am 18/01/08 |
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Kamma
Posts: 123
Location: Hobart, Tasmania
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When you consider how big they'd be, that's actually fairly high rez. |
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| #5 12:13am 18/01/08 |
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icewyrm
Posts: 1879
Location: Brisbane, Queensland
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Would you like to be using a 62" display 9ft away, at 640x480? Some games don't even support textures that size anymore.
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| #6 12:17am 18/01/08 |
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Kamma
Posts: 124
Location: Hobart, Tasmania
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But it's not actually a 62" screen... I'm not saying it wouldn't be uncomfortable, I'm sure using this thing for an hour is like getting an ice-pick lobotomy. I just imagine that it would be quite detailed at that size.
last edited by Kamma at 00:29:14 18/Jan/08 |
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| #7 12:29am 18/01/08 |
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Midda
Posts: 1450
Location: Brisbane, Queensland
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I'd have thought that 640x480 would look even worse at that close range.
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| #8 12:32am 18/01/08 |
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icewyrm
Posts: 1880
Location: Brisbane, Queensland
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I figure that the closer you are to a screen, the easier it is to discern detail(or the lack of it), so if you were wearing goggles 640x480 would be pretty bad (like putting a mobile phone against each eyeball)... Could be wrong though.
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| #9 12:36am 18/01/08 |
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nF
Forum Hero
Posts: 13736
Location: Wynnum, Queensland
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the issue is just that of latency really, 60hz probably isn't enough to stop it, most people can detect that lag between physical and visual stimuli. after a while they chunder.
tricky thing to get around. if you have a really well designed system you can render the frame the bare minimum time before video refresh using the most up to date head position. or you can ignore the video refresh all together and have it tear like crazy. something tells me this headset won't do either of those. |
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| #10 12:39am 18/01/08 |
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The GuVna
Posts: 660
Location: Brisbane, Queensland
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| #11 01:23am 18/01/08 |
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Jabroney
Posts: 713
Location: Queensland
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i tried a pair of things on very similar in the dubai airport last week. not too bad, but could only stand watching something for 10mins on em, then u would get sick of wearing them, and the weird feeling u get.
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| #12 02:55am 18/01/08 |
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HERMITech
Posts: 5451
Location: Brisbane, Queensland
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If only I could be bothered chopping an image of Geordi from Star Trek Next Gen behind her, an the black dude image macro onto the monitor "you gonna get raped"
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| #13 03:08am 18/01/08 |
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lmnt
Posts: 1579
Location: Brisbane, Queensland
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DuHHH! car, RED!
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| #14 03:16am 18/01/08 |
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Idol
Posts: 1716
Location: Brisbane, Queensland
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I had this for the Sega like 20 years ago
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| #15 08:20am 18/01/08 |
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Le Infidel
Posts: 1692
Location: Other International
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http://img113.imageshack.us/img113/1387/86748451pn1.jpg
last edited by Le Infidel at 08:50:29 18/Jan/08 |
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| #16 08:50am 18/01/08 |
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nF
Forum Hero
Posts: 13737
Location: Wynnum, Queensland
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| #17 08:58am 18/01/08 |
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nF
Forum Hero
Posts: 13738
Location: Wynnum, Queensland
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haha beat me to it damn it
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| #18 08:59am 18/01/08 |
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trog
AGN Admin
Posts: 22395
Location: Brisbane, Queensland
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haahahahahah
Makers claiming that using the iWear is equivelant to looking at a 62" screen from 9ft.OK, someone that knows maths bust out how that compares to looking at a 20" monitor from 2 feet. |
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| #19 10:11am 18/01/08 |
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natslovR
Posts: 1434
Location: Canberra, Australian Capital Territory
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I held my windows mobile phone up to my eye which is 320x240. while I couldn't see individual pixels everything was blurry and crap, and I couldn't make out anything except the colours of this page.. therefore this product is proven to be s***.
