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trog
AGN Admin
Posts: 12599
Location: Brisbane, Queensland
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Atari have just announced Dragon Ball Z: Budokai 2 for PlayStation 2, the sequel to the best-selling original: With highly detailed cel-shaded graphics, Dragon Ball Z: Budokai 2 features 34 of the toughest, most seasoned heroes and villains from throughout the Dragon Ball Z sagas. Players can battle in eight highly destructive arenas covering five gameplay modes, including Versus, Tournament, Training and the all-new, single-player experience, Dragon Mode, where players join forces with a team of AI-controlled DBZ fighters on a quest to capture all seven Dragon Balls. Fans can perform fusions – the combination of two fighters into one – and play as the mighty villain Buu, who appears in three forms: Maijin Buu, Super Buu, and Kid Buu.Check out some screenshots for a look at the pretty colours. |
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| #0 04:58pm 29/08/03 |
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ravn0s
Posts: 287
Location: Brisbane, Queensland
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just announced?
it was announced months ago. anyway itslooks alright. i dont like the black outlines though. I wonder how much better it will be than the first one which i have. |
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| #1 05:02pm 29/08/03 |
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trog
Posts: 12600
Location: Brisbane, Queensland
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That's not what the press release says! Maybe its cuz its Atari/Gamenation in .au.
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| #2 05:01pm 29/08/03 |
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Fireblood
Posts: 166
Location: Brisbane, Queensland
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swiot! DBZ games!! :D
/queue Hemerage: CARTOON FAGS |
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| #3 05:09pm 29/08/03 |
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roadr
Posts: 778
Location: Sydney, New South Wales
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It's only best seller becuase the 4 billion people in japan/china r anime nuts.
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| #4 06:22pm 29/08/03 |
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Hashy
Posts: 624
Location: New South Wales
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MEIN EYES!
I don't know if any of you have played the original, but 2 minutes alone of it almost caused me to throw the controller through my friend's widescreen TV in disgust. *Mash Mash Mash* Heck, the fights in this game are almost as boring and repetitive as the TV show, and that says a hell of alot. Edit: Fire, it's cue :) |
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| #5 06:28pm 29/08/03 |
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GenesysGen2
Posts: 3
Location: Victoria
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I mean, come on guys. The developers do all this work, then the don't apply anti-aliasing to their sillhouette tracking algorithm. That's why the "black lines" look so crusty. I'm actually working on a fan-made (argh! don't sue me!!!) DBZ game, and we've got similar sorts of graphics happening, (very different gameplay though), and with antialiasing it looks SO MUCH BETTER....
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| #6 05:10pm 08/09/03 |
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linkin
Posts: 3438
Location: Brisbane, Queensland
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that looks cool
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| #7 05:12pm 08/09/03 |
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