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treeoflife
Posts: 551
Location: Brisbane, Queensland
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From Gamasutra:
OnLive, a tech company that has been in self-described "stealth mode" development for seven years, has unveiled new technology that allows even the most complex PC games to be played on a television set or any PC. If this is true and it works, this is beginning of something quite huge. |
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| #0 05:26pm 24/03/09 |
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CHUB
Posts: 4859
Location: Brisbane, Queensland
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wtf
You can't just ninja out of nowhere. |
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| #1 05:35pm 24/03/09 |
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TicMan
Posts: 4392
Location: Melbourne, Victoria
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How does this prove that PC's are better than consoles?
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| #2 05:39pm 24/03/09 |
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MrHardware
Posts: 4595
Location: Brisbane, Queensland
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this doesn't prove PCs are better than consoles. everyone knows that already
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| #3 05:45pm 24/03/09 |
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treeoflife
Posts: 553
Location: Brisbane, Queensland
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I can imagine console and pc hardware companies are over the moon about this news. It's almost too ludicrous to believe, but I guess someone had to eventually solve the latency barrier/issue.
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| #4 06:00pm 24/03/09 |
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natslovR
Posts: 6145
Location: Sydney, New South Wales
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Metal gear solid touch is out us$8.
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| #5 06:23pm 24/03/09 |
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natslovR
Posts: 6146
Location: Sydney, New South Wales
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Note to other iPhone users, when you start up safari and a qgl reply box appears you may not be in the thread you think you are.
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| #6 06:25pm 24/03/09 |
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icewyrm
Posts: 2134
Location: Brisbane, Queensland
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You are looking at a minimum of 100 ms input/update lag (assuming a nice low 50 ms ping to their datacentre) in addition to the 15-30 ms of input/update lag already present between you, your computer and your display device.
So you are looking at ~150 ms approximate lag time between when you click your mouse, and when your gun fires a shot on your screen, before you start looking at whatever input capture/video and audio compression/whatever else needs to be done to get the required data to and from the user. Then theres the large quantity of bandwidth which would be required for such a venture, think an mpeg4 video stream at 1920x1080 with a frame rate of 90 FPS, along with a seperate stream for audio. I just don't see how something like this could work. |
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| #7 06:27pm 24/03/09 |
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whoop
Posts: 13675
Location: Brisbane, Queensland
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edit: ^^^ damn, you beat me to the bandwidth thing :(
This is gonna take a metric f***tonne of bandwidth. How many ziggybtes per second do you need, roughly, to stream high definition TV shows? last edited by whoop at 18:30:23 24/Mar/09 |
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| #8 06:30pm 24/03/09 |
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Pinky
Posts: 1081
Location: Melbourne, Victoria
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I just don't see how something like this could work. Yeah, I'm too logical to believe in God. Or streaming computer games. It's just an exercise in marketing and will probably be doomed to failure like other streaming game companies - at least before the world gets more gigabits in the intranets. |
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| #9 06:31pm 24/03/09 |
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Infidel
Posts: 2734
Location: Netherlands
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So I would get to play 5 minutes on Bigponds 100mbit broadband of some random fps, cool!
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| #10 06:38pm 24/03/09 |
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Infidel
Posts: 2735
Location: Netherlands
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Yeah, I'm too logical to believe in God. Or streaming computer games.I only got 6mbit internet as I dont need anything much faster but my neigbor downstairs has 120mbit for 50 euros a month, that would be sufficient no? |
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| #11 06:46pm 24/03/09 |
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eXemplar
Posts: 2219
Location:
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No, you're looking at potentially gigabit+ for gaming at 720p@60fps.
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| #12 07:59pm 24/03/09 |
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simul
Posts: 475
Location: Brisbane, Queensland
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on gametrailers they have an interview with the guy who talks about it all
http://www.gametrailers.com/game/11029.html |
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| #13 10:21pm 24/03/09 |
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Dan
Special text
Posts: 9107
Location: Brisbane, Queensland
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Agreed with the detractors. It's a cool vision of the future, but given this country's track record for broadband rollout, nothing we'll have the bandwidth for in the average Australian home any time soon.
