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Author
Topic: Team Arena Tips
trog
AGN Admin
Posts: 769
Location: Brisbane, Queensland

Saw on Blues that ToddH from id has posted a little snippet over on the Quake3World forums. There's some interesting feedback from a bunch of people on there about what they think about Team Arena as well; I might try and whip something up a little later in case you, for some reason, haven't downloaded it yet and want to know about more about it. Additionally on Quake3World.com, RDuffy has made a post on how to squeeze a few more frames out of the game.
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nF
Forum Hero
Posts: 239
Location: Wynnum, Queensland

i've got one:

"don't play it"
WarT
Posts: 96
Location: Brisbane, Queensland

have u even played it?
nF
Forum Hero
Posts: 240
Location: Wynnum, Queensland

yeah i have

its unreal tournament using the quake 3 engine

ie gay
Moridin
Posts: 68
Location: Other International

Thats what I thought. But as I find Q3 infinetely preferable to UT, I cant see that as a bad thing (at least not if you like Q3). I does seem a rather desperate thing for iD to do though, especially seeing as in the past they have never bowed to industry trends, rather doing what they think is right for their games. Still, UT teamplay in Quake 3? Great.
nF
Forum Hero
Posts: 244
Location: Wynnum, Queensland

its obvious id had other plans for the fps genre
trog
AGN Admin
Posts: 772
Location: Brisbane, Queensland

I think it brings some of the good features of UT into Q3
nF
Forum Hero
Posts: 248
Location: Wynnum, Queensland

UT had a lot more game modes than quake 3 by default yes but it also had some of the worst weapons in an fps game ever.

i mean really they were s***

the game itself had potential (despite the poor performance of the engine) but the developers idea of making a good game by constantly adding things that they thought sounded cool doesn't work
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