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Topic: New Call of Duty: Vanguard Zombies Just Highlights why Zombi...
Steve Farrelly
AusGamers Editor
Posts: 9055
Location: Sydney, New South Wales

Read: Because it's awesome. The trailer, that is. But ultimately that feeds into the point because Zombies as a game mode in the Call of Duty series, barring *maybe* the Advance Warfare entry, has always remained not just a fan-favourite, but arguably the most polished and unique of all. And today's Vangauard Zombies trailer is a basic highlight of the need for this mode to simplay stand on its own two rotting feet.

Taking nothing away from its inclusion in the overall Vanguard Call of Duty offering though, which we're yet to play in final form, today's trailer is also just a massive tease for wanting to jump into it in ASAP form. But here's an official debrief:
Stalingrad, 1944. The mass graves of fallen soldiers stir as Dark Aether magic animates the dead’s limbs. This is Call of Duty: Vanguard Zombies.

Developed by Treyarch Studios in a franchise-first crossover, new characters and new horrors will await your arrival when Vanguard launches on 5 November AEDT/NZDT.

The four-person co-op mode continues and expands on the Dark Aether story first experienced in Call of Duty: Black Ops Cold War. Set in World War II in the ruins of Stalingrad, this new incarnation of Zombies takes players to the darkest corners of the occult, where mortals bond with Dark Aether entities to gain immeasurable power… but at what cost?
Our contact for the undead also pointed us in the direction of Zombies blog as well as a dev Q&A. But naturally you're mostly here for the trailer, which you can watch embedded below.

Posts: 24845
Location: Brisbane, Queensland

The zombies side game was a cool 10 mins of fun many years ago... and tha's why it was fun. It wasn't THE game.
Posts: 32
Location: Bendigo, Victoria

Looks like a great game can wait to get it.
Steve Farrelly
AusGamers Editor
Posts: 9058
Location: Sydney, New South Wales

What was the last one you played infi? It's pretty expansive now, with heaps of depth which has built upon its replayability tenfold...
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