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| #14 10:27pm 24/03/09 |
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trog
AGN Admin
Posts: 26433
Location: Brisbane, Queensland
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Funnily enough this was suggested YEARS ago as a method of cheat-prevention but one of the cheat developers (I think of OGC or something). |
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| #15 09:36am 25/03/09 |
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darkjedi
Posts: 1634
Location: Brisbane, Queensland
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I thought PC Gaming's longest standing issue was if Duke Nukem Forever was actually real or not?
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| #16 10:42am 25/03/09 |
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dranged
Posts: 1407
Location: USA
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nice time for a ponzi scheme?
3rd tranche IPO coming up? |
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| #17 10:50am 25/03/09 |
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deadlyf
Posts: 288
Location: Queensland
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No, you're looking at potentially gigabit+ for gaming at 720p@60fps.You can stream HD at 720p right now although at half the fps. I think it simply isn't realistic in the any game ever sense but I could see potential for games specifically designed for it working. I mean Nintendo does alright without HD and using cleaver low bandwidth techniques like cell shading. Obviously an online FPS is out of the question but a single player RPG or RTS could work. I don't think this is a solution to constantly upgrading your PC for the latest and greatest games but it could make playing some specifically designed games without the need for a PC or console a possibility. |
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| #18 11:02am 25/03/09 |
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tequila
Posts: 1787
Location: Sydney, New South Wales
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shenanigans
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| #19 11:35am 25/03/09 |
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FaceMan
Posts: 709
Location: Brisbane, Queensland
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Cloud computing is just a way to charge every time you use it.
Design a game that works this way and you have a method of being payed every time someone plays your game. |
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| #20 12:54pm 25/03/09 |
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FocaL
Posts: 83
Location: Brisbane, Queensland
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So instead of having to upgrade your hardware regularly. Who even runs the cloud has to upgrade regularly. I dont think they will be doing this for free. So we will be paying for the upgrades one way or another.
Better solutions: 1) Stop making next gen games. 2) self assembling nano-machines that upgrade your machine automatically 3) Return to 8-bit gaming |
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| #21 06:38pm 14/09/09 |
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FraktuRe
Posts: 1211
Location: Gold Coast, Queensland
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6 months on, FocaL is still a noob.
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| #22 06:39pm 14/09/09 |
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infi
Posts: 13468
Location: Brisbane, Queensland
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i think Focal is on the good s***.
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| #23 06:40pm 14/09/09 |
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Ross
Posts: 2078
Location: Brisbane, Queensland
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30 fps is all you need
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| #24 06:42pm 14/09/09 |
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$ack
Posts: 821
Location: Brisbane, Queensland
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good points icewyrm
waits for fiber to my door and beefy b/w plans |
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| #25 06:56pm 14/09/09 |
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koopz
Posts: 7990
Location: Brisbane, Queensland
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I just don't see how something like this could work. just don't tell the Americans.. they're easily offended |
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| #26 09:58pm 14/09/09 |
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E.T.
Posts: 2083
Location: Queensland
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FOCAL, stop reviving old threads or FUK OFF
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| #27 10:17pm 14/09/09 |
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tequila
Posts: 3191
Location: Brisbane, Queensland
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No, you're looking at potentially gigabit+ for gaming at 720p@60fps. whose arsehole did you pull this figure from? playing a 1080 bluray rip (30GB~) over a network to a mac (using plex) uses less than 10mbit last edited by tequila at 22:28:39 14/Sep/09 |
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| #28 10:28pm 14/09/09 |
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épic™
Posts: 2266
Location: Brisbane, Queensland
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The technology is seriously impressive, but lets do the math, in USD.
