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Topic: F.E.A.R Afterthoughts
WetWired
Posts: 2438
Location: Brisbane, Queensland
I finally got around to finishing Fear on the weekend, if I could some up the game in one word it would be, overrated

I did enjoy some elements, the visceral combat, effects and AI. Underneath that all I see is a budget game title hiding under a AAA shell, extremely repetitive and downright ordinary level asthetics, scant few enemy types, and a poorly implemented storyline which I still don't know what the hell went on during the course of the game, all I know is, I had to chase some guy for unknown reasons, lots of soldiers seem to hide in office blocks and warehouses and then some mother had a baby that was taken away or something.
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HERMITech
Posts: 3330
Location: Brisbane, Queensland
but you could pin people to the wall maens!! How can that not be fun!!
WhiteWolf
Posts: 2064
Location: Brisbane, Queensland
er, you could do that in HL2
HERMITech
Posts: 3331
Location: Brisbane, Queensland
Ahh yes, but you couldn't do it in slow motion now could you!
WetWired
Posts: 2440
Location: Brisbane, Queensland
yeah I forgot to mention the weapons were cool, though I dunno what that last one I picked up is exactly, is it a shotgun? or a slug firing thing? I dunno
orbitor
Posts: 6871
Location: Brisbane, Queensland
Yeah, a little more emphasis on story-telling and increased variety in environments would have been nice, but it still was a cool game.

The lack of variety in enemies wasn't that big a problem - it would have been stupid if they'd thrown in random monsters. The difference between the enemies wasn't what they looked like, but more what sort of arsenal they used, and what tactics they employed to take you out.
HERMITech
Posts: 3332
Location: Brisbane, Queensland
Personally, I liked the way the enemy flanked you if you held back in order to pick em off one by one

/also, if you didn't play this on max difficulty you ruined it for yourself.
ctd
Posts: 4270
Location: Brisbane, Queensland
Yes very repetitive, I thought it was awesome-ly fun at first then it got boring and repetitive. Favourite part was when used the nailgun to pin someone to the roof like they were hung from singapore.
How many different enemies did it have, like 3?

Nothing new here, move along.

Edit: Also yes, it felt like I was in the same office building the whole game. Sequence: Shoot bad guys, crawl through vents, spooky girl walks across the room and door gets magically locked, and repeat.

last edited by ctd at 17:42:44 05/Dec/05

last edited by ctd at 17:43:52 05/Dec/05
Whiplash
Posts: 118
Location: Brisbane, Queensland
agreed hermi, max difficulty ftw. Wasn't a very hard max difficulty though, so it's almost required!
orbitor
Posts: 6872
Location: Brisbane, Queensland
yep, max difficulty or nuthin'
rubba-chikin
Posts: 4639
Location: Brisbane, Queensland
The ending totally sucked ass... oh yay loads of ghost/spirit/demon thingies that die in 1 hit over and over leading up to..... nothing!

I must say I was quite dissapointed.
levels
Posts: 428
Location:
would you guys recommend CoD2 or Quake4?
orbitor
Posts: 6873
Location: Brisbane, Queensland
I'd recommend both. I actually have enjoyed Q4 the most so far - both in single player and multiplayer form.
Psycho!
Posts: 5352
Location: Brisbane, Queensland
Yes, I have to agree with Wetwired and what others have said. Initially I thought FEAR was very cool but it soon waned down into uninteresting office buildings and warehouse scenarios. The 'slo-mo' feature was ok I guess but I hardly ever used it and its implementation in MP is gay imo. As soon as I finished FEARI installed an loaded Quake 4 up and to be honest I was immediately impressed with the visuals in Q4 so I am reckoning the Monolith engine wasn't all that great after all. I am enjoying Q4 as I progress thru it at the moment.

