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Topic: looking for a headset mic
Reverend Evil™
Posts: 16418
Location: Wynnum, Queensland
I want to grab a new mic for the PC. Something like the gamer ones that you wear on your head but I don't want the headphones, only the mic. Does something like this exsist?

Everywhere I've looked I can only find mic/headphone combo.
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Spock
Posts: 1112
Location: Brisbane, Queensland
what you do is improvise, with a bulldog clip and a mic or something like stickytape/any other medium to attach it to your headphones.
$ack
Posts: 461
Location: Brisbane, Queensland
You want a 'boom mic'

Found a pic
https://secure.sbhserver4.com/~dropshi/images/800-10206.jpg

last edited by $ack at 10:39:54 28/Apr/09
CHUB
Posts: 4993
Location: Brisbane, Queensland
I wish there was some way to use a mic + speakers.

Anyone know if there's a way to script into TF2 so when you mic, output speaker volume is cut?

I really like playing with speakers now and I'm used to not speaking, but it would be useful during startup or for yelling "SPY" or those random situations where you cbf typing.
Martz
Posts: 1951
Location: Brisbane, Queensland
Google zalman clip on mic. Highly recommended.
ravn0s
Posts: 7661
Location: Brisbane, Queensland
I wish there was some way to use a mic + speakers.

Anyone know if there's a way to script into TF2 so when you mic, output speaker volume is cut?


i use speakers + a mic and no one has complained about not being able to hear me.
Farseeker
Posts: 1526
Location: Brisbane, Queensland
When I wanted do that Chub, whatever game/ventrillo/whatever I was using had the option of choosing which device to use for voice (in and out).

So I used to use the onboard sound for my headset (dodgy open headphones + mic), and a soundcard for my speakers. Worked a charm. Don't know if this setup would be possible with tf2 though..

you could possibly have your talk bind also set volume 0.1 or something? then on release set it back... again, no idea how that would work in tf2. you may need to press a second button to set it back.
Pinky
Posts: 1392
Location: Melbourne, Victoria

I thought that decent mics do a pretty good job of echo cancellation.
Mephz
Posts: 16
Location: Brisbane, Queensland
I know people who play with s***ty $20 mics, and very loud speakers playing their game of choice + foobar over the back of it...
And when in vent/gamechat with them its fine, sure you can hear the game/music in the background but its faint and distant in comparison to the voice.

If you're using voice activation, then.... don't :P
Farseeker
Posts: 1527
Location: Brisbane, Queensland
For the setup I just described, I wanted to be able to hear my voice and everyone elses, without it blaring out my speakers. It was also nice being able to stop listening to everyone by taking the headset off my ears for a few minutes.
Pinky
Posts: 1393
Location: Melbourne, Victoria

For the setup I just described, I wanted to be able to hear my voice and everyone elses, without it blaring out my speakers. It was also nice being able to stop listening to everyone by taking the headset off my ears for a few minutes.

Ah, interesting. I would like that setup too.

It's also pretty straight-forward from a GUI sense, you would just have a combo in the settings for 'music/sfx output device' and 'voice output device' and then bind that device for the audio object.

Not sure what Valve games use, but I'm not sure how you would accomplish this from a programming sense with OpenAL. There is a function alcOpenDevice which allows you to select any specific output device, but then you have to use alcCreateContext on the device and alcMakeContextCurrent as well before you can buffer sounds to it.

AFAIK you can't use last two functions on two different devices at the same time, but I have never tested.
Thundercracker
Posts: 1972
Location: Brisbane, Queensland
If you're using voice activation, then.... don't :P


Nothing like listening to someone breath while you are gaming.

My pet peeve is people who use speakers and microphone in such a way that everything echos like crazy. Use headphones damnit!

edit: you can get USB headsets that are one ear, like mobile phone headsets. you can set the voice to just come through it, and the rest of the sound through speakers.

edit2: must be usb because its a separate audio device in windows

last edited by Thundercracker at 12:20:50 28/Apr/09
CHUB
Posts: 4994
Location: Brisbane, Queensland
My pet peeve is people who use speakers and microphone in such a way that everything echos like crazy. Use headphones damnit!
Exactly, I don't want to be "that" guy.

I'll sort something out, some positive responses in this thread.
icewyrm
Posts: 2154
Location: Brisbane, Queensland
Set up a tiny alias and bind it to your mic key? something like:

alias "+talk" "volume 0; +voicerecord"
alias "-talk" "-voicerecord; volume 1"

bind "v" "+talk"

Should work right?
Superform
Posts: 5535
Location: Netherlands
does any one know of something like this in bluetooth?
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