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Topic: Watch Dogs: Legion - An Open-World Sandbox That's Hard to Re...
Posts: 7521
Location: Melbourne, Victoria

We go hands-on with a ray-traced enabled build of Watch Dogs: Legion and are again, floored by its recruitment system and how it lets you fly over London on top of a cargo delivery bot.

A snippet.
After spending four hours with Watch Dogs: Legion, half of that following the overall narrative, the other half simply roaming the puddle-strewn streets of ol’ Blighty – it’s a sequel that feels a lot like its predecessor. By that same token it also feels quite different. Tonally speaking, switching San Fran for London Town adds a very clear dose of the grey – a weather generalisation bolstered by a city under strict surveillance, a terror attack, resistance groups, and a corrupt private security firm turning the city into 1984 by the way of 2084.

A vision of London that we were able to experience on PC with real-time ray-tracing enabled, bringing realistic reflections to many windows (and puddles) in a way that was impressive and immersive. The sheer number of windows and buildings and cars and other reflective objects you come across in a city like London makes the effect feel completely next-gen, adding dimension and character to a city chock full of it. Crossing the street in Watch Dogs: Legion has you seeing the building behind you reflected in the one straight ahead. Very cool.

Our Full Watch Dogs: Legion Hands-On with RTX On
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