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arclore
Posts: 84
Location: Brisbane, Queensland
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dont headbutt the screen now |
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| #0 08:45pm 10/01/08 |
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system
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Idol
Posts: 1629
Location: Brisbane, Queensland
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yeah there's a whole thread on this guy's innovations somewhere around this place
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| #1 08:47pm 10/01/08 |
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d[o_0]b
Posts: 1862
Location: Brisbane, Queensland
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HIRO
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| #2 08:48pm 10/01/08 |
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E.T.
Posts: 992
Location: Queensland
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| #3 09:12pm 10/01/08 |
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mooby
Posts: 3787
Location: UK
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that is awsome! would work great as just like a windows add on. instead of moving windows, you could just look behind them ect. also, sometimes you want to see something larger. just move your head in. move it out, make your desktop biger.
i want it. |
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| #4 01:57am 11/01/08 |
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sLaps_Forehead
Posts: 3224
Location: Brisbane, Queensland
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locketh old threadeth
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| #5 03:00am 11/01/08 |
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Khel
Posts: 12177
Location: Melbourne, Victoria
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I reckon it'd be great for like one of those shooting games, time crisis style. Instead of having a pedal that makes you duck, you could actually duck, look around corners, etc. That'd rock.
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| #6 03:11am 11/01/08 |
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stinky
Posts: 2234
Location: Brisbane, Queensland
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To get it to have full effect you need a really narrow FOV, so the ingame applications are limited. Although I'm sure it could be added as a secondary gameplay mechanic, or a minigame in a WiiPlay type pack. I don't see any mainstream games using it as a major feature though.
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| #7 08:56am 11/01/08 |
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system
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