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trog
AGN Admin
Posts: 20580
Location: Brisbane, Queensland
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Valve have released a neat video clip showing off their leet skillz: We are pleased to announce that the next generation of facial animation technology for Source will be released in Team Fortress 2. By leveraging the rapid pace of advancement in PC graphics, videogames can now match and actually surpass the facial animation used in feature film and broadcast television production. We've released a video of this real-time, in-game, in-engine facial animation in action in support of ATI's launch of the Radeon HD 2000 series. By running entirely on the GPU of the videocard, the facial animation not only looks dramatically better, but frees up the CPU to perform other tasks like physics or AI.If you've got Steam you can watch it directly through the Steam client, or you can download it locally from AusGamers. |
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| #0 02:03am 20/05/07 |
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Freewheelin
Posts: 921
Location: Brisbane, Queensland
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That video was awesome.
I'd nearly like to see a whole movie made based on TF2 |
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| #1 01:54pm 15/05/07 |
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trog
AGN Admin
Posts: 20581
Location: Brisbane, Queensland
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Yeh it's pretty freakin' cool. It would be totally weird (and awesome) if they could somehow meld the facial animations with the VOIP parts so when you talk to your teammates, your character lipsyncs to what you're saying.
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| #2 02:01pm 15/05/07 |
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Superform
Posts: 4323
Location: Netherlands
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| #3 02:03pm 15/05/07 |
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StreX
Posts: 5610
Location: Brisbane, Queensland
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i f***ing love it. cant wait to hold sasha in my arms. |
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| #4 02:05pm 15/05/07 |
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Mantra
Crusty old man
Posts: 1734
Location: Brisbane, Queensland
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Both of those videos are f***ing amazing...
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| #5 02:10pm 15/05/07 |
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casa
Thimes
Posts: 2376
Location: Brisbane, Queensland
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| #6 02:39pm 15/05/07 |
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Nightblade
Posts: 15
Location: Hobart, Tasmania
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sif care about facial animation in a shooter... |
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| #7 02:48pm 15/05/07 |
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CeMaX
Posts: 229
Location: Brisbane, Queensland
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Needs to hurry up FFS! Sick of waiting.
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| #8 03:08pm 15/05/07 |
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scuzzy
Posts: 12631
Location: Brisbane, Queensland
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New comptuter time :(
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| #9 03:29pm 15/05/07 |
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Denny
Posts: 3113
Location: Brisbane, Queensland
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will tf2 have a requirements bump as a result of this sort of s***?
i.e. will this require Dx9 capable cards? |
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| #10 03:39pm 15/05/07 |
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Hogfather
Posts: 1242
Location: Cairns, Queensland
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Gawd that looks awesome
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| #11 03:44pm 15/05/07 |
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infi
Posts: 5898
Location: Brisbane, Queensland
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do u mean dx 10? i just cannot come to love the cartoony graphics.
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| #12 03:44pm 15/05/07 |
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Denny
Posts: 3114
Location: Brisbane, Queensland
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do u mean dx 10? i just cannot come to love the cartoony graphics. well i'm not sure if it will quite be a jump as big as that. But i wouldn't be surprised if this doesn't require some sort of decent amount of grunt to pull off. I'm just curious because i'm in the market for a new card. And i'm also hoping that this will be playable under Wine |
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| #13 03:47pm 15/05/07 |
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Thundercracker
Posts: 1574
Location: Brisbane, Queensland
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more like celda am i rite?
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| #14 04:20pm 15/05/07 |
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Infidel
Posts: 1349
Location: Netherlands
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graj some more peans play some more?
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| #15 05:07pm 15/05/07 |
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koopz
Posts: 6182
Location: New Zealand
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here's to hoping the MSX boys don't f*** it up with hax like every other Valve game atm.. I am definately looking forward to playing it at lans though |
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| #16 05:20pm 15/05/07 |
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StreX
Posts: 5611
Location: Brisbane, Queensland
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msx who?
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| #17 05:31pm 15/05/07 |
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groydis
Posts: 1398
Location: Brisbane, Queensland
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that looks really good,
after such a long wait for the next team fortress installment im really suprised by what valve are offering, (in a good way) and i cant wait to get my hands on it. |
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| #18 05:42pm 15/05/07 |
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koopz
Posts: 6186
Location: New Zealand
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pm sent
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| #19 05:52pm 15/05/07 |
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Psycho!
Posts: 5930
Location: Brisbane, Queensland
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hehe TF2 still looks as if they still have that quirky NOLF2 kind of humour happening and I like that a lot. Looking forward to playing it a lot also.
That Nvidia footage was very impressive to say the least... |
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| #20 05:55pm 15/05/07 |
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hef
Posts: 1462
Location: Queensland
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*boner* |
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| #21 06:29pm 15/05/07 |
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Spook
Posts: 18615
Location: Brisbane, Queensland
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awesome, fricken awesome
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| #22 07:12pm 15/05/07 |
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ravn0s
Posts: 4992
Location: Brisbane, Queensland
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theres tears in my eyes. looks so awsome. they got a great voice actor too.