But still to date I have to say that HL2 and the Chronicles of Riddick: Escape from Butcher Bay impressed me more in both terms of technology and storylines.
Crizane Tribal
Posts: 1048
Location: Brisbane, Queensland
I've played an hour into F.E.A.R and so far I like it. The only thing that pisses me off is its resource whoring. Is it just me, or is the game painfully lacking in optimization? F.E.A.R chugs along like a piece of crap when I try to make it do things that other games can do on my system without issue. I can fire up HL2 and get it looking pretty damn sexxay, but with FEAR i have to chose fast and ugly or sexxay and chuggy. While I realise my system (XP2600+, 1gig ram, GeForce Fx5900) isn't that hot, I don't see what fear does that's so special that it could make my sustem struggle so much.
ravn0s
Posts: 3645
Location: Brisbane, Queensland
u guys should check out the machinma PANICS. it uses the FEAR game and its by the guys that do redvsblue. couldnt stop laughing at the end of episode 3.

http://panics.roosterteeth.com/home.php



last edited by ravn0s at 00:24:29 06/Dec/05
koopz
Posts: 5534
Location: Queensland
Awesomely fun single-player game with a storyline - if you didn't get the story Wetwired watch the Directors commentry/walkthru on the DVD version or play the game thru again :/ It's amazing watching the directors go thru the how/when/why of each part of the title. A definate watch for anyone getting into the game biz.


The DM had me from jump! Q4 has gone to the bin until they fix it/Q5 is made. A shame there's bugger all people playing online in Oz (awesome copy protection) - seems a lan title for the time being

last edited by koopz at 09:42:42 06/Dec/05
WetWired
Posts: 2441
Location: Brisbane, Queensland
you shouldn't need to replay the game or watch a directors cut to get the storyline, it was just poorly implemented, text on a loading screen does not make a story, nor does chasing some guy around every office building in a city only to hear "oops, his signal has disappeared again, keep looking for him"
demon
Posts: 1891
Location: Brisbane, Queensland
I didn't play f.e.a.r all the way through :/ probably should have but i got lfs-s2 to play with & lost interest. also, mates who had already played f.e.a.r right through all said it got repeditive. the way it looked put me off straight away... i played q4 single player right through twice :P once on hard then nightmare & after q4, f.e.a.r looks so ordinary... especially the level architecture & moving models... clunky, basic n boring.
also the whole deal with the little girl... ffs. i thought only the japanese based stories around ultimately powerful schoolgirls heheh ;] everytime i saw her i'd just try n shoot her n die... lame! in q4 you lay the smack down on mutant strogg monsters by the truckload... in f.e.a.r you cant even kill one little girl ;P
orbitor
Posts: 6875
Location: Brisbane, Queensland
Q4 has gone to the bin until they fix it/Q5 is made


What do you think is broken in Q4?

FEAR multiplayer is fun, but it's really just s***s and giggles, it doesn't have the depth of the Quakes or the UT's in multiplayer.
koopz
Posts: 5535
Location: Queensland
What do you think is broken in Q4?


autodl and mod support is flawed.
orbitor
Posts: 6876
Location: Brisbane, Queensland
oh ok, I don't think that's a big drama. I've been playing Q4 online with the Q4Max mod (official OSP-type mod), and it kicks arse :)
koopz
Posts: 5536
Location: Queensland
does Q4Max server (and other mods) still have to be dedicated or can you play and serve at the same time now? it'd be great if this was fixed now eh - for some reason Q4 wouldn't allow me to join a dedicated server running on my old machine the same way Q3a used to :/

I'm kinda past caring about bringing dedicated servers to lans - current pc's have had enough grunt to serve and play flawlessly for quite some time.

...While I realise my system (XP2600+, 1gig ram, GeForce Fx5900) isn't that hot, I don't see what fear does that's so special...


One of the chaps at our weekly lan runs a 2.6c P4 and a Fx5900 and he has no problems at all *shrug*

I've not yet seen the game running on dual 7800's. Apparently you have to set the game to SLI mode? Wouldn't it auto-detect or something?


last edited by koopz at 12:03:25 06/Dec/05
icewyrm
Posts: 1500
Location: Brisbane, Queensland
heh, whats dual 7800s got to do with it?
Psycho!
Posts: 5360
Location: Brisbane, Queensland
Apparently you have to set the game to SLI mode? Wouldn't it auto-detect or something?


No, I ran it fine on my dual 7800gtx's, just set the driver to 'alternate frame rendering' in the Nvidia options and away you go. I did some fiddling with the SLI AA rendering modes, transparency ect.. and i must say it does make a game look sweet thats for sure.
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