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| #20 10:40am 18/01/08 |
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Idol
Posts: 1720
Location: Brisbane, Queensland
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The basic rule is you should be between 3 and 4 times the height of your screen, away from your screen.
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| #21 11:46am 18/01/08 |
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boffiend
Posts: 2728
Location: Brisbane, Queensland
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OK, someone that knows maths bust out how that compares to looking at a 20" monitor from 2 feet. You can approach that from a few ways. You either assume that your centre of vision is the origin of the visible sector around you, originating from a point in the middle of your eyes, or you treat it as a truncated sector that would extend behind your eyes such that at zero distance from your eyes, the width would be around the width of your eyes (4-5"). So, extending that out, and using the example of a 20" monitor at 2 feet away, if you work out the width of a 20" monitor with 4:3 aspect ratio, it is 16" wide, and 16:9 is 17.43" wide. If you use this constraint to form the base of an isosceles triangle (with its apex inside your skull), then extend that out as a similar triangle to a distance of 9 feet (108"), the equivalent width would be, for case one, where the origin of the sector is at your eyes, 72" width (90" monitor), and case 2, where the origin is behind your eyes, of 18.44" width (98" monitor). Going the other way, working out what the equivalent monitor size at 2 feet would be, the 62" screen @ 9 feet translates back to 13.78" 4:3 aspect ratio, or 17.1" 16:9 aspect ratio. I think that's right ... it's just my scribblings on some scrap paper while I wait for my code to run at work. |
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| #22 12:43pm 18/01/08 |
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mooby
Posts: 3798
Location: UK
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i thought about getting them for long haul flights.
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| #23 09:32pm 18/01/08 |
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Tollaz0r!
Posts: 8400
Location: Brisbane, Queensland
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Yay, great. Why is she using a mouse when she has the iWear on?
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| #24 10:02pm 18/01/08 |
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³dee
Posts: 1824
Location: Brisbane, Queensland
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Yay, great. Why is she using a mouse when she has the iWear on? And why does the screen have the game on it... |
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| #25 10:07pm 18/01/08 |
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Mr Hardware
Posts: 2361
Location: Caloundra, Sunshine Coast, Queensland
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f***IN LOL Le Infidel and nF
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| #26 10:08pm 18/01/08 |
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Scooter
Posts: 1194
Location: Brisbane, Queensland
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At 2" it would be a 6.9" screen... I think.
9 Feet, 62 Inch. Convert " to feet = /12 = 5.166666 You want a right angled triangle, so 1/2 that to have 2 Triangles = 2.583333333 Now to find a (The angle needed to be 62" at 9feet) use Tan(a) = Opp/Adj a = Tan^-1(2.58333333/9) = 16.0154396 (32.03879 deg total view angle) Therefore at 2 feet, Tan(a) = X/2 where X = Screen size 2 = distance from screen. Tan(16.154396) *2 = X x = 0.57407 feet *12 to bring it back to inches = 6.88888888888 But i'm drunk, and I did the maths on the back of a credit card bill, so who knows if it's right... I think it is though... maybe. Edit: boffiend's maths looks better. last edited by Scooter at 22:29:50 18/Jan/08 |
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| #27 10:29pm 18/01/08 |
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lmnt
Posts: 1580
Location: Brisbane, Queensland
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| #28 01:35am 19/01/08 |
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reload!
Posts: 4138
Location: Brisbane, Queensland
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| #29 02:05am 19/01/08 |
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lmnt
Posts: 1581
Location: Brisbane, Queensland
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it has begun..
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| #30 02:20am 19/01/08 |
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Le Infidel
Posts: 1693
Location: Other International
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lmnt has teh best photoshops ever hehe this is gonna be good!
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| #31 02:40am 19/01/08 |
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nF
Forum Hero
Posts: 13741
Location: Wynnum, Queensland
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| #32 04:18pm 19/01/08 |
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system
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| #32 |
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