top_left top_right
bottom_left
Next Event: Unknown | Forum Rules | QGL Website | Event Registration
openFolder AusForums.com
iconwatfolderLineopenFolder LANs
iconwatfolderLineopenFolder QGL
iconwatfolderLineopenFolder QGL Forum
Author
Topic: Journey to the Savage Planet Interview – Becoming the Four...
KostaAndreadis
Posts: 6560
Location: Melbourne, Victoria

We sit down with Typhoon Studios’ Alex Hutchinson to talk about the studio’s first game, comedy, co-op, and striving to be the fourth-best. In our review we noted that Journey to the Savage Planet has "A keen sense of discovery is a key part of what makes Journey to the Savage Planet engaging, but how this discovery then goes on to inform exploration in a very classic videogame-like ‘treasure hunt’ sense – well, that’s what makes the overall experience memorable."

Plus, it's funny!
“There's not enough humour in games,” Alex Hutchinson, Creative Director at Typhoon Studios, tells me. We’re discussing the studio’s first game, the vibrant space adventure Journey to the Savage Planet. A comedic and vibrant look at space travel and exploring the unknown reaches of space – for profit.

Playing the game ahead of our discussion, one of the main takeaways or revelations was that you could describe Journey to the Savage Planet (or, JTTSP for short) as a comedy long before you began thinking about its mechanics. Or how it might fit into a certain mould or type. “The idea of creating a satire was one of our earliest touch points,” Alex continues. “It came out of a desire to make something upbeat and optimistic - to make something earnest and different to what’s out there.”

Click Here to Read Our Full Journey to the Savage Planet Interview
system
--
system
--
Not a new post since your last visit.
New Post Since your last visit
Back To Forum
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2025 AusGamers Pty Ltd. ACN 093 772 242.
Hosted by Mammoth Networks - Australian VPS Hosting
Web development by Mammoth Media.