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Author
Topic: Natural Selection 2 Feedback
XaltD
Posts: 706
Location: Queensland
Had a chop at it this morning, its very pretty!

There is some serious server lag at the moment which causes a lot of sound echo and the hit boxes are buggy as hell.

The new style of Command Center control took a few moments to get used to but its quite awesome.

I highly recommend getting into this game! Especially if you enjoyed the first one!
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TiT
Posts: 3505
Location: Brisbane, Queensland
Haven't had a chance to play it yet but will get involved on the weekend
WetWired
Posts: 4815
Location: Brisbane, Queensland

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Rdizz
Posts: 1564
Location: Brisbane, Queensland
does this use DX11?
character
Posts: 2796
Location: Brisbane, Queensland
System Requirements: 1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP, Steam, mouse, keyboard and an internet connection.
Rdizz
Posts: 1565
Location: Brisbane, Queensland
thats a shame..
gamer
Posts: 979
Location:
hey guys, twitter updates indicate they are testing the patch that will fix both the server connection issues and the mouse lag issues experienced on alpha launch and are close to fixing the hitbox issue.

after a 'worst case' alpha launch, it's looking like these guys are being quite quick in fixing the major issues :) woot
XaltD
Posts: 707
Location: Queensland
Fantastic, they sure are keen to keep their customer base happy, which means I am definitely going to be a long term consumer :)
gamer
Posts: 982
Location:
packaging the patch for steam pushing took longer then expected and they had to call it a night. they will be releaseing the patch tomorrow morning instead (remember we're talking about american morning here, not au morning)

(also dedicated server that doesn't need steam or a purchased copy of the game can be found here - http://www.unknownworlds.com/ns2/forums/index.php?showtopic=110530 )



last edited by gamer at 15:22:04 29/Jul/10
athzhr
Posts: 370
Location: Brisbane, Queensland
so you have to pay for the beta, right?
gamer
Posts: 983
Location:
no, you pay for the game you just get the added benefit of playing the beta as well if you want to.
Peeka
Posts: 239
Location: Melbourne, Victoria

so you have to pay for the beta, right?

no beta is free only the retards that wanted to play alpha are the ones who have to pay lol well there paying for the game and alpha access but beta will be free for all to try with out buying the game or so iv been told
Pieman
Posts: 66
Location: Brisbane, Queensland
It wouldent be NS without people bitching about hitboxes
gamer
Posts: 986
Location:
Technical

* Fixed bug where a client would continue to try and connect after the server reported that it was full or the client was using the wrong protocol
* Fixed bug where clients could only connect to servers on the default port
* Fixed bug where the port was removed when connecting via console command
* Fixed bug on multi-monitor systems that resulted in a graphics reset loop
* Fixed window border when switching from fullscreen to windowed
* Fixed bug where key events outside of the game's focus window would sometimes be processed by the game
* Fixed bug where the dedicated server could not be run without Steam running
* Fixed duplicate attack/fire key bindings that caused mismatches
* Fixed voice chat to use in-game sound volume on playback
* Fixed bug where where clients could timeout while alt-tabbed from the game in fullscreen mode
* Fixed bug where binding a game server to an IP would cause it to not be displayed in the server browser
* Added client-side timeouts when attempting to connect to a server
* Added support for closing a dedicated server by pressing ctrl+break
* Added alt-enter to toggle between fullscreen and windowed mode
* Added dedicated server files to the Steam release
* Added Toggle Console binding to UI settings

Game

* Fixed bug where MACs were free (now they cost 2 plasma)
* Fixed bug with armory playing extra sounds when players were nearby
* Added rally points for Hives and Command Stations
* Fixed many vent physics objects so they can be entered
* Fixed hitching animation problems while sprinting as marine
* Logging into a Command Station no longer freezes you but it will open again if the logging in player leaves
* When the Command Station closes, anyone inside besides the Commander is killed
* Aliens become Commander instantly when +using the hive
* Fixed bug where Extractors or Harvesters couldn't be built on a nozzle that had one previously
* Added welding effect to MAC
* Added new marine commander icon artwork
* Improve marine running and jumping animations
* Updated shell ejection effect for the rifle, pistol, and grenade launcher
* New docking_walltech environment props


It's done more info here http://www.unknownworlds.com/ns2/
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