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Topic: StarCraft 2 Battle Report - Gameplay Trailer
Steve Farrelly
Posts: 1299
Location: Sydney, New South Wales

Blizzard have released more extended StarCraft 2 footage in the form of their second Battle Report video.

We have two versions of the video - a lower quality, streamable one, but our download file is where the quality visual money is - so StarCraft 2 fans should definitely check it out right here.

Of course, at this stage there's still no official release date for what is arguably the most anticipated RTS of all time (or at least, modern times), but such is Blizzard's way - when it's done, it's done.
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greazy
Posts: 734
Location: Brisbane, Queensland
It's worth watching the match. It's pretty good and it highlights some cool terran units.
TiT
Posts: 2175
Location: Brisbane, Queensland
+1 love the match
greazy
Posts: 736
Location: Brisbane, Queensland
Anyone else thought it was too cartoony? Especially the terran. Maybe it was the bad quality stream but the terran needed to be more mechanical while the zerg need to be more organic and insect like.
infi
Posts: 12076
Location: Brisbane, Queensland
There should be some interesting developments in the metagame of SC2. I can't wait for it to come out.
greazy
Posts: 738
Location: Brisbane, Queensland
haha infi i see what you did there.

f*****.
infi
Posts: 12077
Location: Brisbane, Queensland
hahah suck s***
greazy
Posts: 739
Location: Brisbane, Queensland
Let's settle this with a game with starcraft.
infi
Posts: 12078
Location: Brisbane, Queensland
sif starcraft, metagame in coh is much richer.
Tollaz0r!
Posts: 9611
Location: Brisbane, Queensland
So can you hide your units behind cover in SC2? Does terrain do much other then look pretty and block movement?
Dazhel
Posts: 214
Location: Gold Coast, Queensland
Haha, so in SC2 we need to get used to the terran rush?

too cartoony?


Not really, i'd say it's less cartoony than the original Starcraft was.
greazy
Posts: 741
Location: Brisbane, Queensland
That weed grass/forest thingy only blocks sight, you can still move through it. Wonder if they are going to do something similar to war3 with high/low ground.
diese1
Posts: 168
Location: Brisbane, Queensland
original SC high and low ground made a difference, and also running under trees/scrub. I assume they would have similar rules for the terrain.
FaceMan
Posts: 820
Location: Brisbane, Queensland
That video gave me a chubby.
VRBones
Posts: 863
Location: Sunshine Coast, Queensland

I'm really liking the effort put in to the interface to help with broadcasting a match. It would seem that there is a definite push to place SC2 right into the middle of eSport right off the bat. I'm hoping it comes with some sort of in-game uploading / viewing ala SF4 to bring all the commentary and analysis to the masses.
infi
Posts: 12092
Location: Brisbane, Queensland
after watching that replay, it seems like the mechanics are far simpler than either coh or dow2... confirm/deny?
syzc
Posts: 10
Location: Caloundra, Sunshine Coast, Queensland

CoH and DoW2 have no or very little base building mechanics at all, so right from the get go SC2 is more complex before you even involve combat.
Obes
Posts: 7488
Location: Brisbane, Queensland
Infi read a review that used the phrase "metagame" ... like all good managers he can use the terminology with out understanding it.
infi
Posts: 12097
Location: Brisbane, Queensland
CoH is all about the buildings, wtf u talking about.
syzc
Posts: 11
Location: Caloundra, Sunshine Coast, Queensland

lol what you mean its 1 of each building restricted to the back of the map protected by pre map placed MGs that make harassment impossible till tier 2 ?

oh yea the management of that is just mind boggling
JakeG
Posts: 578
Location: Brisbane, Queensland
For those wondering whether its better than said RTS games..

Blizzard, that is all.
JakeG
Posts: 579
Location: Brisbane, Queensland
Korea will have a national public holiday when this game is released imo.
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