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trog
AGN Admin
Posts: 19175
Location: Brisbane, Queensland
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A playable demo of Warhammer 40,000: Dawn of War - Dark Crusade has been released, offering two single player levels from this sci-fi RTS which, amongst other things, is striving for the longest title ever. Get your meathooks on it locally from AusGamers. |
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| #0 09:48am 02/09/06 |
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Chakas
Posts: 1600
Location: Brisbane, Queensland
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Hmmmm
Warhammer 40,000: Dawn of War - Dark Crusade vs The Operational Art Of War II: Modern Battles 1956-2000 vs Star Wars: Knights of the Old Republic II: The Sith Lords That's pretty close (google is my friend). |
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| #1 09:52am 02/09/06 |
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reload!
Posts: 3023
Location: Brisbane, Queensland
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| #2 12:50pm 02/09/06 |
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ctd
Posts: 4771
Location: Brisbane, Queensland
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f*** YEAH. highly recommend this series, easily my favourite RTS in years.
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| #3 02:32pm 02/09/06 |
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DM
Posts: 325
Location: Gold Coast, Queensland
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needs more tyranid action. who cares about tau, although necron are a mighty fine race.
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| #4 03:41pm 02/09/06 |
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qmass
Posts: 8546
Location: Queensland
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god damn it. In this day and age why on earth do game makers not include widescreen resolutions RARRGGG. :( Anyone know how to make the demo run custom resolutions? (specifically 1680x1050) The method used for the previous dawn of war game did now work.
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| #5 04:20pm 02/09/06 |
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Dan
Posts: 7250
Location: Brisbane, Queensland
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That's pretty close (google is my friend).Not a chance, the winner goes to The Lord of the Rings: The Battle for Middle-Earth 2 - The Rise of the Witch King. |
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| #6 04:21pm 02/09/06 |
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typo
Posts: 5109
Location: Other International
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needs more tyranid action. who cares about tau, although necron are a mighty fine race. According to the developers, the constraints of the engine would really limit the power of tyranids. However, expect that they fix that in the sequel :) god damn it. In this day and age why on earth do game makers not include widescreen resolutions RARRGGG. :( Anyone know how to make the demo run custom resolutions? (specifically 1680x1050) The method used for the previous dawn of war game did now work. It’s an ancient engine. Dawn of War 2 is being worked on now, I’d imagine that they fix up those things there. |
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| #7 05:40am 03/09/06 |
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qmass
Posts: 8548
Location: Queensland
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Isnt the game only a couple years old? I swear I was playing the multi beta for DOW not that long ago :(
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| #8 02:08pm 03/09/06 |
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typo
Posts: 5110
Location: Other International
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Isnt the game only a couple years old? I swear I was playing the multi beta for DOW not that long ago :( It was released in september 2004, but IIRC it was on a redeveloped platform. |
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| #9 08:54pm 03/09/06 |
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icewyrm
Posts: 1670
Location: Brisbane, Queensland
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They should just make a 40k mod for TA with all the units in it.
The crappy unit cap makes me sad :( |
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| #10 12:21pm 05/09/06 |
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typo
Posts: 5111
Location: Other International
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They should just make a 40k mod for TA with all the units in it. In competition it's pretty rare to be really effected by the unit cap. Of course, most games are over in <15 minutes. Before the eldar nerf most of my 1v1 matches where over in about 11 minutes unless the guy was really good. If they went past 15 minutes I was probably going to die horribly any second. |
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| #11 04:48pm 05/09/06 |
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icewyrm
Posts: 1671
Location: Brisbane, Queensland
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Yeah true, the maps aren't terribly large either so there isn't usually alot of time for buildup in a comp. It sure would be cool to have a full army instead of a battalion worth on the field though.
hurry up 2007 i'm waiting for you :( |
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| #12 07:40pm 05/09/06 |
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SCOGGEX
Posts: 545
Location: Brisbane, Queensland
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any of you tried the nightshift mod?
http://dawnofwar.filefront.com/file/Night_Shift;62075 well worth a look and should tide you over till the exp. arrives |
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| #13 09:08am 07/09/06 |
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