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Taipan
Posts: 211
Location: Brisbane, Queensland
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I was thinking that to show your strength's and weakness'es you could have map based stats for eg. Say you were playing Milita you could have stats like this. Milita: Time spent on the map Average kills per game/round Times played CT/T Hostage's rescued For a VIP map Times played VIP Times escaped and even the quickest escape Average kills per game/round Time spent on that map For a bomb map Times carrying the bomb Times you successfuly planted bomb that detonates plus any of the b4 mentioned kill stats Times defused bomb These sort of stats would certainly show who the most effective players were at sticking to the senario for each map.If you listed the maps for each player in order of which one's they were best at they would then know 1.what maps they need to brush up on 2.which team CT/T they are best in per map 3.Other players could see who the guy's are who try hard to complete their mission goals(this could be handy for finding new clan members who are team players) 4.These stats would also show who the best all round players are. I don't know if you guy's who do the stats could get this to work but it would certainly be worth looking into. What does everyone else think? |
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| #0 11:21pm 28/11/00 |
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system
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fpot
Posts: 182
Location: Gold Coast, Queensland
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if that is actually possible to do (which i doubt) then it is pretty much a totally kick arse idea :D |
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| #1 11:23pm 28/11/00 |
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Crunchy
Posts: 25
Location: Brisbane, Queensland
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yer it seems though it wood be a bit complicated but it might be worth a try |
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| #2 01:21am 29/11/00 |
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Taipan
Posts: 212
Location: Brisbane, Queensland
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Who are the guy's at QGL that deside what goes on with this site.I would like to hear what they think of my idea for the stats,for a start if it is possible to do stats like this and if so would it be hard to get it up and running. |
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| #3 09:48am 29/11/00 |
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StreX
Posts: 176
Location: Brisbane, Queensland
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Yeah Taipan, great suggestion. I am not sure if it is possible to implement some of the ideas though. Well have a go anyway Nathan :Þ |
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| #4 10:00am 29/11/00 |
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Nathan
Posts: 328
Location: Brisbane, Queensland
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Most of it would be possible (although might take a bit of work); however the stats stuff is a low priority for us right now. |
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| #5 10:23am 29/11/00 |
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nF
Forum Hero
Posts: 321
Location: Wynnum, Queensland
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but of course you don't care about stats |
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| #6 12:42pm 29/11/00 |
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nF
Forum Hero
Posts: 332
Location: Wynnum, Queensland
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yeah you did do you want me to find the quote f***** |
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| #7 03:16pm 29/11/00 |
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nF
Forum Hero
Posts: 333
Location: Wynnum, Queensland
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"well. i dont care that much ne more" there you go |
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| #8 03:18pm 29/11/00 |
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DeePer
Posts: 68
Location: Brisbane, Queensland
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LOL ineffable, you're a sad c***... |
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| #9 06:06pm 29/11/00 |
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nF
Forum Hero
Posts: 336
Location: Wynnum, Queensland
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hahaha you are such a f***** |
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| #10 07:54pm 29/11/00 |
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nF
Forum Hero
Posts: 338
Location: Wynnum, Queensland
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sif it was a comeback i was just calling you a f***** f***** |
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| #11 09:40pm 29/11/00 |
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reso
I can't read
Posts: 179
Location: Brisbane, Queensland
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arnt you ? |
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| #12 11:07pm 29/11/00 |
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Nitro
Posts: 16
Location: Gold Coast, Queensland
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Could we cut the fag talk? Back to the topic, Gen posted those EXi stats. Their definitely the best stats I've seen so far. |
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| #13 11:10pm 29/11/00 |
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Taipan
Posts: 216
Location: Brisbane, Queensland
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I think that CS is about being a complete player by this I mean being able to frag the f*** outa ppl while still keeping your eye on the objectives. It's not just enough to have the most frags any good camper can get a few kills(I know not all the good players camp)only the best players get kills while completing the mission's set out for their teams and stats should reflect this just as myself and Geno have said. |
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| #14 12:20am 30/11/00 |
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Candyman
Posts: 4
Location: Queensland
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Those must be brand new stats, unless the've reset them. "most bomb's planted".. 3 |
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| #15 12:28am 30/11/00 |
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Dilbert
Posts: 11
Location: Melbourne, Victoria
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Taipan i totally disagree its about team. the way u talk it about wo an death match the best. if u work as a team and cover each other's ass and work together u will win. a single player should mean nothing in team games. like when ( IF ) TF2 comes out , the player should not matter its the team. |
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| #16 01:01am 30/11/00 |
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nF
Forum Hero
Posts: 341
Location: Wynnum, Queensland
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and in tf2 there will be stats and people like genocide and the loa fags will take them way too seriously |
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| #17 01:03am 30/11/00 |
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nF
Forum Hero
Posts: 346
Location: Wynnum, Queensland
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how about top 10 fagets in a cs |
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| #18 01:52am 30/11/00 |
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fpot
Posts: 188
Location: Gold Coast, Queensland
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hahahaha thats EXACTLY and i mean EXACTLY what i thought you were going to say how about some forum stats- top fag who looks around for topics that he can say gay things in with the vain hope of actually saying something witty and funny everyone vote for that person! |
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| #19 01:54am 30/11/00 |
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nF
Forum Hero
Posts: 347
Location: Wynnum, Queensland
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hahaha BAM |
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| #20 01:58am 30/11/00 |
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Taipan
Posts: 219
Location: Brisbane, Queensland
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f***pot very nicely put I'm sitting here pissing my self laughing. Dilbert:I don't totaly disagree with you maybe I didn't make myself very clear.My point was that if you are going to have stats then they should reflect all the aspects of the game to show who truely are the best players(guy's who can kick abit of arse but still compltete any mission) I think Geno knows just what I'm talking about. If getting frags was the only thing that counted then it wouldn't be a team game it would be DM. My definition of a good player in CS: A player that knows his place in the team and works with them to achive the teams goals reguardless of the size of his ego. |
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| #21 02:15am 30/11/00 |
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Detonator
Posts: 55
Location: Brisbane, Queensland
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http://www.halfstats.com/ has some things on it |
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| #22 03:05am 30/11/00 |
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nF
Forum Hero
Posts: 349
Location: Wynnum, Queensland
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i don't think cs is the team game its meant to be its basically clan arena with an objective |
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| #23 03:33am 30/11/00 |
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system
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