100,000 subscribers at $50 a month = $5,000,000 per month For the sake of argument lets assume a 1 for 1 streamer to 'server/gpu/whatever' in the backend ratio. Give that an entire PS3 costs $300 retail, and a GeForce GTX 260 Core 216 costs about $195 retail I think its very safe to assume that the total cost of the hardware required for 1 player would not exceed $1000. Nobody games 24/7 so lets say 20,000 of these people are playing at once, meaning for 100k subscribers they need 20k servers @ $1000 a pop. 20,000 x $500 = $20,000,000 So in summary they need about $20mil of hardware (And a hell of a lot of IP & smarts & bandwidth) to serve 100k subscribers. Given that OnLive has received at least $16.5 mil in funding already I'd say its all within the realm of possibility. Can't wait to see it in action. |
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| #29 10:25pm 14/09/09 |
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3dee
Posts: 4473
Location: Brisbane, Queensland
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Who's got a download cap? Cause mine was just eaten by using this new technology... How do they possibly think this would work?
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| #30 10:31pm 14/09/09 |
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Midda
Posts: 3992
Location: Brisbane, Queensland
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Why the f*** do these old threads keep getting bumped? f*** off. f***ing f***.
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| #31 11:28pm 14/09/09 |
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mittens
Posts: 144
Location: Brisbane, Queensland
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playing a 1080 bluray rip (30GB~) over a network to a mac (using plex) uses less than 10mbit what do you think ur bandwidth is between pc and monitor numnuts |
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| #32 11:28pm 14/09/09 |
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simul
Posts: 561
Location: Brisbane, Queensland
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Who's got a download cap? Cause mine was just eaten by using this new technology... How do they possibly think this would work? From what I've heard analysts predict, it would be a subscription model. ie: You pay 79$ for your internet, for an extra 10$ per month you get gameon (or whatever) access, basically uncapped (like how some isps do free itunes). And the actual cap limitations are more an Australian issue than general internet. It basically turns gaming into a foxtel cable TV model. You pay for the channels (games/genres) you want, + the setup. |
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| #33 12:10am 15/09/09 |
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Obes
Posts: 7848
Location: Brisbane, Queensland
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I only got 6mbit internet as I dont need anything much faster but my neigbor downstairs has 120mbit for 50 euros a month, that would be sufficient no? Bandwidth is probably less of an issue then latency. And no they aren't the same thing. |
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| #34 12:12am 15/09/09 |
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Furgle
Posts: 888
Location:
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Sounds like playing these games will be like using real player.
buffering... buffering... buffering... 2 seconds of game play buffering... buffering... buffering... 2 seconds of game play buffering... buffering... buffering... |
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| #35 08:17am 15/09/09 |
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greazy
Posts: 1710
Location: Brisbane, Queensland
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Obes couldn't they fix that issue by making you wait a 1 minute so it can preload the start of a game then when you're playing the first part of the game is already preloading the rest. Would only work for single player games though.
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| #36 08:38am 15/09/09 |
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Midda
Posts: 3994
Location: Brisbane, Queensland
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No, that wouldn't work, because that would completely miss the point of this service. Your computer doesn't process any of the assets in the game. It doesn't have the game installed, it's just streaming a video feed of the game your playing, which is being processed on a remote system. It can't buffer a 1minute of the game because you haven't played it yet.
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| #37 09:41am 15/09/09 |
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Raider
Posts: 2668
Location: Brisbane, Queensland
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30 fps is all you need Yer if you're a spastic monkey |
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| #38 03:20pm 15/09/09 |
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tequila
Posts: 3205
Location: Brisbane, Queensland
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what do you think ur bandwidth is between pc and monitor numnuts numnuts? what are you f***ing 7 this tech talks about REMOVING the pc, so the bandwidth is only the video stream coming from the server cluster meaning, less than 10mbit STINKY POO FACE |
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| #39 04:04pm 15/09/09 |
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