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| #23 07:48pm 15/05/07 |
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whoop
Posts: 11305
Location: Brisbane, Queensland
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who touched sasha?
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| #24 07:59pm 15/05/07 |
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Mass
Posts: 138
Location: Brisbane, Queensland
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hehe TF2 still looks as if they still have that quirky NOLF2 kind of humour happening and I like that a lot. Looking forward to playing it a lot also. It won't run on your computer Psycho and besides the new rating system procludes anyone as old as you from owning a copy. |
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| #25 08:25pm 15/05/07 |
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sleepy
Posts: 421
Location: Sunshine Coast, Queensland
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cry some more!!
mwhahahaha |
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| #26 09:15pm 15/05/07 |
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Fish
Posts: 2288
Location: Brisbane, Queensland
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nvideas new real time human texture techniqueomgwtfbbq! for what they claim to be real-time, that is wicked! |
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| #27 09:49pm 15/05/07 |
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ravn0s
Posts: 4995
Location: Brisbane, Queensland
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wow the face in the nvidia vid looks almost real. would be freaky to see s*** like that in a game.
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| #28 10:01pm 15/05/07 |
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rubba-chikin
Posts: 5248
Location: Brisbane, Queensland
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Oh man come out already, I have been hanging for a sweet fps multiplayer game of late... nothing has delivered recently.
They definately made the correct choice in steering away from realism imo. |
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| #29 10:11pm 15/05/07 |
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Reverend Evil™
Posts: 14663
Location: Wynnum, Queensland
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s*** yeah! We need a good, fun mutliplayer game to come out. Hurry up TF2 you son-of-a-bitch!!
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| #30 10:46pm 15/05/07 |
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Obes
Posts: 5070
Location: Brisbane, Queensland
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Duke Nukem Forever ?
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| #31 10:48pm 15/05/07 |
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The GuVna
Posts: 535
Location: Brisbane, Queensland
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Looks cool, there not gonna have that stupid concussion jumping s*** are they?
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| #32 02:18am 16/05/07 |
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ravn0s
Posts: 4996
Location: Brisbane, Queensland
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Looks cool, there not gonna have that stupid concussion jumping s*** are they? s***? that was awsome in the original. |
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| #33 08:02am 16/05/07 |
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Mass
Posts: 139
Location: Brisbane, Queensland
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Duke Nukem Forever ? I remember the in game vid they release a few years ago of that, it looked impressive at the time. Not sure if they have burried the project but they should have stuck with their original engine choice and got it out. |
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| #34 10:25am 16/05/07 |
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Martz
Posts: 1064
Location: Brisbane, Queensland
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he's got a russian accent. bloody crazy russians.
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| #35 10:47am 16/05/07 |
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ctd
Posts: 5264
Location: Brisbane, Queensland
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Word on the street (if i remember correctly) is that they are taking out grenades as they think it makes the game to spammy.
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| #36 03:39pm 16/05/07 |
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CeMaX
Posts: 230
Location: Brisbane, Queensland
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TF isn't TF without conc-jumps and grenades!
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| #37 04:51pm 16/05/07 |
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Khel
Posts: 11530
Location: Melbourne, Victoria
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Really? All grenades? Cos the TF2 trailer has a demo man using a cluster grenade and it looked really cool :(
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| #38 04:52pm 16/05/07 |
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Two&Eight
Posts: 192
Location: UK
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I hope they were joking about the grenades. How else is a medic going to take out a fatty-no-skills?
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| #39 04:59pm 16/05/07 |
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ctd
Posts: 5266
Location: Brisbane, Queensland
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I read it in some interview and they said they had grenades but after heaps of play testing said it played better without 'em. They also said people would be saying 'wtf' because grenades and secondary grenades were such a big part of TFC.
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| #40 05:07pm 16/05/07 |
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Lynx
Posts: 625
Location: Brisbane, Queensland
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I believe only certain classes get grenades.
