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Topic: We Chat with Bungie's Lead Combat Designer About Destiny 2: ...
Steve Farrelly
AusGamers Editor
Posts: 8724
Location: Sydney, New South Wales

And within said chat, we uncovered a few tasty nuggets of information regarding new content, which is most changed by the inclusion of the new Damage Type: Stasis, which looks set to shift things into new gears players might not currently expect.

Here's a piece of lore card from the new content:
Tomonori Kinos***a: Our team, we were tasked with coming up with the new damage type — Stasis. And this is the first new damage type that we've built since the original launch of Destiny one. So along with Arc, Solar and Void we're introducing Stasis And it's a whole new power fantasy. It definitely took us a while to really land on what that fantasy was all about, but I think we really nailed it. Being able to crowd control and actually affect the battlefield in different ways that we've never had before is something that we're really excited about, whether it's playing in PVP or PVE.

AG: Crowd control is an interesting challenge in first-person shooters, because it's always more jarring than elsewhere. How did you guys tackle that?

TK: You actually hit on a great point. We actually do a thing where when you do get frozen by Stasis, we actually pull you out into third person so that you get a good understanding of what the situation is. How you were frozen, who froze you, that kind of situational awareness.
Click here for our full Beyond Light interview.
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