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| fpot Posts: 26807 Location: Gold Coast, Queensland | So tempted to call it Half Life 3 but I resisted. | |||||||
| #0 02:15pm 19/11/19 |  | |||||||
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| trog AGN Admin Posts: 39835 Location: Other International | could this be VR's killer app?! I have long wondered if HL3 might be the thing to really drive VR as a platform. This is a big brave move by Valve (although I find it very hard to believe that the game won't work on non-VR rigs, at least not after some community hacking anyway). I am no longer convinced VR is the ultimate, uh, endgame for gaming. At least not with the current generation of tech and not for the mass market. So I am not sure how much impact this will have, but I look forward to seeing how it goes. | |||||||
| #1 02:44pm 19/11/19 |  | |||||||
| dais Posts: 12334 Location: Brisbane, Queensland | 
Could this be the Diablo Immortal of Half-Life? Surely this is just going to piss off a heap of people dreaming of Half-Life 3. | |||||||
| #2 07:43pm 19/11/19 |  | |||||||
| fpot Posts: 26809 Location: Gold Coast, Queensland | I guess, but Diablo Immortal never had any chance whatsoever of being good whereas this does. Here's hoping. | |||||||
| #3 08:34pm 19/11/19 |  | |||||||
| trillion Posts: 4468 Location: Ballarat, Victoria | 
wouldn't be in keeping with Half-Life 2 lore without d0g | |||||||
| #4 03:10pm 20/11/19 |  | |||||||
| dais Posts: 12335 Location: Brisbane, Queensland | 
Here's the trailer. I reckon you are right about it being VR's killer app trog. Shame if you don't have VR though!
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| #5 11:48am 22/11/19 |  | |||||||
| Spook Posts: 41396 Location: Brisbane, Queensland | 
vid looked cool, aussie and kiwi accents?
 sounded like rhys darby! | |||||||
| #6 12:22pm 22/11/19 |  | |||||||
| Ickus Posts: 673 Location: Perth, Western Australia | Shame if you don't have VR though! That would be me. :( I will add it to the list of things I want - ultrawide 1440p monitor - 2080 ti to make it all purdy like. - decent VR system | |||||||
| #7 12:50pm 22/11/19 |  | |||||||
| trog AGN Admin Posts: 39836 Location: Other International | why the floating hands. I find this almost a dealbreaker for me in VR games. I want to look down and see my virtual body and have my virtual arms articulate. Otherwise it just really breaks the immersion to the point that I'd rather not bother. I'll be honest, I am a bit underwhelmed by that, although I am not on a good link at the moment so wasn't able to watch it full screen high def. I'll try again later when I'm back in my hotel on fibre. | |||||||
| #8 01:47pm 22/11/19 |  | |||||||
| Ickus Posts: 674 Location: Perth, Western Australia | why the floating hands. I find this almost a dealbreaker for me in VR games. I want to look down and see my virtual body and have my virtual arms articulate. I actually thought that too. I would hazard a guess cause its really fiddly to display the arms/wrists correctly and not look weird/impossible. Not showing your body in FPS is very common for this reason, it saves a bunch of time/money in development. | |||||||
| #9 02:38pm 22/11/19 |  | |||||||
| trog AGN Admin Posts: 39837 Location: Other International | oh yeh i am sure it is super super hard | |||||||
| #10 03:49pm 22/11/19 |  | |||||||
| rrrocket Posts: 2098 Location: Brisbane, Queensland | 
Will it work with the Quest? | |||||||
| #11 07:33pm 22/11/19 |  | |||||||
| ravn0s Posts: 19210 Location: Brisbane, Queensland | 
yes, it will work with any steamvr compatible headset.  | |||||||
| #12 02:14pm 23/11/19 |  | |||||||
| Hogfather Posts: 16972 Location: Cairns, Queensland | Kind of interesting that they went with floaty hands for a A³ VR title. The Inverse Kinematics problem in VR is hard because of the low number of reference points, and when its wrong the mismatch between what your body is doing and what the headset is seeing becomes massively jarring. ... But lots of people have been attacking it for years and Valve should have the resources to leverage the work done. | |||||||
| #13 05:32pm 23/11/19 |  | |||||||
| trog AGN Admin Posts: 39839 Location: Other International | The Inverse Kinematics problem in VR is hard because of the low number of reference points, and when its wrong the mismatch between what your body is doing and what the headset is seeing becomes massively jarring.Yes I was wondering how different the arm actions need to be before it becomes really awkwardly uncomfortable. But I reckon you'd get used to it pretty quickly anyway - as long as it looks OK I feel like that would be good enough in the short term? | |||||||
| #14 01:11pm 25/11/19 |  | |||||||
| trillion Posts: 4469 Location: Ballarat, Victoria | 
Lone Echo did the limbs inverse kinematics thing really well
 Just as an interesting side note: Lone Echo 2 is released March 2020 also | |||||||
| #15 06:13pm 25/11/19 |  | |||||||
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