EDIT: Here we go last edited by Lynx at 17:21:07 16/May/07 |
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| #41 05:21pm 16/05/07 |
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groydis
Posts: 1401
Location: Brisbane, Queensland
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when i think of duke nukem forever i imagine 2 fat nerds wearing 3drealms shirts sitting infront of computers loling at everyone
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| #42 06:06pm 16/05/07 |
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Kimbo
Posts: 223
Location: Melbourne, Victoria
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It really is great to see "Robin's baby" working over time. Removal of the grenades was a gameplay issue due to the fact that the medic was not based on movement. The scout was the primary 'movement factor'. If you just gave the medic concussion grenades you would be over-riding the whole scout with speed thing. That is why John Cook and Robin Walker removed the grenades. Sure its a revoluntionary elemental thing and a lot of old school TF players will complain about it but with all the server side modding that has been done over the years with MegaTF for TF and NeoTF for TFC it will be interesting to see how TF2 holds up. A lot of the professional TFC (or TF players) will hate me for saying this, but somethings just have to be done. Classes in TFC have movement limits for various reasons. In many ways concussion jumping is a skill in it self. But TFC is not deathmatch. Its 'TEAM' Fortress for a reason and thusly its called "TF2" not TFC2 or TFC Source. I am not disagreeing that the removal of the grenades is justified. BUT at the end of the day TF-anything is Robin's bitch. There have been people out of the TFC community that have said "Oh Robin didn't consult us." well. He did come to Melbourne for the Game Developers Conference in 2004 you could of asked him, then why he hasn't taken a deeper interest in the people who still actually play TFC (or TF). But anyway... All my blathering a side. Love it or hate it. It is going to be VERY INTERESTING to see what if anything after 8 years of development TF2 is going to bring. Did we forget to mention 'dynamic maps' that modify the game flow. I think we did. |
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| #43 07:17pm 16/05/07 |
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Khel
Posts: 11531
Location: Melbourne, Victoria
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I am not disagreeing that the removal of the grenades is justified. BUT at the end of the day TF-anything is Robin's bitch. There have been people out of the TFC community that have said "Oh Robin didn't consult us." well. He did come to Melbourne for the Game Developers Conference in 2004 you could of asked him, then why he hasn't taken a deeper interest in the people who still actually play TFC (or TF). To quote the HW guy, "Cry some more" |
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| #44 08:14pm 16/05/07 |
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Haklin
Posts: 967
Location: Adelaide, South Australia
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No Grenades...
Source: http://www.gameinformer.com/News/Story/200703/N07.0327.1745.51023.htm?Page=2 Cannot wait for this release...Man..between this and ETQW's..my holidays are set |
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| #45 10:02pm 16/05/07 |
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ctd
Posts: 5272
Location: Brisbane, Queensland
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Yeah its looking like a pretty sweet time (Q3) for PC games
- tf2/ep2/portal - crysis - quake wars - left 4 dead - hellgate london - UT3 - Company of Heroes: Opposing Fronts |
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| #46 10:20pm 16/05/07 |
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infi
Posts: 5914
Location: Brisbane, Queensland
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- Company of Heroes: Opposing Fronts drools |
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| #47 10:25pm 16/05/07 |
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The GuVna
Posts: 536
Location: Brisbane, Queensland
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No Concussion Grenades, that's awesome. |
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| #48 12:48am 18/05/07 |
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Raisty
Posts: 33
Location: Brisbane, Queensland
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Only awesome if you were one of those people that couldn't conc jump
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| #49 11:41am 18/05/07 |
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Denny
Posts: 3116
Location: Brisbane, Queensland
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please, conc jumping took all of like 20 minutes to learn and at most a few days to get good at
don't pretend it was some sort of skill that sets the good TF players apart from the bad. i'm really looking forward to this, i just hope i can run it on the lunix without having to install XP |
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| #50 12:38pm 18/05/07 |
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Khel
Posts: 11540
Location: Melbourne, Victoria
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I dont really care that grenades are gone, I just wanted them to be in there cos the demo man throwing his cluster grenade looked so cool in the trailer :(
At the end of the day though, its an entirely new game, its not like its a remake of the original TF like TFC was, so nothing says it has to be exactly the same game TF was (and tbh it'd be disappointing it if was, we've all played that, give us something new). |
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| #51 02:06pm 18/05/07 |
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shad
Posts: 1866
Location: Brisbane, Queensland
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Tho having about 5 nail grenades going off at once in the middle of 2fort4 was always fun.
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| #52 02:38pm 18/05/07 |
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excess
Posts: 14
Location: Brisbane, Queensland
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id like to see it in action, but i'm not sold on the no grens idea. Yes medic was used alot more in some instances but it depended on the map. The medic still has to run the flag back to the base anyway. Maybe they need to add new types of grens, medic shouldnt have cuss but scout should, gren 1 + pipe for demoman was lethal and should be kept and the pyro napalm was annoying as s*** but that suited the class because pyros are annoying as s*** anyway :)
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| #53 10:54am 19/05/07 |
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Loki
Posts: 7595
Location: Brisbane, Queensland
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Mmm sniper and well ftw.
Hope the sniper is more like it was in the original and TFC, and not like a CS style el lamo :/ |
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| #54 08:03pm 19/05/07 |
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myWhiteWolf
Posts: 2610
Location: Brisbane, Queensland
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It would be totally weird (and awesome) if they could somehow meld the facial animations with the VOIP parts so when you talk to your teammates, your character lipsyncs to what you're saying. That was the impression i got from it, i mean, thats what i thought the whole thing was for? |
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| #55 10:01pm 19/05/07 |
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Fade2Black
Posts: 4281
Location: Brisbane, Queensland
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edit - fixed - ventrilo playing with sound settings
last edited by Fade2Black at 02:04:32 20/May/07 |
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| #56 02:04am 20/05/07 |
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