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gamer
Posts: 245
Location:
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http://www.ns2res.com/wp-content/uploads/2009/11/stardust006.jpg
http://www.ns2res.com/wp-content/uploads/2009/11/nspits4.jpg http://www.ns2res.com/wp-content/uploads/2009/11/nsminetest01p.png http://www.ns2res.com/wp-content/uploads/2009/11/ns2_doodle_1.jpg http://www.ns2res.com/wp-content/uploads/2009/11/keke6.jpg Community stuff is looking very nice already! |
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| #0 11:53pm 15/12/09 |
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system
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ravn0s
Posts: 8921
Location: Brisbane, Queensland
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so theyre from community maps?
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| #1 12:09am 16/12/09 |
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Tollaz0r!
Posts: 10087
Location: Brisbane, Queensland
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Fark man, Did the people that built that place never think of Health and Safety? Some of those big drops had no railings and there are trip hazards.
Anyway, it looks good. |
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| #2 12:11am 16/12/09 |
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CHUB
Posts: 5950
Location: Brisbane, Queensland
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Unknown worlds better not screw this up, it feels like it's going the way of DNF.
Natural Selection 3.2 was incredibly balanced... All they needed to do was update the graphics, add a few new gameplay elements, do a couple of tweaks and tada, kickass game. Does look nice though, but looks don't create a multiplayer game, Flayra should have just put aside his ego and developed with the source engine. |
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| #3 12:14am 16/12/09 |
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Python
Posts: 362
Location: Sydney, New South Wales
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Brighter version of doom3?
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| #4 12:22am 16/12/09 |
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whoop
Posts: 15079
Location: Brisbane, Queensland
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That last map brings me to an interesting question. Why is it that when things try to look 3d and realistic they always come off looking like big hexagons? I remember way back when the world was just being formed and people played games on things called a Commodore64 and they had car games. These cars had wheels that were ROUND!
Then we got our first PC and the car games on it were dubbed as being "more realistic" but the tyres looked like hexagons and even today nothing is ever round from car wheels to peoples faces. The hell is up with that? |
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| #5 12:28am 16/12/09 |
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ctd
Posts: 8012
Location: Brisbane, Queensland
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directx10
directx11 |
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| #6 12:32am 16/12/09 |
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FraktuRe
Posts: 1607
Location: Gold Coast, Queensland
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The hell is up with that? 2d -> 3d |
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| #7 12:46am 16/12/09 |
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gamer
Posts: 247
Location:
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I just want to remind you all that these pics were taken via screenshots of the LEVEL EDITOR on moderate detail. The actual in game engine has about 4-6 layers of 'light' that it puts ontop.
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| #8 08:45am 16/12/09 |
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Seven
Posts: 1046
Location: Wollongong, New South Wales
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Polygons whoop, they're straight-edged.
Looks fantastic. If they still have the same gameplay as NS (or better), then I'm sold :D |
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| #9 09:51am 16/12/09 |
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Dazhel
Posts: 626
Location: Gold Coast, Queensland
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Fark man, Did the people that built that place never think of Health and Safety? Some of those big drops had no railings and there are trip hazards. Designed by the same mob as the gangways on the death star no doubt. Seriously, storm troopers have a hard time seeing through those helmets as it is, yet the Empire mixes it up by making them work in environments where one or two per day would be guaranteed to fall to their death? Contractors that wilfully install those dangerous structures deserved to die IMO! |
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| #10 10:14am 16/12/09 |
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scuzzy
Posts: 13703
Location: Brisbane, Queensland
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Unknown worlds better not screw this up, it feels like it's going the way of DNF.hardly, with the amount of stuff they've been showing the public with their progress, this game won't take 10 years. They are a very small team mind you. http://www.facebook.com/#/NaturalSelection2/ |
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| #11 10:19am 16/12/09 |
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Khel
Posts: 14019
Location: Melbourne, Victoria
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Does look nice though, but looks don't create a multiplayer game, Flayra should have just put aside his ego and developed with the source engine. +1 |
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| #12 01:20pm 16/12/09 |
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ctd
Posts: 8013
Location: Brisbane, Queensland
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| #13 01:22pm 16/12/09 |
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system
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