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Topic: Star Wars: Squadrons Review - A VR Dream Come True
KostaAndreadis
Posts: 7512
Location: Melbourne, Victoria

Setting aside the fact that it's been far too long since we've gotten a pure flight combat Star Wars game, something that could sit alongside the likes of TIE Fighter or Rogue Squadron, there's also the VR dream that's basically that. Fly around in X-Wings and TIEs, shooting at enemies. Although fully playable sans VR headset, Star Wars: Squadrons excels when you go virtual.

A snippet from our full review.
Played entirely from a first-person in-cockpit view, with minimal HUD depending on your preferences, everything from engine speed to power management to targeting and missile readiness is there to view; with one eye always looking ahead. With X-Wings, A-Wings, Y-Wings, TIE fighters, TIE interceptors, TIE bombers, and more, the level of detail is commendable, as is the way each craft provides its own readout flavour.


But, in its commitment to authenticity there’s no denying that when played on a standard display there’s a lot of screen real-estate taken up by everything from radars to cockpit dividers. You know, the stylish but octagonal mess that is the TIE fighter cockpit view. Blind spots that in addition to tapping into that laser-guided focus one might require as a fighter pilot, limit the spatial awareness that comes from a more traditional third-person view and the ability to freely rotate the camera.

Don a VR helmet on the PlayStation 4 or PC (for this review we used the Oculus Rift S), and what was once claustrophobic or limited becomes open and natural. Like a Rebel fighter pilot looking through an orange tinted visor, VR in Star Wars: Squadrons is more than simple immersion. Being able to look freely around the cockpit to get a closer look at instruments takes an Astromech backseat to the ability to see out into the wider battlefield.

Our Full Star Wars: Squadrons Review
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Hogfather
Posts: 17061
Location: Cairns, Queensland

oh s*** this has VR?!
KostaAndreadis
Posts: 7513
Location: Melbourne, Victoria

yeah man.... if you have a decent VR setup and like star wars... it's a must
Hogfather
Posts: 17062
Location: Cairns, Queensland

yeah man.... if you have a decent VR setup and like star wars... it's a must

Hmm I have a 10900k with a 2080ti and 64Gb 4200mhz rams and a Vive 2

Some of its a bit old ofc (rip no 3xxx series omg so pleb) but will this work Kosta?!?!?!!?
trillion
Posts: 4493
Location: Ballarat, Victoria
Hey Hoggy I prepurchased this but it’s a 30Gb download and I’m on mobile Internet so I can’t get into it for a while *sad*

Do you want to do Family Sharing and load this up ?
KostaAndreadis
Posts: 7514
Location: Melbourne, Victoria

Definitely Hog... it's optimised really well... on the 3080 at 1440p it hits the FPS cap of 240 on Ultra
rrrocket
Posts: 2105
Location: Brisbane, Queensland
This is the best use I've seen of VR yet. The mission flying through asteroids is amazing in VR.
Joaby
Posts: 583
Location: Sydney, New South Wales

I'm playing on a 1070 and a 3700X (loaded on to a Kingston KC2500 and a MSI MAG B550 Tomahawk ;)) and it runs perfectly in VR (on a Vive 1).
Darkhawk
Posts: 232
Location: Melbourne, Victoria

I have an Oculus Quest 2 on preorder, can't wait to get it! From what I have played so far it does seem like it will suit VR better than just a screen but really enjoying the game so far!
HERMITech
Posts: 8750
Location: Brisbane, Queensland
Hog,

Runs flawlessly on my Vive Pro using a i9-9940X with a 4 year old 1080 FTW.
trog
AGN Admin
Posts: 40040
Location: Other International

Great review, first review I've read that has really made me seriously consider a VR rig. I have amazing memories from like 1994 of playing X-Wing back in the day and how much fun it was. I used to play it with a mate, alternating who would take the joystick and fly and who would run the keyboard to deal with shields and stuff. It was a blast.
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