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Sover
Posts: 397
Location: Brisbane, Queensland
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Hey guys looking for a wee bit of help here.
trying to bind a key in quake 3 to rocket jump for me instead of switching weapons then looking down pressing a button then try to get my bearings as to where I have acctually gone. So far it looks like this; seta rocketjump "centerview; cl_pitchspeed 99990000; +lookdown; +moveup; +attack; wait 2; -lookdown; -moveup; -attack; cl_pitchspeed 140; centerview" Which works fine how ever I also want it to switch weapons as well from my current one to the rocket launcher. Anoyone know the extra command I need to add on as I have tried a quick google search and havent come up with much, any help would greatly appreciated. |
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| #0 10:24pm 24/12/09 |
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system
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whoop
Posts: 15153
Location: Brisbane, Queensland
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\weapon 5 is the rocket launcher
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| #1 10:29pm 24/12/09 |
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Sover
Posts: 398
Location: Brisbane, Queensland
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yeah I did have a second command that was
set rjump "weapon 5; wait 7; +attack; +moveup; wait 3; -lookdown; -attack; -moveup; centerview" bind space "vstr rjump" How ever it didn't change weapon for me at all I would be running along hit space and I basically shot the ground with what ever gun I had selected at the time. I do remember there being a certain command that did an auto swap for me but I can;t for the life of me remember. |
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| #2 10:33pm 24/12/09 |
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CHUB
Posts: 5967
Location: Brisbane, Queensland
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Do people actually play FPS like this?
What a bunch of fail. |
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| #3 10:46pm 24/12/09 |
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Skitza
Posts: 8936
Location: Brisbane, Queensland
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I'll try and find an old cfg that did this but don't hold your breath cause I stopped using it and went manual instead.
ok this used to work: seta w1 "weapon 1;cg_drawGun 1;cg_drawcrosshair 4;cg_crosshairSize 15;sensitivity 5;cg_fov 120" last edited by Skitza at 23:12:03 24/Dec/09 |
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| #4 11:12pm 24/12/09 |
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sleepy
Posts: 1141
Location: Sunshine Coast, Queensland
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Do people actually play FPS like this? ok ive said it.... chub i couldnt agree more. closest i came to binds was changing fov and sens for diff weapons. |
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| #5 11:47pm 24/12/09 |
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skythra
Posts: 1833
Location: Brisbane, Queensland
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Go play defrag till you learn how to play.
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| #6 11:52pm 24/12/09 |
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sleepy
Posts: 1142
Location: Sunshine Coast, Queensland
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seta w1 "weapon 1;cg_drawGun 1;cg_drawcrosshair 4;cg_crosshairSize 15;sensitivity 5;cg_fov 120" isnt that a machine gun bind? ps can u cg_drawgun 0 in CS:S or similiar cmd. also how do u eliminate the teammates 'fire in the hole' noise?? |
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| #7 11:52pm 24/12/09 |
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tequila
Posts: 4961
Location: Brisbane, Queensland
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wow, this is an amazing insight into siris biznis quake3 players
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| #8 11:54pm 24/12/09 |
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TiT
Posts: 2774
Location: Brisbane, Queensland
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also how do u eliminate the teammates 'fire in the hole' noise?? F10 |
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| #9 11:55pm 24/12/09 |
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sleepy
Posts: 1144
Location: Sunshine Coast, Queensland
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old.
i mean oh you kill me... hmmmmm |
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| #10 11:55pm 24/12/09 |
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skythra
Posts: 1834
Location: Brisbane, Queensland
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F10QFT |
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| #11 11:55pm 24/12/09 |
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sleepy
Posts: 1146
Location: Sunshine Coast, Queensland
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f10 doesnt even work as a BOSS key anymore anyways..
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| #12 12:00am 25/12/09 |
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Skitza
Posts: 8937
Location: Brisbane, Queensland
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Yes it is sleepy but you substitute for whatever weapon you want :)
and agreed with Zy. |
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| #13 01:49am 25/12/09 |
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skythra
Posts: 1836
Location: Brisbane, Queensland
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freerunning was invented in q3
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| #14 02:00am 25/12/09 |
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ctd
Posts: 8051
Location: Brisbane, Queensland
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Why would you wanna rocket jump like that? Too many variables to have a lookdown script.
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| #15 02:07am 25/12/09 |
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stagrrr
Posts: 465
Location: Brisbane, Queensland
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This is exactly like when trog bound a key in doom2 to do a 180 spin. It's called lazy ass cheating.
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| #16 11:29am 25/12/09 |
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gamer
Posts: 249
Location:
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Yeah Zy now try all those jumps with self dmg set to normal hurt yourself values... most of those jumps would take to much life/armor to be used in tourney matches.
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| #17 10:21pm 25/12/09 |
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Martz
Posts: 2444
Location: Brisbane, Queensland
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Do people actually play FPS like this? what he said.. didn't even know you could do this! |
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| #18 10:33pm 25/12/09 |
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The GuVna
Posts: 1174
Location: Brisbane, Queensland
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Python used a RJ script & might be able to help. His was used to RJ forward not straight up however. But i spose you can just edit his if he finds it
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| #19 10:50pm 25/12/09 |
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shad
Posts: 2991
Location: Brisbane, Queensland
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Weapon change times make it impossible to make a macro that switches then does a proper rocket jump unless you were running promode or something. Its been a while tho for me.
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| #20 11:51pm 25/12/09 |
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Python
Posts: 364
Location: Sydney, New South Wales
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You should be playing Quake Live
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| #21 11:10am 26/12/09 |
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system
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