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KostaAndreadis
Posts: 6957
Location: Melbourne, Victoria
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Mojang's Minecraft meets Diablo effort drops tomorrow, positioning itself as an accessible and entry-level version of the action-RPG. The only problem with that is, it kind of goes against the whole Minecraft aesthetic - making Minecraft Dungeons a somewhat fun but shallow and finite dungeon experience. A snippet. The accessibility angle is commendable, and in a sense Minecraft Dungeons could be a gateway to a wider swathe of more stat-heavy experiences – traditional action-RPGs like Diablo III, Path of Exile, or Wolcen. Using an established and iconic franchise to present a genre that may not have the same appeal or recognition is always a good thing. The biggest problem here, weirdly, is the Minecraft aesthetic. Click Here to Read Our Full Minecraft Dungeons Review |
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