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Author
Topic: Head Tracking for Desktop VR
arclore
Posts: 84
Location: Brisbane, Queensland


dont headbutt the screen now
system
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Idol
Posts: 1629
Location: Brisbane, Queensland
yeah there's a whole thread on this guy's innovations somewhere around this place
d[o_0]b
Posts: 1862
Location: Brisbane, Queensland
HIRO
E.T.
Posts: 992
Location: Queensland
Yep, last month
http://qgl.ausforums.com/?agn=thread&id=2580718
mooby
Posts: 3787
Location: UK
that is awsome! would work great as just like a windows add on. instead of moving windows, you could just look behind them ect. also, sometimes you want to see something larger. just move your head in. move it out, make your desktop biger.

i want it.
sLaps_Forehead
Posts: 3224
Location: Brisbane, Queensland
locketh old threadeth
Khel
Posts: 12177
Location: Melbourne, Victoria
I reckon it'd be great for like one of those shooting games, time crisis style. Instead of having a pedal that makes you duck, you could actually duck, look around corners, etc. That'd rock.
stinky
Posts: 2234
Location: Brisbane, Queensland
To get it to have full effect you need a really narrow FOV, so the ingame applications are limited. Although I'm sure it could be added as a secondary gameplay mechanic, or a minigame in a WiiPlay type pack. I don't see any mainstream games using it as a major feature though.
system
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